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  1. #361
    Sea Torques
    Join Date
    Apr 2010
    Posts
    514
    BG Level
    5

    Quote Originally Posted by SephYuyX View Post
    Why is it that I cant have more than one stack of the same crystal/shard?
    I have no idea how long ive been sitting on one stack of fire, ice and earth x999, and not getting any more.
    You can send 999 to your retainer at least, for 2 stacks total.

  2. #362
    Sea Torques
    Join Date
    Aug 2007
    Posts
    725
    BG Level
    5
    FFXI Server
    Ramuh

    And put a stack in bazaar I think as well.

  3. #363
    Cerberus
    Join Date
    Dec 2007
    Posts
    403
    BG Level
    4

    Wish i had that problem of having 999x shards

    A slight complaint, to do with game ethics more then the actual game. How in the hell is it possible for someone to find making robes/leggings/head pieces insert whatever piece here easy, then struggle on making the material to make these pieces of gear. Doesn't really make sense but then again a lot of the crafting is up in the air.

  4. #364
    Ridill
    Join Date
    Jul 2006
    Posts
    12,621
    BG Level
    9
    FFXI Server
    Ramuh
    WoW Realm
    Kilrogg

    Dear SE:
    If ur gonna employ a gay ass fatigue system that ensures the top stay there while the slower ppl can never catch up, please make sure it fuckin works. Me and my friend started playing / xping at the same time, and while my fatigue reset yesterday, his did not. Please fix ur game that is broken in it's core concept. Thank you

  5. #365
    I Am, Who I Am.
    Join Date
    Nov 2005
    Posts
    15,657
    BG Level
    9
    FFXIV Character
    Trixi Sephyuyx
    FFXIV Server
    Excalibur
    FFXI Server
    Ragnarok

    Well, I know I can move the 999 stacks elsewhere, but that doesnt explain why SE cant allow me to hold more than 1 stack.

  6. #366
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,636
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    I'm guessing that since shards/crystals don't technically count as inventory slots, they wanted to limit the amount of stuff you could hold in those "slots".

  7. #367
    Relic Shield
    Join Date
    May 2006
    Posts
    1,960
    BG Level
    6
    FFXI Server
    Leviathan

    Quote Originally Posted by Lucavi View Post
    I'm guessing that since shards/crystals don't technically count as inventory slots, they wanted to limit the amount of stuff you could hold in those "slots".
    They really do need to increase the amount you can hold even so. I don't even want to imagine what is required of Weavers after Canvas Cloth (12 fucking shards per for something you will skill up on for 10 levels). At the current amount I would have to buy earth shards every 2hrs-... scratch that, I pretty much do already.

  8. #368
    Cerberus
    Join Date
    Jun 2010
    Posts
    408
    BG Level
    4

    How long does it fucking take to fix the glitch where mobs run away and regen? This has been here since Beta.

    FIX THIS SHIT SE!!

  9. #369
    Lyramion's better half
    Join Date
    Sep 2006
    Posts
    522
    BG Level
    5
    FFXIV Character
    Hopefulki Nozomi
    FFXIV Server
    Hyperion
    FFXI Server
    Asura

    Quote Originally Posted by plue View Post
    How long does it fucking take to fix the glitch where mobs run away and regen? This has been here since Beta.

    FIX THIS SHIT SE!!
    I'm not sure that's a glitch, if you run to their spawn area and fight them there they don't run and regen. If you fight them on the edge of their patrol area and/or too far from it, they will run and regen.

  10. #370
    CoP Dynamis
    Join Date
    Aug 2007
    Posts
    270
    BG Level
    4
    FFXI Server
    Lakshmi

    It's a little annoying that there isn't a larger 'easy button' notification for when a 'response' action is available. I know there is supposed to be a sound notification and a text notification on screen(and in the spam filled log) but I would much rather prefer it if my actual skill button light up or something or another - I think I used Haymaker once so far and that was using the evasion boost skill and spamming the haymaker key, lol. Not a huge deal, but meh.

  11. #371
    Relic Shield
    Join Date
    May 2006
    Posts
    1,960
    BG Level
    6
    FFXI Server
    Leviathan

    Quote Originally Posted by loyaltrekie View Post
    (and in the spam filled log)
    The greatest decision I ever made was to filter almost everything battle related. Everything can be seen on screen anyway, and no need to try and compete, so 95% of that spam is pretty much useless.

  12. #372
    Salvage Bans
    Join Date
    May 2005
    Posts
    943
    BG Level
    5

    Quote Originally Posted by hopefulki View Post
    I'm not sure that's a glitch, if you run to their spawn area and fight them there they don't run and regen. If you fight them on the edge of their patrol area and/or too far from it, they will run and regen.
    I think there are some areas where it is just glitchy. I was fighting funguars right on top of their spawn area and the last one I fought regen'd at least 10 times. I was spamming arrows and it really wasn't even low on health when it would regen, maybe 1/2hp then it would regen to 3/4th's or higher sometimes. Very annoying to say the least. Hadn't seen it with any other funguars or other monsters, so I don't know why...

