
Originally Posted by
Hyan
#3 can be done as-is, and #1 can be done partly (say, after rank 30 more and more skills are class specific and "themed" as opposed to the more generic abilities pre-30). #4 is unnecessary, as the content will make us specialize into a role as deemed necessary, and #2 is a bit like having talent points, but fluid in nature, so no need to remove it.
In the end it can be like talents without restrictions within a single class. Also hell, I wouldn't be against making 2-3 kinds of "themed" skills per class- within a gladiator there is paladin, warrior and ninja(w/e) themed skills, etc. Then you just do whatcha wanna do with the points you have available, as well as make use of the more generic abilities cross-class (cure from conj would be good for pld, especially if there are pld-specific traits that raise the affinity of those sort of spells). Maybe make unlocking some themes require you to level more class combinations or do a quest or w/e so you're not just becoming a paladin by playing a warrior themed gladiator.
Now that I think about it, what I said above is like #4 but then again, not exactly. Subjob meets talents meets final fantasy perhaps. It got more complicated as I thought about it but not that it's a necessity or anything. One theme per class works too.