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  1. #1861
    Telliani
    Guest

    This is not something that's done on purpose, but it's how the game interprets things it believes to be all one word.
    Except it IS done on purpose.
    They could have easily done
    GUILD LS : japanese text, japanese text
    japanese text, japanese text japanese text.

    Instead it's
    Letter
    Letter
    Letter
    Letter
    Letter
    block of text
    ...

    everyone else that shouts in Japanese / English combo has no problem sloshing it into a block of lines, save for a few that get tossed into my Blist because they do it non-stop.

  2. #1862
    Salvage Bans
    Join Date
    Aug 2008
    Posts
    715
    BG Level
    5

    Not even the prospect of free could make this gane appealing. Hate.

  3. #1863
    Relic Shield
    Join Date
    Jan 2005
    Posts
    1,554
    BG Level
    6
    FFXI Server
    Odin

    Quote Originally Posted by Corbins View Post
    One day, I'll get through to Crimson Bark to deliver. At the moment the diremites in one direction and the raptor in the other aren't keen on me getting the leve reward.

    Bleh.
    I really have to point out that, as I and others have mentioned, there is little communication between players. I am starting to understand why I think. In 11 people harped about how it was such a great group game compared to other mmos, however it wasn't really. Most things that SE had intended to be done in groups, if they were possible to solo with sneak/invis, were expected to be soloed. The only time groups came together really was level capped bg's. Generally, later on in the games life people would say things like "don't you have rdm leveled?" when someone asked for help with something they didn't have an interest in. These people who played 11 are mainly the only people I think who can stomach 14, and they are playing 14 like they got used to playing 11, doing as much solo as you can before bothering to group. These spots people mention being blocked by mobs that are too hard, would be easy if players did what Tanaka's crew of monkeys intended, which is to group up for leves. Of course, people will just instead avoid those kinds of leves that they are blocked from doing, and pick the ones they can solo. I'm sure many people from 11 are patiently awaiting sneak/invis to be added, so they can continue to play 14, alone.

    Generally, the environment of playing 11 bred some weird social mutants who are just prepping for the Maats cap of 14, and going to grind out everything they can mindlessly so they will be "ready" for when the game suddenly gets added, since right now all it has is a leveling mechanic, and repeatable quests, not very plentiful at that.

  4. #1864
    Relic Weapons
    Join Date
    Mar 2007
    Posts
    335
    BG Level
    4

    Some excellent points, and I definitely agree that people are looking at FFXI with rose-colored glasses in many respects.

  5. #1865
    Bagel
    Join Date
    Jun 2007
    Posts
    1,282
    BG Level
    6
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Garona

    I think it's hard not to. Everybody wants it to restore some of those good times from XI or to advance on XI and it just hasn't done that. I've tried here and there to play the game but it hasn't grabbed me yet. I can remember itching to play XI...speeding home to play for hours on end, staying up all night and skipping sleep just to get one more level of EXP in, never wanting to leave a group because the exp was too good or the group make up was fun. I want to enjoy a MMO like that again. In WoW, I have fun from time to time but the enjoyment is so incremental that it only lasts for a short time before the next achievement occurs.

  6. #1866
    Relic Shield
    Join Date
    Jan 2005
    Posts
    1,554
    BG Level
    6
    FFXI Server
    Odin

    Quote Originally Posted by jPuff View Post
    Some excellent points, and I definitely agree that people are looking at FFXI with rose-colored glasses in many respects.
    It's easy to look at 11 with rose colored glasses when comparing it to 14.

  7. #1867
    Relic Weapons
    Join Date
    Mar 2007
    Posts
    335
    BG Level
    4

    I didn't mean that as a defense of 14; just with regards to your comments on grouping.

  8. #1868
    Relic Shield
    Join Date
    Jan 2005
    Posts
    1,554
    BG Level
    6
    FFXI Server
    Odin

    Quote Originally Posted by jPuff View Post
    I didn't mean that as a defense of 14; just with regards to your comments on grouping.
    Well, I'm not really trying to be aggressive about it either haha. I think there is a very small margin of hope that at ps3 release, the game will have enough going on content and UI fix wise, and the new blood bound to come from new mmo players on the console format, to improve the quality of the game both from the standpoint of having goals to work toward, things to actually do that feel like they matter, and the social aspect as well. I think most pc players who weren't from 11 were turned off pretty quickly and won't be back unless there is major changes. I will remain reasonably hopeful, which means I will be mostly doubtful.