  13. #373
    Relic Horn
    Join Date
    Jul 2005
    Posts
    3,478
    BG Level
    7

    I'm not sure that's a glitch, if you run to their spawn area and fight them there they don't run and regen. If you fight them on the edge of their patrol area and/or too far from it, they will run and regen.
    This. It is a sort of twisted System that turns FF11s anti MPK system upside down. FF11 a mob would despawn if deaggoed out of his normal patrol area. Now in 14 mobs that leave their normal patrol area will try to run back and instantly regen HP. I think they put it in place to force people to fight groups of mobs when they are supposed to and not single them out.

    The system is far too fierce tho as many of you people can prolly attest. Mob regens like instantly, should at least have 5-10 second grace period. Also it makes classic crowd control almost impossible. Like on a Leve where you face a group of 3 enemies, binding and graving the 2 you dont fight doesn´t really work since you can´t seperate the one you fight far enough.

  14. #374
    Melee Summoner
    Join Date
    Sep 2010
    Posts
    27
    BG Level
    1
    FFXI Server
    Bismarck

    Does anyone else have the issue of only being able to access level 20 leve's for Miner in Limsa Lominsa?

    I've had to do some serious grinding to get around this.

  15. #375
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,636
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    Quote Originally Posted by hopefulki View Post
    I'm not sure that's a glitch, if you run to their spawn area and fight them there they don't run and regen. If you fight them on the edge of their patrol area and/or too far from it, they will run and regen.
    So casters are supposed to run up into physical melee range against mobs that could potentially dish out devastating blows? That's a sound design policy to you?

    I have never seen a MMO that had mobs run away at any random percentage of health to regen MID-BATTLE unless you were in a position of terrain that they could not reach, which was WoW. WoW punishes people who try to exploit pathing issues by forcing the player to miss all attacks from that position, forcing the mob to run back to its spawn, and de-aggroing the mob. No other MMO that I've played had anything like that, and I've played quite a few. Most games feature a "kill or be killed" mentality, and the mobs might try to flee at low health to gather help, or call for help.

    That's not how it works in this game. Mobs can "de-aggo" and run to their respawn point at any % of health, gather some health, and continue fighting if you continue to attack them while this is going on. Its true that running up to them where their standard spawn is and fighting them there cuts down the chance, but it can still happen.

    Its obviously a bug. A low health "run away" code is already in the game: its what the leve mobs do when they run to reinforcements. What standard mobs are doing is not "working as intended", and I'm 99.9% sure SE will fix it eventually - whenever they get around to fixing the other glaring combat issue, like the stupid XP glitch.

  16. #376
    CoP Dynamis
    Join Date
    Aug 2007
    Posts
    270
    BG Level
    4
    FFXI Server
    Lakshmi

    Quote Originally Posted by Leelya View Post
    Does anyone else have the issue of only being able to access level 20 leve's for Miner in Limsa Lominsa?
    I read somewhere else - not sure where, nor do I remember correctly - but the lvl 20's, 30's and 40's are in each different city(IE: 20's in LL, 30 in Ul, and 40 in Grin - so there are two level 20's in LL and no 30/40's, 2 lvl 30's in UL and no 20's or 40's, etc) I'm not 100% sure where I read it and have no way to confirm it - just stating what I heard so take it with a huge salt lick.

  17. #377
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
    Join Date
    Mar 2006
    Posts
    22,829
    BG Level
    10
    FFXIV Character
    Allyra Arianos
    FFXIV Server
    Sargatanas
    WoW Realm
    Windrunner

    Quote Originally Posted by Cjskater View Post
    They really do need to increase the amount you can hold even so. I don't even want to imagine what is required of Weavers after Canvas Cloth (12 fucking shards per for something you will skill up on for 10 levels). At the current amount I would have to buy earth shards every 2hrs-... scratch that, I pretty much do already.
    ^^^

    I use wind shards like mad, and it seems like so does everyone else, so it's rare to see them being sold for a decent price (500 each? fuck that). So only reason I actually have DoW/DoM classes is from farming the fuck out of sheep in LL for their shards every other day.

  18. #378
    Relic Weapons
    Join Date
    Jun 2008
    Posts
    329
    BG Level
    4
    FFXI Server
    Cerberus

    Played conjurer to rank 6 and did a leve at dry bone, SE please give us F key targeting...

  19. #379
    Dammit Steve of the House of Weave
    Join Date
    Jul 2010
    Posts
    1,049
    BG Level
    6

    Yea the shard requirements are crazy. I'm afraid of what they could be down the line. Honestly, it's cheaper to BUY hempen cloth than it is to make it, especially dyed cloth due to shard prices. Leather craft isn't so bad because you make 4x leather at a time, but still 10 wind shards(off the top of my head) to make buffalo leather is a lot. I find skilling up as leathercraft to be easier just making gear and selling it. Not as fast skill gain, but I'm walking around with over 2 mil on me right now and that's after spending TONS of that on shards and stupid gear (like the 210k dented celata helm). The pain in the ass is when you get fatigued and start failing 60% of everything you try to make.

  20. #380
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,636
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    This -is- the complaint thread, so here goes: What the hell is up with camp Nine Ives in Grid? Why have level 5/10/15 crafting leves report to a zone that is obviously a level 30+ area? Rampaging Anglers that hit for 1k+, those big-ass salamanders that hit for 1.5k, and the damned Mithra Toad Poachers that cock bricks for at least 800. Its a regular deadman's gulch running through there, and while its hilarious watching people scramble for their lives while getting dropped one by one (death cries ringing in the air).

    You'd think they'd restrict low level leves to low level areas? Hello??

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