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  1. #1081
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
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    Lord Longhaft
    FFXIV Server
    Gilgamesh
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    Cerberus
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    Mug'thol

    Quote Originally Posted by Sephiroth View Post
    Well I brought that point up during EXP chain talk. FFXII had mob chains too. I can't remember if it gave better EXP in that game or better loot. But SE does re-use good ideas sometimes and why shouldn't they?
    Both, I believe. I remember getting hax loot and xp from the skeletons that respawned at that mine where you had Larsa spamming pots on you.

  2. #1082
    E. Body
    Join Date
    Nov 2007
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    2,436
    BG Level
    7
    FFXI Server
    Phoenix

    Quote Originally Posted by Deadgye View Post
    They just need to make it so that you can repair stuff that you're already wearing.
    Why can the NPC repair my clothes I'm still wearing but I can't?! He can repair my panties while I'm still wearing them (and without me taking my trousers off even!), so why can't players?

  3. #1083
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
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    Lord Longhaft
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    Gilgamesh
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    Mug'thol

    This thread needs more Gary Coleman. He's our best chance at solving these bizarre mysteries.

  4. #1084
    Ridill
    Join Date
    Jul 2006
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    Ramuh
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    Kilrogg

    Quote Originally Posted by Sephiroth View Post
    There definitely needs to be consistent skill gains based on the level of the mob like in XI. Even if the cap is lowered from 500 it would be better. Add EXP chains to break the cap and encourage partying and you have a good system. I don't know why they couldn't take this good system from XI. It's like they looked at XI and decided to do everything different.
    I agree, they took a great lv'ing / chain system (I know others will disagree) and changed it into something ppl dislike w/ a passion. Not only that, while I understand the SC system in XI won't work in XIV due to ppl spamming moves since there is no auto atk, the entire BR system is not only a step back from XI... it doesn't even work

  5. #1085
    Nidhogg
    Join Date
    Dec 2005
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    3,503
    BG Level
    7
    FFXIV Character
    Xenor Vernix
    FFXIV Server
    Ragnarok

    I did my first party grinding today on crabs. It seemed if I wasn't spamming cure I wasn't getting more than 70 EXP per mob, and even then EXP gains were random. If I take down a crab at my level or higher I should get 300 minimum. Why can't they just do that? Have a base amount of skill gain and then let you get more up to 500 for effort you put in. I dread to think how bad levelling a DoW/M must be when you reach the 20s. Levelling DoH/L is bad enough and that's with consistent skill gains.

  6. #1086
    the whitest knight u' know
    Join Date
    May 2006
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    15,485
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    9
    FFXIV Character
    Miya Kai
    FFXIV Server
    Excalibur

    ... skill or exp, which is it?

  7. #1087
    Nidhogg
    Join Date
    Dec 2005
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    3,503
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    7
    FFXIV Character
    Xenor Vernix
    FFXIV Server
    Ragnarok

    Skill lol. And I was a bit too quick with that complaint. Because I went and partied in a different spot later in the day and made about 6-7k skill points in about 40 minutes. That's fast enough for me. I think part of the skill point problem is people not knowing where to get good skill. And that's definitely a faster rate than I could solo.

  8. #1088
    Puppetmaster
    Join Date
    Mar 2010
    Posts
    54
    BG Level
    2

    sorry, but the "where" or "which mob" is bs to me. skill ups should be all about what colour the mob cons to you.

    colour of the mob indicates its difficulty level. the higher the difficulty level the more efford needed to kill the mob the more skill should be gained. that should be the factor on what skill points gained is based on and only should be only based on (and of course the amount of ppl in group)

    I dont want to play lotterie or puzzle and see ( regardless what the mob cons to me ) if a certain kind of mob with x amount of member and y setup is good skill or not.

    cant take this bullshit system any longer and if they not completly change it within end of trial period SE can kiss my ass

  9. #1089
    Dammit Steve of the House of Weave
    Join Date
    Jul 2010
    Posts
    1,049
    BG Level
    6

    I agree SP needs to be set. Also they need to change the con system by removing the party con. I can walk around looking at red mobs all day long, hop in a duo and now all those red mobs are blue. Any red mobs that are green I face rolled. Need a more detailed con system and just remove the whole party con crap. It makes trying to find decent mobs to grind on hell.

  10. #1090
    Puppetmaster
    Join Date
    Mar 2010
    Posts
    54
    BG Level
    2

    Oh well the Party Con.... my english aint good enough to put in words how much I want the guy who ever is responsible for that bullshit to burn in hell

  11. #1091
    Dammit Steve of the House of Weave
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    Jul 2010
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    1,049
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    6

    Quote Originally Posted by Karnja View Post
    Oh well the Party Con.... my english aint good enough to put in words how much I want the guy who ever is responsible for that bullshit to burn in hell
    You did a good job lol

    Also annoyed with the client in general. In OB using windower XIV I could install programs and reconnect my controller without crashing the client. Now with the windower hook that runs in the background I can't reconnect my controller and any UAC that pops up crashes my client.

