So after all the excitement, I log back in (after reactivating my FREE TRIAL ACCOUNT >_>) and I do an alchemist leve. I try to teleport to turn it in, nothing happens. I type in linkshell, say, shout and nobody can see it. I try to log out, nothing happens...after about 10 minutes, I get a black screen and I have to manually force quit the game. /sigh...good to be back!
EDIT: Now I'm getting a game server error so maybe Saronia just bombed.
It's happening to me too. Glad I'm not the only one. lol
Ah, I wouldn't know, if that's the case then it throws a major spanner in the works.
Since this is the random complaint thread...FUCK SHARDS STACKING TO 9999! Everyone is hoarding them now and you have no choice but to farm them yourself unless you only use ice shards. 999 was plenty. If you have leftovers: sell them or craft down the pile. Completely unnecessary to change stack size. If they wanted to make a positive change they could have made finished food items stack to 99 instead of 12.
Yeah you can't add people mid battle
So enmity distribution feels really broken right now, not to mention battle lag is horrible. I don't see half of my animations go off, and there is so much spam in the log I cannot keep up (70% of the filters are on).
I just hope they fix the lag moving items to/from retainer. And it's starting to annoy me how every time I try to sell something on my retainer the window will close as I am typing in the price.
Fuck I hate this SP system, I'm killing fucking reds solo and only getting 50-70~ sword skills as glad.
Crafting is fucking broken. Just straight fucking broken. There is no god damned reason I should fucking bust level 1 synths 10 over the rank. Absolutely nothing will convince me otherwise outside of an actual explaination of what the fuck the colors mean during crafting/what the fuck I'm supposed to do with this shit.
Sort of refers to that, partially?Q. What kind of changes are planned for synthesis?
A. The late-November patch will see adjustments to the required ranks and difficulty levels of various existing recipes, ensuring that players will have a better chance to successfully create items when reaching the optimal skill level.
There was an older edition of Ask the Devs I thought that referred to what the colors do as well, I thought? I can't find it though, so I don't know.
My biggest issues with crafting right now, aside from the fifty confirmation windows (which I believe are being streamlined, so hopefully shouldn't be an issue much longer), is that there is no warning when you start getting fatigued other than you start breaking shit and there is no team crafting. It's all solo all the time. Which was fine back in XI, it was designed that way, but now that it's a full time class I want to be able to have friends stand in for subclasses or something and make stuff and level/skill the classes together ._.
You know, this is a pretty good idea. It's a pain to level 1 class, never mind sub classes for a craft. Would be awesome if a full time leatherworker and weaver could team up to make difficult finished pieces that require eachother.
Lord knows there isn't a shortage of crafters, so finding a crafting buddy would be easy. Would also be nice to be able to craft items for people, like if they have the materials on them, they offer a reward and you can craft the item without having to trade the materials for it (using the bazaar system or something).
Crafting right feels like a solo activity, while leves and battlecrafts feel like group/party activities.
i still see plenty of people selling everything except for fire crystals
You can't buy shards anymore unless you want to pay 500g+ each, but if you want to get scammed there are plenty more people trying out the "trick people by seeking 1000 shards at slightly higher than the market price of 1 shard" trick. The RMT bots that I reported several days ago, which are still up and running of course, have even started doing this now.