1. You are currently viewing a section that predates the release of FFXIV:ARR and the information you see here is most likely outdated and/or useless.
  1. FFXIV Reset Timers
    Last daily reset was 13 hours, 35 minutes ago / Next daily reset is in 10 hours, 24 minutes
    Last weekly reset was 3 days, 6 hours, 35 minutes ago / Next weekly reset is in 3 days, 3 hours, 24 minutes
Page 96 of 197 FirstFirst ... 46 86 94 95 96 97 98 106 146 ... LastLast
Results 1901 to 1920 of 3940
  1. #1901
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,631
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    They probably will at some point. The good news about having a percentage system is that its very easy to adjust on the fly, like they did with the NPC repair buff.

  2. #1902
    Honorary Wanglad
    Join Date
    Feb 2006
    Posts
    638
    BG Level
    5
    FFXIV Character
    Kaist Vaughn
    FFXIV Server
    Cactuar

    Quote Originally Posted by The Q View Post
    Was thinking this exact thought just yesterday.

    Also I have noticed post-patch that SE increased durability for two-handed weapons much more than one-handed (Gladiator) weapons. I'm guessing SE's logic in doing this was something along the lines of "Well derp Gladiators use shield in their offhand so if we make the combined durability from both hands roughly the same of other, two-handed class' weapons it'll all even out!" Except it doesn't, at all. Gladiators now reach damaged on their weapons in half the time, or less, than every other class in the game. This on top of the already ludicrous degradation rate on weapons is just yet another turd that SE has shat upon the Gladiator class.

    Surprised no one has done research into the numbers on weapon decay. I'd LOVE to see how much damage is taken to weapons per attack. May try this myself if I get time and assistance soon.
    I too would much rather prefer only seeing stat decay on 25% or less durability as it's far too easy to hit 50% wear on most gear. As for decay values for weapons I've noticed that the amount of durability I lose per action varies in the 40~120ish range. I'm not sure if this is tied yet to the strength of your target or not but I'll do some more rigorous testing after I do my r30 story mission and GLA class quest.

  3. #1903
    Cyn
    Cyn is offline
    Old Odin
    Join Date
    Mar 2008
    Posts
    6,094
    BG Level
    8
    FFXIV Character
    Cyn Dane
    FFXIV Server
    Hyperion
    FFXI Server
    Valefor

    Repair hasn't bothered me at all. I just repair everything myself.

  4. #1904
    Cerberus
    Join Date
    Apr 2010
    Posts
    473
    BG Level
    4
    FFXIV Character
    Sunnlona Iyrnlohwyn
    FFXIV Server
    Excalibur

    Quote Originally Posted by Cyn View Post
    Repair hasn't bothered me at all. I just repair everything myself.
    The problem I forsee is that most people are taking the same approach. Most people seem to be leveling almost all crafts for repairs or making their own gear rather than deal with the shitty Market Ward and PC Repair systems. If that keeps up then everyone will be completely self-sufficient and there will be a very limited economy because people can do everything on their own. Add in the propensity for people to solo shit at the moment and all we get is the game turning even more into a Single Player game.

  5. #1905
    Cyn
    Cyn is offline
    Old Odin
    Join Date
    Mar 2008
    Posts
    6,094
    BG Level
    8
    FFXIV Character
    Cyn Dane
    FFXIV Server
    Hyperion
    FFXI Server
    Valefor

    Quote Originally Posted by Sign View Post
    The problem I forsee is that most people are taking the same approach. Most people seem to be leveling almost all crafts for repairs or making their own gear rather than deal with the shitty Market Ward and PC Repair systems. If that keeps up then everyone will be completely self-sufficient and there will be a very limited economy because people can do everything on their own. Add in the propensity for people to solo shit at the moment and all we get is the game turning even more into a Single Player game.
    They should change repair to be skill level -50% of item level required (like a level 42 metal body armor needs 21 ARM). That way people can focus on a craft or two to make what they want and then if they choose, level other crafts to halfway for subs and to make repairs.

