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  1. #401
    Ridill
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    I dunno about you guys, but I like CasualPlayer.

  2. #402
    Relic Weapons
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    Cerberus

    Ok so i could be wrong here, but in theory could i have all jobs capped and use all there abilites from rank 50 etc? given the JA points. If so im not sure i like it, it seems to offer little diversity when you would get to that stage, not to mention contradicts the whole fatigue system in a way...

    Idk, i just think it would stop the sort of role type system if everyone can just heal themselves/nuke or whatever. I think id like to see it more like the sub job system, but a little advanced, where you could only equip abilites half of your level...

  3. #403
    Puppetmaster
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    Alexander

    Quote Originally Posted by lamp View Post
    Ok so i could be wrong here, but in theory could i have all jobs capped and use all there abilites from rank 50 etc? given the JA points. If so im not sure i like it, it seems to offer little diversity when you would get to that stage, not to mention contradicts the whole fatigue system in a way...

    Idk, i just think it would stop the sort of role type system if everyone can just heal themselves/nuke or whatever. I think id like to see it more like the sub job system, but a little advanced, where you could only equip abilites half of your level...
    Some skills are specific to certain jobs only -- Lancer's Speedsurge (lv10) comes to mind initially. Seismic Shock from Pugilist is also PGL only.

  4. #404
    Banned.
    Account locked at request of user.

    Join Date
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    others are nerfed when subbed.

  5. #405
    Relic Horn
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    Purrrfect Lee
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    Hyperion
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    Quote Originally Posted by miokomioko View Post
    If they technically de-aggro'd they wouldn't be red... which they remain.
    I've had many mobs deaggro and stay red. Try again.

  6. #406
    the whitest knight u' know
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    Miya Kai
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    Excalibur

    Quote Originally Posted by Purrrfect View Post
    I've had many mobs deaggro and stay red. Try again.
    what?

  7. #407
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
    Join Date
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    Allyra Arianos
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    Sargatanas
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    Windrunner

    WHERE IS MAH MAGICAL SUPER PATCH OF AWESOMENESS THAT THEY NEVER SAID WAS COMING BUT WE ALL WANTED IT TO COME?

  8. #408
    Relic Horn
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    Purrrfect Lee
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    Hyperion
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    Quote Originally Posted by miokomioko View Post
    what?
    Your rebuttal that say that the mobs weren't really deaggroing mid-fight was based on the name staying red. I was saying that that position is wrong. If there is a bug causing them to deaggro it could leave the name red. Yes, the game has issues.

  9. #409
    the whitest knight u' know
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    I've had shit do that run-away-and-regen shit and I just stood there while it ran. It would scamper off a few yards or so, stand there, rotate around a few times, regen once or twice, then look at me, range-attack me, and come back. It definitely wasn't a de-aggro.

  10. #410
    Banned.

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    Quetzalcoatl
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    Gorgonnash

    @Lucavi: Where did I say you were grinding mobs?? I responded to your post about failing craft leves so that would imply I was talking about craft leves wouldn't it?

    The reading comprehension is high in you sir. In my first response to you I even mention the word fieldcraft leve multiple times.....

  11. #411
    we fuckin' stole it man.
    Join Date
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    Quote Originally Posted by CasualPlayer View Post
    @Lucavi: Where did I say you were grinding mobs?? I responded to your post about failing craft leves so that would imply I was talking about craft leves wouldn't it?

    The reading comprehension is high in you sir. In my first response to you I even mention the word fieldcraft leve multiple times.....
    dear casualplayer if you look here __________________________________________________ ________________________v
    you will find the fucking reply button, thanks

  12. #412
    I Am, Who I Am.
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    Trixi Sephyuyx
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    Excalibur
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    Ragnarok

    I just lost 300 earth shards because I tried to move them to my retainer that all ready had 999 on it.
    Thanks for the confirmation/warning message, SE.

  13. #413
    Rainbow Dash was here,
    Applejack is a silly filly.

    Join Date
    Jan 2008
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    Quote Originally Posted by hopefulki View Post
    This is not the case with most mobs is what I am saying. In most of the areas with mobs that run, we have been able to find a spot where it does not regen and fight it there, and kill it - this leads me to believe that all mobs have an area (or are supposed to have one), I assume the spawn area, where they will not regen. Like I said, some mobs seem to be broken and still regen and run in their area (not intended), while others do not (and you have to drag them quite far for them to run and regen - intended).

    I shouldn't have said "can't" regen in their spawn area, I should have said "shouldn't".



    agreed.
    Quote Originally Posted by Lucavi View Post
    The only "regen" I personally feel is intended is the regen after you are killed. The reason mobs are regening is because they are de-aggroing, which is a bug, pure and simple. Fight a monkey, and as SOON as it runs back and regens, take note of its position and mannerisms. It instantly adopts its neutral stance, only to take an aggressive stance once again when you hit it. The mobs are de-aggroing in mid-battle, which is why they are regening. It has nothing to do with some "design" by SE, unless SE purposefully designed mobs to suddenly de-aggro mid-fight.

