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  1. #561
    Ridill
    Join Date
    Feb 2008
    Posts
    10,421
    BG Level
    9

    My biggest qualm is that they have completely fucked over caster EXP. I went from getting good exp doing leves/grinding to getting pure crap. I did not use any Cure/Sacrifice hacks to get my skill ups either. I mostly played solo and was getting good SP and EXP. But now I'm getting crap. I solo any mob that I can, blue - red with piss poor results. I enjoy Conjurer but at this point I don't see myself going past the 30 day trail. Also I was doing Carpentry and that was also going fine until they broke crafting. Now it's just a huge mess. I absolutely HATE SE's crafting system. To me XIV's crafting system is a side grade at best. It's the same thing except with options. HQ's are random, just like XI. The only guarantee you get this time around is SP, which at least that's a step in the right direction.

  2. #562
    Bagel
    Join Date
    Jun 2007
    Posts
    1,282
    BG Level
    6
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Garona

    The problem is crafting in general is completely random. Regardless of your "options", it's random. Click on "Standard" then random %'s show up. There is always going to be some sort of variable randomness with anything so I don't get the whole "level it as a class". I agree with the conj. skill nerf too because before the "fix" I was able to get some pretty decent skill ups and now, I've had to grind quite a bit more to make up for the loss of skill per mob.

  3. #563
    Cerberus
    Join Date
    Oct 2007
    Posts
    433
    BG Level
    4
    FFXI Server
    Cerberus

    2 main things are getting in the way of me enjoying this game...NPC lag and stance lag.

    Waiting 5 minutes for NPCs to load is one thing. Going to a leve location and getting curbstomped by invisible enemies is completely another.

    Also, waiting 2 minutes before lock from switching active/passive is utterly annoying.

    Yes I know if my comp was faster this wouldn't be so bad, but this lag is still utterly baffling.

  4. #564
    New Odin
    Join Date
    Jun 2007
    Posts
    8,825
    BG Level
    8

    Quote Originally Posted by Dantrag View Post
    To me XIV's crafting system is a side grade at best. It's the same thing except with options. HQ's are random, just like XI. The only guarantee you get this time around is SP, which at least that's a step in the right direction.
    If you break an easy synth that's 50 levels below you in XIV, you don't deserve to live.

    Should HQ's be based on "skill"? Lolz. I want world peace too if possible.

    But maybe it takes some skill after all.. Don't see why anyone would call it a mess the way it is now except if they just suck.

  5. #565
    Bagel
    Join Date
    Jun 2007
    Posts
    1,282
    BG Level
    6
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Garona

    Skill certainly didn't matter in FFXI. It is random. I've seen 100 +3 fail on mid 60 crafts and lose all mats. It doesn't make sense because crafting is one of those things that no matter how much you put into it, it will always be random on some front and usually more random than player controlled.

    Side note: Me and a buddy were chatting about it at work how you have to talk to NPCs to find certain tools/weapons as they weren't always sold at the guild and also how crafting is random. We equated it to real life like imagine your carpenter having to drive to every story on the highway just to find the right materials and tools to build your house and then when he started building it, imagine it being a random outcome like he could build the whole thing but then it could just implode etc. Anyway, we got a kick out of it.

  6. #566
    Ridill Ninja Lotter
    Join Date
    Oct 2006
    Posts
    6,546
    BG Level
    8
    FFXIV Character
    Lol Drg
    FFXIV Server
    Sargatanas
    WoW Realm
    Lightning's Blade

    Skill should factor into it somewhere, since certainly my lvl20 crafting job can produce lvl10 recipes better than a lvl10 crafter..

  7. #567
    Cerberus
    Join Date
    Oct 2007
    Posts
    433
    BG Level
    4
    FFXI Server
    Cerberus

    Quote Originally Posted by Meko View Post
    The problem is crafting in general is completely random. Regardless of your "options", it's random. Click on "Standard" then random %'s show up. There is always going to be some sort of variable randomness with anything so I don't get the whole "level it as a class". I agree with the conj. skill nerf too because before the "fix" I was able to get some pretty decent skill ups and now, I've had to grind quite a bit more to make up for the loss of skill per mob.
    I wouldn't have it any other way.

    It's like a race to make an item as nice as you can before you break it.

    "Ooo, cmon HQ...drat, this isn't looking so good, better stick with standard and just make a so-so piece. "

  8. #568
    Banned.

