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  1. #1261
    Banned.

    Join Date
    Jul 2005
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    Ifrit
    WoW Realm
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    Quote Originally Posted by Achitophel View Post
    Do we really have to find everything out through dev notes? The community can't figure anything out through trial and error and come to a consensus? Come on.
    Like Absolute Virtue?

  2. #1262
    Nidhogg
    Join Date
    Dec 2005
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    FFXIV Character
    Xenor Vernix
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    Ragnarok

    I say leave puzzles for actual content, rather than game mechanics.

  3. #1263
    E. Body
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    Nov 2007
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    Phoenix

    Quote Originally Posted by Lucavi View Post
    You have fun finding out if guild support has an effect or not on synths which don't require it. We'll all be waiting for your results on something as entirely un-determinable (through the absurd amount of RNG this game generates) as that.
    Small list of things I can think of which may or may not have an influence on synths:

    game day
    game month
    time of day
    moon phase
    the number/type of crystals/shards used
    the number/different type of ingredients used (maybe recipes with only one material are easier?)
    direction you face (zomg ffxi crafting ideas)
    main hand/offhand tool
    weather
    class level vs synth level
    elemental resistance stats (maybe it's harder to synth with fire shards if you throw everything in water?!)
    physical stats (classes get skills based on str, dex, etc, maybe these have an influence?)
    -by extension, physical level
    level/lack of guild support

    And that's without even mentioning control/perception/crafting/m.crafting. Do I think most of these things - if any - have an influence? Probably not. If you were testing would you need to take them into account? Yes. We're not asking for EZ mode. We're asking for sensible mode.

  4. #1264
    CoP Dynamis
    Join Date
    Aug 2010
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    289
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    4
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    Cerberus

    Just took about 5mins to summon my retainer, weren't they supposed to fix them to a some extent at least? Wasn't very far from force shutting down the game, cause all I could do was stand there and chat after I summoned the faggot.

  5. #1265
    Old Merits
    Join Date
    Dec 2007
    Posts
    1,232
    BG Level
    6

    I think it's just because the game is very laggy in general atm, happened after other updates to various degrees but seems to be worse today ;;

  6. #1266
    Bagel
    Join Date
    Jun 2007
    Posts
    1,282
    BG Level
    6
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Garona

    Speaking of updates, this update...is this a joke?

  7. #1267
    E. Body
    Join Date
    Nov 2007
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    2,436
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    Phoenix

    After update I logged in to an empty market ward, no lag at all, but as soon as i stepped outside, holy shit laaaaaaaaaaag.

    edit - no lag at all by ff14 standards; which is to say, quite laggy, but not anything unusual for the game.

  8. #1268
    Melee Summoner
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    Sep 2010
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    36
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    Ragnarok

    Synth support actually works for me =S
    I just can't complete some lv20 leves without support... Without it I break the 50% aprox, and with support (400g-1.000g ones) I get like 90% chances.

    I don't know if support gives skill level, craftmanship skill, or just a % chance, but it works for me so far.

  9. #1269
    Banned.

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    Gorgonnash

    Quote Originally Posted by Dooom View Post
    Small list of things I can think of which may or may not have an influence on synths:

    game day
    game month
    time of day
    moon phase
    the number/type of crystals/shards used
    the number/different type of ingredients used (maybe recipes with only one material are easier?)
    direction you face (zomg ffxi crafting ideas)
    main hand/offhand tool
    weather
    class level vs synth level
    elemental resistance stats (maybe it's harder to synth with fire shards if you throw everything in water?!)
    physical stats (classes get skills based on str, dex, etc, maybe these have an influence?)
    -by extension, physical level
    level/lack of guild support

    And that's without even mentioning control/perception/crafting/m.crafting. Do I think most of these things - if any - have an influence? Probably not. If you were testing would you need to take them into account? Yes. We're not asking for EZ mode. We're asking for sensible mode.
    Are you serious with this? What on earth would make you think anything but the obvious shit on that list has any influence on the success of a synth. This isn't ffxi. People need to stop throwing random factors into crafting based on how shit was in ffxi. This is how these horrible superstitions get started in the first place.

    Stuff on your list is either obviously true (class lvl vs synth lvl). Or horribly wrong (game month)

    P.S
    Even in ffxi all that day/weather/facenorth shit was garbage.

  10. #1270
    Banned.

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    Quote Originally Posted by Kaylia View Post
    Like Absolute Virtue?
    Sure. Or like sky.

  11. #1271
    Melee Summoner
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    Feb 2010
    Posts
    34
    BG Level
    1
    FFXI Server
    Leviathan

    Quote Originally Posted by CasualPlayer View Post
    Are you serious with this? What on earth would make you think anything but the obvious shit on that list has any influence on the success of a synth. This isn't ffxi. People need to stop throwing random factors into crafting based on how shit was in ffxi. This is how these horrible superstitions get started in the first place.

