
Originally Posted by
Lucavi
The next generation of the company's pony car product, set to re-capture a fading, but hotly desired market.
This was a chance to use their previous model, update it, look at the schematics of other companies products, use what worked out of them, and craft an excellent second reiteration of their first product; something that would have made nostalgics drool and skeptics on the fence begrudgingly admit that this product is amazing.
SE failed to do either. How hard is it to understand? Yes, the game has potential, a few years later, just like a new release of a classic car has potential a few versions later. But both are similar: if either initial version gets slammed by the press and the consumers, it becomes difficult for future versions to attract the same buzz, because everyone remembers the initial product.
Yes, MMO's get a grace period, but MMOs should also launch with functions working properly. That's what the Alpha, Beta, and OB are for. Tell me what, exactly, did SE learn between Alpha and Launch?