
Originally Posted by
Yoli
Having a conjurer - seriously - try to do both roles strikes me as a pretty bad idea. It's an easy way to be caught flatfooted when you need a sudden heal or two, and no good ever comes of that. I don't see why you couldn't have some set themselves up to heal and some to nuke, though. I say this not actually knowing how the nukes perform on high level mobs, because I don't really track anyone's damage. But I'm under the impression you can still damage them. And you will have mp problems, but that's when you run off and siphon mp from something else (the fights are also short, w/ 30 minute rage timers. So just pace yourself well and you can probably manage to contribute throughout most of the fight. Will stop now, since I'm not at all qualified to give conj. advice.
My biggest problem, frankly, is that they just rolled the two classes up into one. Which isn't /really/ a problem (assuming you can go either way), but just doesn't "feel" right to me. And it does enoucorage that "oh, you can heal? You'll do that for us then" attitude that shouldn't really have to deal with when another meaningful avenue of contributing is open. (blm damage having been meaningful, whereas rdm enfire sword dd was not).
Anyhow, I wouldn't read anything into endgame based on the 5 mobs we have now. They may be the closes we have to end-game, but that doesn't make them end-game material by a long shot. They're basically just hp bags with an interesting gimmick or two (a hate reset, stone, bringing in lots of adds, etc). They're also in the game courtesy of a dev team that's no longer in charge of things to my understanding, so to even assume that their design can let us read into the future about real end-game design is probably a mistake.