One thing I never understood about FFXI was that unlike most of the MMOs (and RPGs) I've played, they didn't tell you what level the mob was. I never understood the point of so much of the deliberate vagueness in FFXI, and this carries over to FFXIV. Yeah there is a certain kind of fun to discovering new things and what does what. But its short-lived fun, and I'd rather them have the community focus on some of the deeper, longer term things since they seem adamant that they are incapable of providing fast and accurate translations of everything and would rather the community sites do it for them.
I cite the example (as I probably did quite a lot during beta and open beta) of the "The X is aware of your presence..." messages you used to get in the chat log during Alpha (and possibly Beta 1). Why was this removed? Did it make the game too easy when you received a warning that a mob was aggressive? Chances are if it noticed you you only had maybe 1-2 seconds to change your course anyway, but if you were lucky, you could avoid being one-shot by a mob you didn't want to fight. It was especially useful as mobs don't REALLY give a great indicator of when they have noticed you and are about to spring upon you and eat your face.
WoW's system of yellow and red mobs works fine. Red mobs are aggressive. Yellow mobs are neutral. Does this denotation make the game zomg easy? No, not really. It just saves you on the time it takes to run back to your corpse or, in FFXIV's case it would be "back from the camp to where you were when you were killed, assuming you remembered to set your Return point at the nearest aetheryte as you ran past".
XI Wiki



