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Results 2301 to 2320 of 3940
  1. #2301
    Nidhogg
    Join Date
    Dec 2005
    Posts
    3,503
    BG Level
    7
    FFXIV Character
    Xenor Vernix
    FFXIV Server
    Ragnarok

    They haven't, but I don't think people see it as a big issue yet. Wait until half the server are camping dodore and buffalo.

  2. #2302
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,631
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    Well, when half the servers are around 100 people, its not that big of a deal, but I see your point entirely.

  3. #2303
    Yoshi P
    Join Date
    Oct 2006
    Posts
    5,092
    BG Level
    8

    Looks to me that the NM's were entertaining for a whole day. I dont think anyone on my server even kills them anymore.

  4. #2304
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,631
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    When the gear choices really don't matter, adding NMs with no plot behind them really doesn't do too much to get things going, especially if they aren't super awesome to fight. If they dumped that big-ass dragon from Guild Wars 2 in here, I don't think it would matter what the plot was or what he dropped. We got, what, a buffalo?

    /yawn.

  5. #2305
    D. Ring
    Join Date
    Jul 2006
    Posts
    4,945
    BG Level
    7
    FFXIV Character
    Grey Jorildyn
    FFXIV Server
    Hyperion

    Got like 6 NMs but I agree the content is flat. I look at it from a slightly different perspective than most, being a guild leader. To me this is an opportunity to test how well your team works before the "real" end game comes. It's just small stuff like positioning, height differentials, voip communication, and battle regimens, but practice is practice. That's enough to motivate me to make the push to 50 over this winter break.

  6. #2306

    Sweaty Dick Punching Enthusiast

    Join Date
    Mar 2006
    Posts
    7,987
    BG Level
    8
    FFXI Server
    Ragnarok

    Quote Originally Posted by Cichy View Post
    Looks to me that the NM's were entertaining for a whole day. I dont think anyone on my server even kills them anymore.
    We still kill them, but they all respawn at least once an hour and sometimes multiple times per gameday. It's hard to stretch that very long when theyre not very challenging.

    And tbh, the only reason for the lack of challenge is the fact that enemy WS's can be interrupted from normal attacks. Anybody who grinds/grinded raptors knows what im talking about, especially pre-patch when you needed that damage from breath to heal for SP. It was a pain in the ass then because it cost you SP, and it makes things way too easy now.. to the point where I find it hard to believe it's intended. The Peiste in particular has several full AoEs that hit for a lot of damage, the fight would be a genuine challenge to heal let alone manage MP if it were able to get more than a few WSs off per fight. But with 10+ people beating on them, they're lucky if they get any off at all. I remember the first time we did Peiste, it was under 20% before we got our "wtf was that" moment when it bodyslammed and one-shot a couple mages. Didn't even notice it was trying to do that entire fight but kept 'failing'.

    But even with that being fixed, the respawn times prevent them from lasting very long. They would just be more enjoyable encounters if you couldn't kill them so easily.

  7. #2307
    Dammit Steve of the House of Weave
    Join Date
    Jul 2010
    Posts
    1,049
    BG Level
    6

    Really sick of these stupid dc's happening the past few days upon which you can't log in again for 10+ minutes. As if the grind wasn't bad enough, thanks for these free 10+ minute breaks to remind me how terrible this game really is. /nerdrage off

  8. #2308
    Chram
    Join Date
    Mar 2010
    Posts
    2,759
    BG Level
    7

    The lack of news is disturbing... don't feel like logging in [again]

  9. #2309
    RIDE ARMOR
    Join Date
    Dec 2010
    Posts
    10
    BG Level
    1
    FFXI Server
    Sylph

    Quote Originally Posted by Greedouw View Post
    The lack of news is disturbing... don't feel like logging in [again]
    that's exactly my feeling... every new things are everytime the same ! and are leve-based.... 2 days ago, someone asked me to "discribe" FFXIV to see if she was going to buy it (i'm working in a video game shop) i just told her a simple word: "guildleves". That game is fucking boring, everything you do is a leve in any way... craft, xp/sp, mining (etc), quests (atm) and now NMs !!! (well not counting the "free" ones)..and every new items are just a craft based as well... i REALLY HOPE that SE will fucking stop to think that leve are just the Heart of that fucking game, making FFXIV easier for casuals to play? OK, np! but creating a casual game to let casual players enjoy it, NO THANKS ! I no more log in because it's too boring to "leve, leve, leve, xp/sp,xp/sp,.." everyday... i prefer watching the politics on the TV, they are more passionating... really...