  9. #1869
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,631
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    Quote Originally Posted by jPuff View Post
    I didn't mean that as a defense of 14; just with regards to your comments on grouping.
    Different people loved different "points" in FFXI's leveling history. Some loved RoZ's time of rng-war-nin-brd domination. Other's loved CoP's Mnk-Sam slaughterfest. Still others loved the pick-up-and-play merit-trains of ToAU. You also have to look at WotG's ability to realistically include just about every class.

    Personally, I was a big fan of ToAU. They finally provided enough power in the back end of CoP to buff classes like Drk and Drg into legitmate "public" contention in merit parties, when before that, you had to know plenty of people to be able to use these classes, even if you were skilled. To say, though, that XI's leveling experience, on the whole, was immensely satisfying is a stretch at best. For every happy rdm or mnk or warrior that had pretty much smooth sailing for the entire game, there was a smn or a drg that was constantly told to switch to something else.

    I look back fondly not so much on the actual system, but more for the good times I had with good friends while cleaning up on my favorite job. I'll never forget, however, the dark ages of RotZ, leaving my seacom up on drg overnight on a daily basis and waking up to check only 1 or 2 lone invites from some gracious JP. Any game that has a "reality" like that for any of its classes cannot be called an "excellent system".

  10. #1870
    Relic Shield
    Join Date
    Jan 2005
    Posts
    1,554
    BG Level
    6
    FFXI Server
    Odin

    Quote Originally Posted by Lucavi View Post
    Different people loved different "points" in FFXI's leveling history. Some loved RoZ's time of rng-war-nin-brd domination. Other's loved CoP's Mnk-Sam slaughterfest. Still others loved the pick-up-and-play merit-trains of ToAU. You also have to look at WotG's ability to realistically include just about every class.

    Personally, I was a big fan of ToAU. They finally provided enough power in the back end of CoP to buff classes like Drk and Drg into legitmate "public" contention in merit parties, when before that, you had to know plenty of people to be able to use these classes, even if you were skilled. To say, though, that XI's leveling experience, on the whole, was immensely satisfying is a stretch at best. For every happy rdm or mnk or warrior that had pretty much smooth sailing for the entire game, there was a smn or a drg that was constantly told to switch to something else.

    I look back fondly not so much on the actual system, but more for the good times I had with good friends while cleaning up on my favorite job. I'll never forget, however, the dark ages of RotZ, leaving my seacom up on drg overnight on a daily basis and waking up to check only 1 or 2 lone invites from some gracious JP. Any game that has a "reality" like that for any of its classes cannot be called an "excellent system".
    Ironically, my best personal mmo achievement only was possible because of peoples hatred for a class in 11. I soloed BST to 75 outside of a few duo or trios mostly post level 60, prior to all but the very first cop era xp adjustment. 3k an hour was good xp. When I dinged 75 I felt like I had climbed mount everest haha. However, I don't think it is in the best interest of a game to have issues like that in the long run.

  11. #1871
    Fake Numbers
    Join Date
    Nov 2007
    Posts
    77
    BG Level
    2
    FFXI Server
    Alexander

    Last night on Wutai i did a behest at about 10pm EST and it was a full party for the first time i've seen. What annoys me though is the noobs that refuse to listen to reason and kill the mobs that aren't even claimed so we lose out on SP. Or you get ppl that are pretty high level compared to the mobs and do AOEs that kill unclaimed ones. I kind of wish SE made it so you get SP regardless of whether or not the behest mobs are claimed.

  12. #1872
    green jellybean
    Join Date
    Sep 2005
    Posts
    1,024
    BG Level
    6
    Blog Entries
    3

    I've had plenty of luck doing behests with full or near-full parties on palamecia, same complaints about people not listening and hitting the wrong mobs though. -.- We've also done ok getting pickup parties for leves, if by ok i mean "we found some warm bodies that will join us and are in range." Sometimes we find someone who is great, mostly we have to assume this is their first MMO and they have no clue how to play a role appropriately.

    Pretty much after I went to broken water/blue fog for the first time, I haven't run there since and they are now my 2 "favorites" No idea when those birds will stop aggroing my crafter, and then I might start running out to blue-fog.. but it will be far in the future until I can/will run out to broken water ever again.

  13. #1873
    Fake Numbers
    Join Date
    Nov 2007
    Posts
    77
    BG Level
    2
    FFXI Server
    Alexander

    It's funny, the server lag actually helps me run up to Bluefog because the birds won't start loading until after i've already passed a few of them, not to mention if i have quickening on. I guess it's sad, really.