    Some people are seeing mobs continue to attack them after de-aggroing. These are mobs like yarzons, chigoes, and some bees, which aggro normally. You won't see this with a marmot, and if you want to test it out, simply play a mage and never cast a spirit dart. Cast only nukes, and cast them about 4 seconds apart from one another. As soon as you see the regen, cancel your spell (hitting the same spell button again mid-cast), and watch the mob. You'll see their stance change, and they wont attack you.

    Its a stupid bug and a bug that SE has to fix - sooner than later. This shit has been around since Alpha. I cannot understand how they could allow so many blatant bugs to persist through alpha.
    Nah it's either an intended effect not just for deaggoring or it's bugged at the moment. I've already posted in the past in my own personal bitching about XIV thread about how dodo's have put me to sleep, then run away, healed, I'm still asleep, then they come back and attack me all on their own.

    If you're trying to say it's an intended enemy mechanic then they're supposed to do it at any time. If you're saying it's an intended deaggroing mechanic that's different.

  14. #414
    Cerberus
    Join Date
    Jun 2010
    Posts
    409
    BG Level
    4

    The regen mechanic better not be intended, it makes playing ranged jobs almost impossible. I've been trying to grind up my Archer, but this makes it nearly impossible. I'll damage the mob, then have it regen, and this lasts in an endless cycle until I just run out of HP. Last night I simply gave up and went to do some random quests, because it's just ridiculous.

    Have you tried the "To Catch a Thief" level 20 leve? Those humanoids regen like mad, and they're nearly impossible to take down with a group of 6, on one star.

    Intended mechanic my balls.

  15. #415
    Ridill
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    Ramuh
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    Kilrogg

    I honestly don't understand why ppl respond to mioko anymore. Everything we complain about, he will defend. End of story. There is no point in engaging him in debate

  16. #416
    Smells like Onions
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    Lakshmi
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    Ravencrest

    Quote Originally Posted by lamp View Post
    Ok so i could be wrong here, but in theory could i have all jobs capped and use all there abilites from rank 50 etc? given the JA points. If so im not sure i like it, it seems to offer little diversity when you would get to that stage, not to mention contradicts the whole fatigue system in a way...

    Idk, i just think it would stop the sort of role type system if everyone can just heal themselves/nuke or whatever. I think id like to see it more like the sub job system, but a little advanced, where you could only equip abilites half of your level...
    Just as others said, some you can't even use. Like the two mana gain abilities the mages get, on other classes. And although THM may be viable at nuking, they won't use Conjury to fill that role, because potency and recast time both suffer penalties for using the wrong class.

    I am also sure that down the line when content is added, people will see more and more discipline only abilities that will help solidify its niche for its role.

  17. #417
    the whitest knight u' know
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    Miya Kai
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    Quote Originally Posted by Katlan View Post
    I honestly don't understand why ppl respond to mioko anymore. Everything we complain about, he will defend. End of story. There is no point in engaging him in debate
    So let's lurk on me some more and shit up threads because you like to misinterpret everything I say into "I love Square-Enix." Selective reading going on, or something. Don't bother reading my complaints/concerns/agreements, jackass.

  18. #418
    /lick
    Join Date
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    Srs Bsns
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    Excalibur
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    Asura

    Dear SE, please reopen Cornelia, thanks.

    Whole bunch of old friends started there in CE week, and now I can't create my character there.

  19. #419
    /lick
    Join Date
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    Srs Bsns
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    Dear SE, please reopen Cornelia, thanks.

    Whole bunch of old friends started there in CE week, and now I can't create my character there.

  20. #420
    The Defense is ready, Your Honor
    Join Date
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    Lord Longhaft
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    Gilgamesh
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    Mug'thol

    Quote Originally Posted by #686578 View Post
    Nah it's either an intended effect not just for deaggoring or it's bugged at the moment. I've already posted in the past in my own personal bitching about XIV thread about how dodo's have put me to sleep, then run away, healed, I'm still asleep, then they come back and attack me all on their own.

    If you're trying to say it's an intended enemy mechanic then they're supposed to do it at any time. If you're saying it's an intended deaggroing mechanic that's different.
    I'm saying that if its intended, then they've fucked over casters. Casters will have to close the distance and put themselves in harms way just to stop regen? Absurd.

    I've never seen it done in another MMO, but I'm willing to yield to the notion that SE could genuinely be trying something different, where healers run back to heal and whatnot (even though the later stages of WoW's AI used tactics like this), but if that -is- the case, then:

    1) Why would it apply to mobs that have no healing ablilities? In most games, if a mob wants to heal, it will use an ability, like Rabbits and Wild Carrot. These mobs are running back, NOT using an ability, and NOT giving us any indication that they are healing themselves. In fact, their method of healing looks suspiciously like the method of regeneration that mobs have upon DE-AGGROING.

    2) Why wouldn't this form of healing simply go through bind? If you bind a mob in place, you stop this de-aggro healing. I find it suspicious that stopping the very method for the mob to de-aggro and run back to heal (at its spawn, not at a random distance area to recover one's health; if I were healing myself, I wouldn't simply need to run to a pre-scripted area - I'd use any distance I could) wouldn't stop a mob that simply was using an ability to heal itself.

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