    Join Date
    Jul 2005
    Posts
    17,471
    BG Level
    9
    FFXI Server
    Ifrit
    WoW Realm
    Area 52

    @Hyan

    I feel sorry that you got used to mediocrity Hyan, but I wouldn't consider half of these "major improvements". Using your screen native resolution on a pc isn't a fucking programming feat. In fact, it was the first time I've seen a pc games have so much trouble to render itself on a screen. The crash in fullscreen mode, the border in windower mode......I mean, I can't compare this to cataclysm since they already had a working game to begin with, but these issue were way below the passing grade.

    Keymapping? Are you fucking kidding me? Not only does it takes very little time to code, it's not a feature, it should given. Market place? A few empty rooms to leave your npc? Tutorial? They sure did a great job writting small paragraph of text here and there that leave you as confused as before.

  9. #569
    Ridill
    Join Date
    Feb 2008
    Posts
    10,421
    BG Level
    9

    Quote Originally Posted by Hyan View Post
    If you break an easy synth that's 50 levels below you in XIV, you don't deserve to live.

    Should HQ's be based on "skill"? Lolz. I want world peace too if possible.

    But maybe it takes some skill after all.. Don't see why anyone would call it a mess the way it is now except if they just suck.
    Because losing 20 dura on a "Standard synth" on a white orb on a level 1-5 synth as a level 12 makes perfect sense right?

    What I meant by random HQ's is having an HQ with 20 dura and 70 quality but not with 30 dura and 150 quality makes sense too right? All I'm asking for is consistency.

    It takes about as much skill as any other mmo does. Which is not a lot. Now if I had to control the characters movements while doing said craft like I would in real life trying to make a shield sure, that would take some skill. But selecting 1-2 options is not "skill"

  10. #570
    New Odin
    Join Date
    Jun 2007
    Posts
    8,825
    BG Level
    8

    Quote Originally Posted by Kaylia View Post
    @Hyan

    I feel sorry that you got used to mediocrity Hyan, but I wouldn't consider half of these "major improvements". Using your screen native resolution on a pc isn't a fucking programming feat. In fact, it was the first time I've seen a pc games have so much trouble to render itself on a screen. The crash in fullscreen mode, the border in windower mode......I mean, I can't compare this to cataclysm since they already had a working game to begin with, but these issue were way below the passing grade.

    Keymapping? Are you fucking kidding me? Not only does it takes very little time to code, it's not a feature, it should given. Market place? A few empty rooms to leave your npc? Tutorial? They sure did a great job writting small paragraph of text here and there that leave you as confused as before.
    Oh, so the subject changed from "what changed from Alpha" to "what I consider major improvements" (yet you mention hardware mouse cursor in the original post).

    Must be convenient to change the argument to fit your needs whenever you like. I'm not interested in playing with you today though, as fun as it always is.

    Because losing 20 dura on a "Standard synth" on a white orb on a level 1-5 synth as a level 12 makes perfect sense right?
    Uh, not every finished item you make is a masterpiece, especially at level 12 making a level 1-5 synth. Makes perfect sense.

    Now if you actually failed that synth, then lol @ you. Not going to happen.

    It takes about as much skill as any other mmo does. Which is not a lot. Now if I had to control the characters movements while doing said craft like I would in real life trying to make a shield sure, that would take some skill. But selecting 1-2 options is not "skill"
    Yet people seem to think this easy system is somehow a "broken mess". There must be something I'm missing here.

  11. #571
    Chram
    Join Date
    Mar 2010
    Posts
    2,759
    BG Level
    7

    hmm... got no Anima regen last night. Once again, I'm forced to walk to every city.. wtf

  12. #572
    Banned.

    Join Date
    Jul 2005
    Posts
    17,471
    BG Level
    9
    FFXI Server
    Ifrit
    WoW Realm
    Area 52

    @Hyan

    I don't consider hardware mouse a major improvement, I simply mentioned it because the game was fucking painful to play with the previous control scheme. The other crap you mentioned didn't help make the game more fun or playable in any way, and all came with their own issue.


    Also, the first post wasnt addressed at you. I didn't put as much care in the semantics as I would have otherwise, but I should have known better, since you can't say anything bad about the SquareEnix without you or Mioko appearing to defend the games.

    I will make my argument simple for you. Cataclysm constantly improved thing at a constant pace, FFXIV only has a few "right" inbetween a huge pile of "wrong", and it changes very slowly.

