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  1. #2101
    Puppetmaster
    Join Date
    Mar 2009
    Posts
    50
    BG Level
    2

    I was having the constant DC problem. I reset my router, modem and restarted my PC. I haven't DC'd since.

  2. #2102
    Dammit Steve of the House of Weave
    Join Date
    Jul 2010
    Posts
    1,049
    BG Level
    6

    A nice fix I'd like: Exhaltation/Tranquility. When you go form mage > crafter or crafter > mage it won't reset the timer. Went to fix my weapon today while grinding in the field and a few battles later when I went to use exhaltation I had 7 mins on the timer. Would be nice if that switch didn't affect the timer since that kinda screwed me.

  3. #2103
    Banned.

    Join Date
    Apr 2010
    Posts
    547
    BG Level
    5

    Quote Originally Posted by Siatdiat View Post
    See, this is the kinds of complaints I see that make me understand how it can be confusing for SE to be succesful making anything based off players wishes. One day, everyone is whining too many aggressive high level mobs in the way when they are doing leves. Now people are whining the game isn't dangerous enough and that afking at a leve camp (?) should be more dangerous and get you killed for better immersion?
    There shouldn't be aggro mobs fucking over leves when you can't beat them solo. You shouldn't be afraid to AFK at camp. But there should be some measure of danger in the game, don't you think? Travel should be more than just making sure you don't run into walls, yes?

  4. #2104
    Pelvic Thruster
    Join Date
    Jan 2010
    Posts
    554
    BG Level
    5

    Quote Originally Posted by CrstyCptSteveWitherspoon View Post
    A nice fix I'd like: Exhaltation/Tranquility. When you go form mage > crafter or crafter > mage it won't reset the timer. Went to fix my weapon today while grinding in the field and a few battles later when I went to use exhaltation I had 7 mins on the timer. Would be nice if that switch didn't affect the timer since that kinda screwed me.
    That's the way it used to be. They changed it recently to how it is now. Once they reduced the timers it pretty much made mana worthless for every class because every 5 minutes you could get half your mana back on any job. That's why they added the timers back in. I think it's good the way it is now but I'm not an expert on mage rotations. I was using Radiance/Damnation up to 20 so my mana rarely ticked below full.
    edit: oh...to crafter only...yeah I see what you mean.

    Yes there should be some measure of danger in the game and all but you shouldn't put leve mobs in a cave with skeletons 10 levels above you and make it so the mobs can't be pulled out of the room. Shit like that isn't "difficulty", it's just shit design. If the strategy required is "zerg and hope something dies before you do" that is generally bad. If the strategy is "bring more people for a solo leve" that is bad as well. You should be able to use your skills and ability to solve difficult situations in a game or it's just pointless.

  5. #2105
    Ridill Ninja Lotter
    Join Date
    Oct 2006
    Posts
    6,546
    BG Level
    8
    FFXIV Character
    Lol Drg
    FFXIV Server
    Sargatanas
    WoW Realm
    Lightning's Blade

    Quote Originally Posted by sruon View Post
    Need a better supply for lightning shards, Crayfish are painful and fishing for Malm Kelp is dumb.
    Sitting on about 2k lightning shards I have no use for... go farm sheep in Limsa.

  6. #2106
    Chram
    Join Date
    Aug 2007
    Posts
    2,699
    BG Level
    7
    FFXIV Character
    Nours Sruon
    FFXIV Server
    Moogle
    FFXI Server
    Fenrir

    Quote Originally Posted by ZarakiKujata View Post
    Sitting on about 2k lightning shards I have no use for... go farm sheep in Limsa.
    I used almost 9k today <.>

  7. #2107
    the whitest knight u' know
    Join Date
    May 2006
    Posts
    15,485
    BG Level
    9
    FFXIV Character
    Miya Kai
    FFXIV Server
    Excalibur

    Lancer doesn't get a new weapon option between ranks 16 and 26. What is up with the 10 rank gaps on new main hand weapons for just like 2 classes?

  8. #2108
    Cardiac Cat
    Join Date
    Nov 2006
    Posts
    11,604
    BG Level
    9
    FFXIV Character
    Airlea Ocelot
    FFXIV Server
    Balmung
    FFXI Server
    Bahamut
    WoW Realm
    Aegwynn

    Do what the pros do and use one 20 ranks too high for ya.

  9. #2109
    Cerberus
    Join Date
    Nov 2007
    Posts
    469
    BG Level
    4

    Quote Originally Posted by miokomioko View Post
    Lancer doesn't get a new weapon option between ranks 16 and 26. What is up with the 10 rank gaps on new main hand weapons for just like 2 classes?
    Because content is hard.

    All the technical fixes are great and all, but a polished turd is still a turd. Oh boy Market Ward search! Oh damnit I STILL don't want to play because levelling past 20 is like slamming my head into a wall and there's no fucking content worth that trouble. Therefore Market Ward search is almost pointless at this time, to me, in my opinion.

  10. #2110
    Ridill Ninja Lotter
    Join Date
    Oct 2006
    Posts
    6,546
    BG Level
    8
    FFXIV Character
    Lol Drg
    FFXIV Server
    Sargatanas
    WoW Realm
    Lightning's Blade

    Quote Originally Posted by sruon View Post
    I used almost 9k today <.>
    what are you synthing lol, moko grass, sinews, and some alc shit is only stuff that I can think of that uses lightning shards.

  11. #2111
    Nidhogg
    Join Date
    Dec 2005
    Posts
    3,503
    BG Level
    7
    FFXIV Character
    Xenor Vernix
    FFXIV Server
    Ragnarok

    They added a tonne of new ALC recipes to break down fish into shards and crystals. The recipes all take lightning shards or crystals.

