
Originally Posted by
Lucavi
Different people loved different "points" in FFXI's leveling history. Some loved RoZ's time of rng-war-nin-brd domination. Other's loved CoP's Mnk-Sam slaughterfest. Still others loved the pick-up-and-play merit-trains of ToAU. You also have to look at WotG's ability to realistically include just about every class.
Personally, I was a big fan of ToAU. They finally provided enough power in the back end of CoP to buff classes like Drk and Drg into legitmate "public" contention in merit parties, when before that, you had to know plenty of people to be able to use these classes, even if you were skilled. To say, though, that XI's leveling experience, on the whole, was immensely satisfying is a stretch at best. For every happy rdm or mnk or warrior that had pretty much smooth sailing for the entire game, there was a smn or a drg that was constantly told to switch to something else.
I look back fondly not so much on the actual system, but more for the good times I had with good friends while cleaning up on my favorite job. I'll never forget, however, the dark ages of RotZ, leaving my seacom up on drg overnight on a daily basis and waking up to check only 1 or 2 lone invites from some gracious JP. Any game that has a "reality" like that for any of its classes cannot be called an "excellent system".