  14. #1874
    the whitest knight u' know
    Join Date
    May 2006
    Posts
    15,485
    BG Level
    9
    FFXIV Character
    Miya Kai
    FFXIV Server
    Excalibur

    That server lag got me killed for the first time while taking that alternate south route from Black Brush towards Drybone. Mobs finally loaded when I was in the middle of a posse of Amalj'aa... and my home point was at Cedarwood. Fucking lame.


    Also, there needs to be a non-aggro grace period when mobs spawn. That shit is annoying.

  15. #1875
    Fake Numbers
    Join Date
    Nov 2007
    Posts
    77
    BG Level
    2
    FFXI Server
    Alexander

    Or they could just fix the mob/pc/npc loading issue. It's one of my biggest gripes about the game now. Makes towns feel even more empty than they are because many players don't load until you've already run past them or are in the thick of them. And i too have been killed by mobs not being loaded until i'm on top of them. Even in non-aggressive areas it gets on my nerves every time i see a mob just pop into existence as i'm running around the world. I'd much rather have zone lines than this crap, because that's basically exactly what these loading points are except that crossing actual zone lines won't get me killed. It seems to me that dividing the maps into smaller "zones" helped a bit, but didn't really fix the problem. Why can't they increase the "buffer" area so this shit is preloaded before we get to it? However i doubt it will ever be changed because of "PS3 limitations".

    I haven't experienced the mob aggro as soon as they pop because i don't hang around that many that are aggressive. It's disappointing there is no grace period though like in XI =(

  16. #1876
    Relic Weapons
    Join Date
    Mar 2007
    Posts
    335
    BG Level
    4

    Yeah, and it's also annoying when I can't check the gear or bazaar of someone with a grayed out name-- they haven't even mentioned this problem yet, it's just "some names on other servers might be gray hurrrrr nothing else".

  17. #1877
    Cerberus
    Join Date
    Apr 2010
    Posts
    473
    BG Level
    4
    FFXIV Character
    Sunnlona Iyrnlohwyn
    FFXIV Server
    Excalibur

    Quote Originally Posted by Rivian View Post
    Or they could just fix the mob/pc/npc loading issue. It's one of my biggest gripes about the game now. Makes towns feel even more empty than they are because many players don't load until you've already run past them or are in the thick of them. And i too have been killed by mobs not being loaded until i'm on top of them. Even in non-aggressive areas it gets on my nerves every time i see a mob just pop into existence as i'm running around the world. I'd much rather have zone lines than this crap, because that's basically exactly what these loading points are except that crossing actual zone lines won't get me killed. It seems to me that dividing the maps into smaller "zones" helped a bit, but didn't really fix the problem. Why can't they increase the "buffer" area so this shit is preloaded before we get to it? However i doubt it will ever be changed because of "PS3 limitations".

    I haven't experienced the mob aggro as soon as they pop because i don't hang around that many that are aggressive. It's disappointing there is no grace period though like in XI =(
    It isn't quite like XI's grace period though. These mobs aren't spawning, they are already spawned; they just aren't displayed on your screen. In FFXI if the mob was already up wandering around and some how it hadn't displayed on your screen, when it did appear it would aggro right away. Most often would see this after coming back from a d/c and there being a goblin or some other aggro mob nearby.

  18. #1878
    the whitest knight u' know
    Join Date
    May 2006
    Posts
    15,485
    BG Level
    9
    FFXIV Character
    Miya Kai
    FFXIV Server
    Excalibur

    Even so, when mobs do spawn there is no grace-period and they will aggro immediately... which is stupid and needs a fix.

    I feel like a fix for the above mob-loading-lag issues would be to give you a no-aggro grace period from mobs when they load since, technically (I think?), you are the one spawning near them when you see them load.

  19. #1879
    Cerberus
    Join Date
    Apr 2010
    Posts
    473
    BG Level
    4
    FFXIV Character
    Sunnlona Iyrnlohwyn
    FFXIV Server
    Excalibur

    You are right, there should be a non-aggro period when they spawn. What is disturbing about the poor loading is that I can be out in the middle of nowhere, no other PCs around and the only NPCs are a few spatterings of mobs and the game/server will still have a hard time loading mobs before I am right on top of them. I really wish they would acknowledge stuff like this. I am sure they are working on it, just like everything else, but when they bother to mention things like the display on fast cast is incorrect and nothing else a little part of me dies.

  20. #1880
    Cerberus
    Join Date
    Nov 2007
    Posts
    469
    BG Level
    4

    Fucking wonderful. Crashed IMMEDIATELY after starting a leave and auto-failed it. Way to fucking go game. What a load of shit.

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