    Stuff on your list is either obviously true (class lvl vs synth lvl). Or horribly wrong (game month)

    P.S
    Even in ffxi all that day/weather/facenorth shit was garbage.
    Actually there was a day effect. Years ago someone posted their bot crafting results. It was the same synth thousands of times. It showed a small but real day effect. Sure someone with more search-fu or a better memory can find it.

  12. #1272
    E. Body
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    Nov 2007
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    Phoenix

    Quote Originally Posted by CasualPlayer View Post
    Are you serious with this? What on earth would make you think anything but the obvious shit on that list has any influence on the success of a synth.
    Do I think most of these things - if any - have an influence? Probably not.
    S'up reading. We'll also overlook that this is obviously a more complex, involved crafting system than ffxi with many more potential variants which probably do nothing but we know so little that ruling them out would undermine any potential tests you might conduct, and nor do we have eight years worth of player experience to draw from.

  13. #1273
    Sea Torques
    Join Date
    Apr 2006
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    588
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    5

    Quote Originally Posted by Dooom View Post
    Small list of things I can think of which may or may not have an influence on synths:

    game day
    game month
    time of day
    moon phase
    the number/type of crystals/shards used
    the number/different type of ingredients used (maybe recipes with only one material are easier?)
    direction you face (zomg ffxi crafting ideas)
    main hand/offhand tool
    weather
    class level vs synth level
    elemental resistance stats (maybe it's harder to synth with fire shards if you throw everything in water?!)
    physical stats (classes get skills based on str, dex, etc, maybe these have an influence?)
    -by extension, physical level
    level/lack of guild support

    And that's without even mentioning control/perception/crafting/m.crafting. Do I think most of these things - if any - have an influence? Probably not. If you were testing would you need to take them into account? Yes. We're not asking for EZ mode. We're asking for sensible mode.
    So how hard would it be to not change tools while recording data? Not re-allocate stats and affinity during testing? Take many smaller samples instead of one gigantic session to marginalize the possible effect of moon, day, level and so on? Always face north?

    All it takes is spreadsheets and some people willing to put in a little effort. There is no need to scientifically isolate the testing environment from other factors - small errors are not going to make a building collapse in 10 years. The results don't need to hold up in court - no ones going to jail over this.

    So sick of the misguided "if the sample size is smaller than 9000, it's worthless" attitude.

  14. #1274
    E. Body
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    Nov 2007
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    Phoenix

    Quote Originally Posted by Rammses View Post
    Take many smaller samples instead of one gigantic session to marginalize the possible effect of moon, day, level and so on?
    This is probably the hardest/least practical point. A lowbie crafter will soon level up and invalidate the findings; and a high level crafter (who, I would assume, cares about his/her craft level) who would want to put his/her SP progress on hold to spam lowbie synths is gonna be hard to find.

    There is no need to scientifically isolate the testing environment from other factors - small errors are not going to make a building collapse in 10 years. The results don't need to hold up in court - no ones going to jail over this.
    No, but it could make the whole thing a waste of time. And all this over the simple question "does guild support help for synths which don't explicitly need it?"! So absurd.

  15. #1275
    Relic Weapons
    Join Date
    Jan 2009
    Posts
    390
    BG Level
    4
    FFXI Server
    Cerberus

    Probably everybody bitching about this, but here goes:

    Menus/Bazaars/NPC sellers all totally suck balls. WAY too much lag. I spend half an hour just loading shit to my retainer.

    Ability loading lag. Some abilities dont load at all to the slot I put them in. says it is set, but isnt actually set.

    Really dont like market wards/retainer/bazaar onry economy. I really miss centralized AH economies. Sure, gil sellers were a problem, but I have so much random shit that I dont have time to deal with market research, etc. wish I could just see what they are selling for and undercut.

    Economy is too heavily NPC based. All my money so far seems to be coming from NPC rewards (guildleves, quests, etc). I would much rather see player-player based economy.

    EDIT: Also, why the fuck can we still not swim/jump?

  16. #1276
    Banned.

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    Gorgonnash

    Quote Originally Posted by Ruuz View Post
    EDIT: Also, why the fuck can we still not swim/jump?
    Because full plate is too heavy to jump in and if you tried to swim in it you'd drown.

  17. #1277
    Relic Weapons
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    Jan 2009
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    390
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    Cerberus

    Quote Originally Posted by CasualPlayer View Post
    Because full plate is too heavy to jump in and if you tried to swim in it you'd drown.
    Since when was a starting character or PGL ever wearing full plate?

  18. #1278
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,640
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    Quote Originally Posted by Ruuz View Post
    Since when was a starting character or PGL ever wearing full plate?
    Its too casual to swim. Its hardcore to run along predefined set paths, like the Black Shroud. That place is seriously hardcore.

  19. #1279
    Banned.

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    Gorgonnash

    Quote Originally Posted by Ruuz View Post
    Since when was a starting character or PGL ever wearing full plate?
    Whooosh bro.

  20. #1280
    Nidhogg
    Join Date
    Dec 2005
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    Xenor Vernix
    FFXIV Server
    Ragnarok

    Why would you want to swim? Is the ferry to LL not slow enough for you?

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