
Originally Posted by
Elrina
I agree 100%. The problem, however, is that I have this overwhelming feeling that they designed it this way (and are attempting to fix this in a way that prevents them from implementing a real Auction House that would establish a true economy) deliberately to cash in on the extra money. A lot of people paid for mules in FFXI, and they wanted that extra cash every month again. But now we have even less of a reason to have secondary characters than we did then, especially since those are $3/month extra.
By restricting inventory (giving 80 slots from the beginning, yet no discernible quests to increase it) and adding in many versions of items that don't stack (the +1/2/3 shit), on top of making crafting an enormous part of the game (thus requiring a lot of those items, as well as what you make, as well as the gear you need for multiple classes), there is no way it isn't deliberate. Now, not only can they cash in on the people who may have paid for mules anyway (although the only reason it was necessary before was because of "PS2 limitations" restricting inventory on our main characters), but everyone else as well, since pretty much everyone will need inventory space and the ability to spread retainers across wards to sell things properly.
I wouldn't be surprised if the "search function" only let you search for items in the specific ward they were supposed to be in. Would be just like SE to put that kind of restriction on it.