  10. #2310
    Puppetmaster
    Join Date
    Jun 2007
    Posts
    49
    BG Level
    1

    I stopped playing because of that very reason way before these past patches, game is fucking dead.

  11. #2311
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,631
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    No, SE is just perfecting the "right way" to fix the game. Once they have it down pat, they'll do it, and this game will blossom like an awkward teenage girl that finally grew breasts and got her retainer removed. Just have faith, guys.

  12. #2312
    Dammit Steve of the House of Weave
    Join Date
    Jul 2010
    Posts
    1,049
    BG Level
    6

    Fecking 3102 error AGAIN. I should just do the smart thing and walk away. Maybe come back in 6 months.

  13. #2313
    RIDE ARMOR
    Join Date
    Dec 2010
    Posts
    10
    BG Level
    1
    FFXI Server
    Sylph

    Quote Originally Posted by Lucavi View Post
    this game will blossom like an awkward teenage girl that finally grew breasts and got her retainer removed.
    lolz :D

    We know that the new team will work "correctly" now, but i just hope they won't follow the "everything about leves" way. This game has a real potential, but they should pick some idea from FFXI since they needed around 7 years to let the good ideas pop. They should work like this "magian mog is a good way to get some good weapons after accomplishing some quests (like offline FFs), let's try to set something a bit similar into FFXIV" or anything else. I don't say i want to see a FFXI-2 cause there's no point in it, but thats their second MMO, and the acted like it was their very first one; they just need to reinforce the things that FFXI couldnt add in and perfect the things FFXI had and correct the bad stuff (like HNMs was even if they corrected it with ISNMs and ANMs) to create something new with a real potential.

  14. #2314
    The Real Cookiemonster
    Join Date
    Jan 2007
    Posts
    1,842
    BG Level
    6
    FFXIV Character
    Dark Depravity
    FFXIV Server
    Sargatanas

    "!#%&"¤/¤%&"#¤ game crashed on the last two mobs of a 3.5k GM LQ with gear reward. I know I can do it again tomorrow, but !""#¤ still. the crash in itself is absurdly annoying, the delay to next cycle is adding insult to injury, I don't bloody care about the potential for abuse....

  15. #2315
    Pelvic Thruster
    Join Date
    Jan 2010
    Posts
    554
    BG Level
    5

    I think I'm going to cut back to just doing behests/rank 20 local leves and nothing else. I'm close to quitting for the second time already. The problem is I love the MMO genre but I'm not willing to commit my time to another game til Diablo III takes over my life. I put all my eggs in the shoddily-produced FFXIV basket.

    I don't think the game will ever get a monthly fee. It would literally take a miracle patch to get the game to the point where a monthly fee is warranted. I think the game will do very well as a F2P MMO once they get some content rolling. LOTRO is a far superior game to FFXIV in every way but graphics but if S-E adds the flavor quests and dungeons necessary for an MMO I think they would easily surpass Turbine in $$$ earned.

    Random complaint: Fuck the motherfuckers who don't listen and attack unclaimed mobs in behests and AoE down packs of 30 things so that they all give 0-10sp when they're killed.

  16. #2316
    Dammit Steve of the House of Weave
    Join Date
    Jul 2010
    Posts
    1,049
    BG Level
    6

    Quote Originally Posted by Cureslime View Post
    Random complaint: Fuck the motherfuckers who don't listen and attack unclaimed mobs in behests and AoE down packs of 30 things so that they all give 0-10sp when they're killed.
    ^ If only I could reach through the internet and rip out their lungs. I spam 'STOP HITTING XXX' 8 times and people keep hitting. And no they're not JP's, most JP's have common sense and don't hit yellow mobs.


