
Originally Posted by
solracht
I wasn't disagreeing with a search system going a long way. I completely agree.
However, the problems I see with the system are simply tied to what the guildleves themselves are. When you only have eight per reset and leves have the potential for the highest skillups compared to everything else, you have to optimize. I see this a problem, but we might disagree here.
There's also no chance for dynamic play to happen in this system: If you're doing your own leve, you can't join a random person's. If you're doing your own leve, you can't join a behest. If you have two leves with close mobs, you can't do both at once. If you're doing a leve and disconnect, move regions, or it turns out you have to log out, you fail. Everything in the system is about planning, preparation and sticking to what you started until its completition.
As I said, to me the guildleve system feels like an endgame system that's being used while leveling, more than anything else. To an extent, I don't even think it's a fundamentally bad or flawed system, I just don't think it's being used in the right place.