    I think SE will probably change the SP system in the next big patch. I'm sure they know we hate it, they probably just didn't have a new system ready for December patch. Didn't they say we'd see a patch in January?

  12. #2112
    Cerberus
    Join Date
    Nov 2007
    Posts
    469
    BG Level
    4

    Quote Originally Posted by Sephiroth View Post
    They added a tonne of new ALC recipes to break down fish into shards and crystals. The recipes all take lightning shards or crystals.

    I think SE will probably change the SP system in the next big patch. I'm sure they know we hate it, they probably just didn't have a new system ready for December patch. Didn't they say we'd see a patch in January?
    They said they plan on putting out an update monthly in the big team change letter.

  13. #2113
    Telliani
    Guest

    Getting sick and tired that tab does not auto target PARTY MEMBERS FIRST.

    I loooove smashing tab (easier to reach then f2), hitting cure and realizing the guy clear across the grass is the one I targeted to.

  14. #2114
    Nidhogg
    Join Date
    Dec 2005
    Posts
    3,503
    BG Level
    7
    FFXIV Character
    Xenor Vernix
    FFXIV Server
    Ragnarok

    I want a button to cycle through NPCs, or to target the mob currently engaged. Targeting is a nightmare in behests.

  15. #2115
    Telliani
    Guest

    Probably why they kept smacking the billygoats in the one I just did.

    I just don't get why it's not "closest first", because this guy was like.. JUST within tabbing range and I was trying to cure the person in front of me.

  16. #2116
    Dammit Steve of the House of Weave
    Join Date
    Jul 2010
    Posts
    1,049
    BG Level
    6

    I hate how if you damage a yellow mob as you're killing your main target, you loose xp or if you kill it and it's yellow you get nothing at all. Just did a solo behest on my 17 thaum; 4 minutes and 3.1k sp due to being able to aoe groups of mobs. Shame you can't do that kind of stuff outside of leves atm.

    edit: actually whats worse is being in a party for behest and the party splitting up to kill two different groups of mobs. Only one group can be claimed at a time so you loose a ton of sp. I would think this should be a high priority to get fixed.

  17. #2117
    Chram
    Join Date
    Aug 2007
    Posts
    2,699
    BG Level
    7
    FFXIV Character
    Nours Sruon
    FFXIV Server
    Moogle
    FFXI Server
    Fenrir

    Quote Originally Posted by ZarakiKujata View Post
    what are you synthing lol, moko grass, sinews, and some alc shit is only stuff that I can think of that uses lightning shards.
    Stacking 9,999 Earth & Wind Shards on multiple chars to do the final rush ARM40-50

  18. #2118
    the whitest knight u' know
    Join Date
    May 2006
    Posts
    15,485
    BG Level
    9
    FFXIV Character
    Miya Kai
    FFXIV Server
    Excalibur

    There needs to be more variation in rewarded items from local leves.

    Pie Dough, Faerie Apples, Coerthas Carrots, and Wild Onions are your only base reward for any Cooking leves, period. Maybe they could offer a few materials related to the item you crafted for the leve... while obviously adjusting it so not to ruin the rarity of certain ingredients. Though I am enjoying the copious amounts of apples, now that I can use them, I have thrown away more carrots and onions than you can fathom.

    P.S. The "eluder" abilities are incredibly awkward, unintuitive, and almost useless. Especially since only Disciples of the Land/Hand can use them. Change them to simply a sneak/invisible/shed-hate effect vs all relevant monsters that lasts for 10 seconds or so and remove the need for "Active Mode." Having to hit the ability, choose the SINGLE target to de-aggro while you're in the midst of getting your ass beat, and then needing to switch back to Passive Mode to continue running is a big let-down for an entire series of abilities.

  19. #2119
    Relic Shield
    Join Date
    Jan 2005
    Posts
    1,554
    BG Level
    6
    FFXI Server
    Odin

    Quote Originally Posted by Achitophel View Post
    There shouldn't be aggro mobs fucking over leves when you can't beat them solo. You shouldn't be afraid to AFK at camp. But there should be some measure of danger in the game, don't you think? Travel should be more than just making sure you don't run into walls, yes?
    You say this like people fought shit in ffxi, rather than just use sneak invis through all aggro mobs? Everyone cussed like crazy if someone forgot pots or dropped sneak and aggroed something, especially if they got killed. Aggro was a nuisance to ffxi players and if there was any more of it people would bitch in this game too. Not that I don't think there should be some danger though, there should be. But having no reason to go anywhere dangerous is part of that problem. it alwasy seems to circle around to lack of content huh?

  20. #2120
    Dammit Steve of the House of Weave
    Join Date
    Jul 2010
    Posts
    1,049
    BG Level
    6

    I am really happy with the no sneak/invis in this game so far. That was such a pain in XI. Yea, it gave it a more realistic idea that there are aggressive mobs out there but in XIV there's plenty of them in dungeons all over. Yesterday after I took a peek at that HUGE buffalo NM then I ventured into mistbeard's cave(or whatever its called). After dodging the slugs that randomly pee on you, I was unable to explore the rest of the cave due to aggressive mobs blocking the way(orobon, yarzon, flan). This kinda gives it a realistic feel. Not to mention that if you explore off the 'path' from city to city you're bound to find some 'nests' of mobs like those lizard beastmen types and other stuff. Total personal preference but I like this better than XI's load of aggressive mobs that you were required to sneak/invis past on the way to like every camp in the whole game. One thing I'm not happy about? Mini orobon are stupid, give me big ones back.

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