    After looking through my retainer inv. I wish SE would just change the whole dying system in the game. Make everything undyed for parts and after you make the finished item, you can just take the dye and add it to the finished item to change the color. To dye an item, make it the same rank synth requirements as the finished item but make it considerably easier to do while giving little to no sp(like 25sp max so can't abuse this to rank up). This would free up so much damn inventory space it would be amazing. The system in place now is just a pain in the ass requiring some parts one color, other parts another, I absolutely hate it and can't understand what they were thinking when they did this aside from "It's so realistic!". Yea, it's so freaking realistic it's easier for me to make the damn item in RL than in the game.

  17. #2317
    Banned.

    Join Date
    Sep 2010
    Posts
    567
    BG Level
    5
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Gorgonnash

    Quote Originally Posted by CrstyCptSteveWitherspoon View Post

    After looking through my retainer inv. I wish SE would just change the whole dying system in the game. Make everything undyed for parts and after you make the finished item, you can just take the dye and add it to the finished item to change the color. To dye an item, make it the same rank synth requirements as the finished item but make it considerably easier to do while giving little to no sp(like 25sp max so can't abuse this to rank up). This would free up so much damn inventory space it would be amazing. The system in place now is just a pain in the ass requiring some parts one color, other parts another, I absolutely hate it and can't understand what they were thinking when they did this aside from "It's so realistic!". Yea, it's so freaking realistic it's easier for me to make the damn item in RL than in the game.
    I'm sure the reason they made everything so complicated to make was because it would allow the opportunity for lots of niche markets for crafters. Trying to combat one of the problems in ffxi where crafters had nothing to sell half the time. In ffxiv you could easily have a market for parts or materials as well as finished goods. Unfortunately, the cluster fuck that is the market wards screwed up what their end goal was and instead you have all crafters scrambling to hit 50 in everything so they can make all the pieces for gear themselves.

  18. #2318
    Bagel
    Join Date
    Jun 2007
    Posts
    1,282
    BG Level
    6
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Garona

    Quote Originally Posted by DuckDucky View Post
    lolz :D

    We know that the new team will work "correctly" now, but i just hope they won't follow the "everything about leves" way. This game has a real potential, but they should pick some idea from FFXI since they needed around 7 years to let the good ideas pop. They should work like this "magian mog is a good way to get some good weapons after accomplishing some quests (like offline FFs), let's try to set something a bit similar into FFXIV" or anything else. I don't say i want to see a FFXI-2 cause there's no point in it, but thats their second MMO, and the acted like it was their very first one; they just need to reinforce the things that FFXI couldnt add in and perfect the things FFXI had and correct the bad stuff (like HNMs was even if they corrected it with ISNMs and ANMs) to create something new with a real potential.
    I agree but I'm not sure that they can do anything about the "leve" world because the world itself seems to be built around leve camps and crystals. To me, it's like they looked at WoW with the quest driven leveling and the quest hubs and they misunderstood and went overboard with it. I'd love a giant open world like FFXI with some instanced stuff and some open world, dynamic/force pop stuff. I think they should have simply built on FFXI and the game would have been a success (maybe not like WoW) but a success nonetheless. Things like Limbus and the ISNMs/force popped NMs etc are great ways to allow casual players shots at gear and other treasures.

    EDIT: Also, imo, crafting should NOT be the focus of ANY MMO. It should be something rewarding and interesting but not the main focus.

  19. #2319
    New Odin
    Join Date
    Jun 2007
    Posts
    8,825
    BG Level
    8

    I think they should have simply built on FFXI and the game would have been a success
    FFXI with better graphics and 8 years worth of less content and features. Sounds amazing.

  20. #2320
    Bagel
    Join Date
    Jun 2007
    Posts
    1,282
    BG Level
    6
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Garona

    Right, because it isn't FFXI with better graphics as far as the world and characters/races/monsters. What I meant was the direction of FFXI meaning similar instanced events and such like Limbus (I mentioned these above). Currently, the game feels like a hallway to a leve hub crystal. It has no sense of grain or living world.

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