  13. #573
    Bagel
    Join Date
    Jun 2007
    Posts
    1,282
    BG Level
    6
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Garona

    Quote Originally Posted by Greedouw View Post
    hmm... got no Anima regen last night. Once again, I'm forced to walk to every city.. wtf

    STOP BEING LAZY OMG NUB!!! /sarcasmoff

  14. #574
    E. Body
    Join Date
    Jun 2007
    Posts
    2,351
    BG Level
    7
    FFXIV Character
    Kirby Prime
    FFXIV Server
    Hyperion

    This is a slight complaint, especially since I'm on a subpar laptop anyways. Chatbox lag. It's kind of like Software mouse except it's with typing. Stupidly annoying mostly because it doesn't react fast enough to register my ENTER key causing me to spew out an extra character or two.

  15. #575
    Ridill
    Join Date
    Feb 2008
    Posts
    10,421
    BG Level
    9

    Press up when you open the chat box back up, it'll have what you previously type in it. Saves a shit-ton of headaches.

    Something else that shouldn't have been an issue in the game at all.

  16. #576
    Chram
    Join Date
    Mar 2010
    Posts
    2,759
    BG Level
    7

    I'm just too lazy to grind... i want my awesome exp mining leves back!

  17. #577
    Button Kitten
    Join Date
    Nov 2007
    Posts
    77
    BG Level
    2
    FFXI Server
    Cerberus

    Quote Originally Posted by Lucavi View Post
    The next generation of the company's pony car product, set to re-capture a fading, but hotly desired market.

    This was a chance to use their previous model, update it, look at the schematics of other companies products, use what worked out of them, and craft an excellent second reiteration of their first product; something that would have made nostalgics drool and skeptics on the fence begrudgingly admit that this product is amazing.

    SE failed to do either. How hard is it to understand? Yes, the game has potential, a few years later, just like a new release of a classic car has potential a few versions later. But both are similar: if either initial version gets slammed by the press and the consumers, it becomes difficult for future versions to attract the same buzz, because everyone remembers the initial product.

    Yes, MMO's get a grace period, but MMOs should also launch with functions working properly. That's what the Alpha, Beta, and OB are for. Tell me what, exactly, did SE learn between Alpha and Launch?
    I am sorry but I must totally agree. and I am more than sorry because I love Final Fantasy, almost in every incarnation I found it wonderful to play. I loved FFXI so much but I was expecting and hoping for something different.
    I am no game designer, but I still fail to understand how is possible to spend so much time developing something and missing so much... where is the allure of a final fantasy? where is the casual player stuff they promised? where is the new of crafting? >.> I don't understand. and yet I find it so beautifully done that it sickens me that is lacking not content - which should arrive soon - but the most basic feature: a decent gui.

    I'm not even going to speak about the caster classes no more damage dealer, I'm sure. I've already been asked many times if I have cure and if I don't, no party. Might be different but it feels so much like being in ffxi and being refused because I like silly jobs LOL
    The game is ultimately shaped by the community indeed. and the community is asking only for cure if you have mp to spare so far

    we'll see. maybe in a year this will be a nice game. maybe less. hopefully.

  18. #578
    Banned.
    Account locked at request of user.

    Join Date
    Feb 2006
    Posts
    9,841
    BG Level
    8

    I picked up a couple leves for camp tranquil in grid. I activate one of them, "Migrating Crustaceans" or something to that effect, and on one star the mobs are hitting me for like 300 damage per hit at rank 16/level 20 PGL. And the reward was like 5k gil. Bullshit leve.

  19. #579
    the whitest knight u' know
    Join Date
    May 2006
    Posts
    15,485
    BG Level
    9
    FFXIV Character
    Miya Kai
    FFXIV Server
    Excalibur

    All I'm seeing right now is casual player content and crafting.

  20. #580
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,641
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    I dunno if you can even put casual in a sentence with FFXIV, with the amount of time it takes to navigate through the menus and actually craft a finished product, unless you're going to be talking about how quickly FFXIV will scare casuals away.

    Yes, I would agree that the limited amount of content is catered to the casuals in the sense that you can log on, warp to a crystal and do or join some leve, but with all the time wasted navigating through clunky menus from a combination of imput lag and no keyboard shortcuts for individual sections, you're taking the casual right out of the game in the sense that you can't get anything done in an hour's time, especially if you're grouping up.

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