  12. #1092
    Cerberus
    Join Date
    Jun 2010
    Posts
    409
    BG Level
    4

    Complaint:

    I can't leave a party if they are currently fighting something. Why?

    I left a 10 person group and was running out of Cassiopeia Hollows, and I couldn't disband for like 10 mins. A big group like that just chains mobs without resting, how am i supposed to leave.

  13. #1093
    Nidhogg
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    Dec 2005
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    Xenor Vernix
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    Ragnarok

    Quote Originally Posted by Karnja View Post
    sorry, but the "where" or "which mob" is bs to me. skill ups should be all about what colour the mob cons to you.

    colour of the mob indicates its difficulty level. the higher the difficulty level the more efford needed to kill the mob the more skill should be gained. that should be the factor on what skill points gained is based on and only should be only based on (and of course the amount of ppl in group)

    I dont want to play lotterie or puzzle and see ( regardless what the mob cons to me ) if a certain kind of mob with x amount of member and y setup is good skill or not.

    cant take this bullshit system any longer and if they not completly change it within end of trial period SE can kiss my ass
    I agree, I much prefer set EXP based on mob difficulty alone. Just saying you can get good skill if you know the good spots. XI was the same, you'd get shit EXP per hour if you picked a bad camp.

  14. #1094
    Cerberus
    Join Date
    May 2010
    Posts
    423
    BG Level
    4

    I'm almost convinced they're going to HAVE to radically overhaul the SP system in order to keep a decent amount of subscribers. How anyone thought turning the most irritating mechanic of XI (weapon skill ups) into the main way of progressing in this game is beyond me.

    All they have to do is make DoM/DoW skill-ups like DoH. Guaranteed to get a certain amount of SP (within a range) if you are fighting a mob that cons a certain level to you individually. Of course the party con thing is ridiculous and needs to go as well, but that would be a good start.

  15. #1095
    Banned.

    Join Date
    Apr 2010
    Posts
    547
    BG Level
    5

    Quote Originally Posted by Karnja View Post
    sorry, but the "where" or "which mob" is bs to me. skill ups should be all about what colour the mob cons to you.

    colour of the mob indicates its difficulty level. the higher the difficulty level the more efford needed to kill the mob the more skill should be gained. that should be the factor on what skill points gained is based on and only should be only based on (and of course the amount of ppl in group)

    I dont want to play lotterie or puzzle and see ( regardless what the mob cons to me ) if a certain kind of mob with x amount of member and y setup is good skill or not.

    cant take this bullshit system any longer and if they not completly change it within end of trial period SE can kiss my ass
    Yeah, no. Just as there are mobs in FFXI you wouldn't level on, there's going to be mobs in FFXIV you won't level on. Just as there will be mobs you enjoy to level on because they're so squishy in FFXI, likewise will there be those in FFXIV.

  16. #1096
    A. Body
    Join Date
    Jan 2006
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    4,008
    BG Level
    7
    WoW Realm
    Area 52



    Video I just made instead of playing 14.

  17. #1097
    Salvage Bans
    Join Date
    Jun 2008
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    817
    BG Level
    5
    FFXIV Character
    Trine Traverse
    FFXIV Server
    Odin
    FFXI Server
    Ifrit

    Quote Originally Posted by Achitophel View Post
    Yeah, no. Just as there are mobs in FFXI you wouldn't level on, there's going to be mobs in FFXIV you won't level on. Just as there will be mobs you enjoy to level on because they're so squishy in FFXI, likewise will there be those in FFXIV.
    What kind of argument is that?

    Even with a set amount of skill gained for each mob, you'd still choose an easy mob over a hard one.

  18. #1098
    The Defense is ready, Your Honor
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    Sep 2007
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    I don't think he's very good at this whole "defense" thing. Your average skilled player is going to fight whatever is:

    A) easiest
    B) gives the most xp for your time
    C) most accessable

    If two mobs give the same XP, people will go for the easier mob. If the harder mob gives more XP, they'll go for the harder mob. I don't think people fought particular mobs simply because they were "squishy". They fought them because they were easy, re-spawned quickly, and gave a metric ton of XP per hour compared to less squishy things. Quitrubs were "squishy" and I didn't see too many parties flocking to them, end-game or otherwise.

  19. #1099
    Nidhogg
    Join Date
    Dec 2005
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    Xenor Vernix
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    Ragnarok

    It's bad enough having to NPC 80% of your mob/mining drops, but when the shop NPCs won't load because half the server is in Ul'dah it's just fucking annoying. So to NPC my stuff I now have to run to the other side of Ul'dah too.

  20. #1100
    the whitest knight u' know
    Join Date
    May 2006
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    Miya Kai
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    Excalibur

    So... Crimson Crayfish, for example.

    Primary use: Rank-1 Cooking recipe
    Caught by: Rank-22+ Fisher (Grade-4)
    NPC vendor price: 18,950 gil
    NPC vendor sell value: ~100 gil

    What the shit?

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