Claiming Enemies
The current system of "claiming" enemies allows for one party to claim one enemy group, and players are able to obtain skill and experience points only from those enemies that they or their party have claimed. For a number of reasons, we are currently planning to make changes to the way in which this system functions. In addition to certain already existing inconsistencies, we also foresee issues with the claiming system once large-scale content is introduced in the future, such as multiple parties fighting together against a common enemy, or multiple parties engaging one another in PvP. We would like to hear your opinion on some of the changes we have in mind.
9. If the current target claiming system were done away with, would you be in favor of a system that rewards skill, experience, and loot only to the party that first deals damage to an enemy? Or would you be in favor of skill, experience, and loot being distributed amongst all parties that contributed to an enemy’s defeat? *
Skill, experience, and loot going to only the first party to deal damage to an enemy.
Skill, experience, and loot going to all parties taking part in an enemy’s defeat.
10. If the current target claiming system were done away with, would you prefer for content such as dungeons and battle to be converted into instances as much as possible?
* “Instances” refer to those events and areas that can only be occupied by a single party, or certain characters, at once. This serves to prevent players from competing with one another for the same enemies, for example. *
Yes.
No.