    But yeah, my DoW class is only 22 but every craft excluding cooking is 10+, just because the market ward system bugs me so much.

  6. #1906
    Relic Weapons
    Join Date
    Mar 2007
    Posts
    335
    BG Level
    4

    Quote Originally Posted by Cyn View Post
    Repair hasn't bothered me at all. I just repair everything myself.
    I can repair my GLA armor but I can't repair most of my high-level crafting gear-- I can't level everything. Needing to or expecting others to have several crafts above 25 just to fix gear is completely absurd, especially considering that the repair system is supposed to promote player interaction and community. It just proves that the system can't even support its own raison detre.

  7. #1907
    Cyn
    Cyn is offline
    Old Odin
    Join Date
    Mar 2008
    Posts
    6,094
    BG Level
    8
    FFXIV Character
    Cyn Dane
    FFXIV Server
    Hyperion
    FFXI Server
    Valefor

    If you level just goldsmithing and either tannery, weaving or armorcraft (depending on what DoW or DoM you level) then you could take care of 75%+ of all of your repair needs with just those 2 crafts.

  8. #1908
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,631
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    Quote Originally Posted by Cyn View Post
    Repair hasn't bothered me at all. I just repair everything myself.
    I just tire of switching everything on a near-constant basis. Always having to carry around multiple gear sets, multiple sets of weapons for each class, tools for switching to repair jobs, gear for those repair jobs, mats for repairs...

    This game really does feel like an old mud or a Darkfall Online-esque sandbox when it comes to the "work" and "preparation" aspect to the game.

    Now if it could only get that "fast-paced, reaction-based, fluid and fun combat system!" down, then we'd have something. Or just fun overall. The most fun I've had in this game was/is watching my coffers grow. I feel more like Scrooge McDuck than a hearty warrior.

    One could say "well find others to repair your shit". Then we're talking about heavy time constraints, which just make the game seem even slower. Shouts are all but useless in this game, linkshells are pretty much gutted on Saronia, no one talks through auto-translate unless they want a taxi, and troubling your LSmates to run out to you or you running to them just makes things feel even slower, if you're even on at the same time.

    There's got to be a smoother, better way to handle this. I don't mind durability in games, but trying to tie it around the waist of the economy in general in such a slow-paced game is maddening.

  9. #1909
    Relic Weapons
    Join Date
    Mar 2007
    Posts
    335
    BG Level
    4

    Quote Originally Posted by Cyn View Post
    If you level just goldsmithing and either tannery, weaving or armorcraft (depending on what DoW or DoM you level) then you could take care of 75%+ of all of your repair needs with just those 2 crafts.
    What levels/ranks are we talking here? It's easy to have all crafts at 10-15 for when you want to repair ~20 lowbie gear, and I do. I'm talking about higher rankswhen it actually matters.

  10. #1910
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,631
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    Yeah.. I can't see some 45 conj / 45 glad having every craft needed to repair all of that high level gear on the fly, accessories included.

  11. #1911
    Cyn
    Cyn is offline
    Old Odin
    Join Date
    Mar 2008
    Posts
    6,094
    BG Level
    8
    FFXIV Character
    Cyn Dane
    FFXIV Server
    Hyperion
    FFXI Server
    Valefor

    Quote Originally Posted by jPuff View Post
    What levels/ranks are we talking here? It's easy to have all crafts at 10-15 for when you want to repair ~20 lowbie gear, and I do. I'm talking about higher rankswhen it actually matters.
    Oh it's definitely lower level stuff. I agree that repair in it's current state needs some work, but I hope they spend their time working on a lot of other shit first.

  12. #1912
    Pelvic Thruster
    Join Date
    Jan 2010
    Posts
    554
    BG Level
    5

    When they add market ward search I hope they add the ability to see only items that need repairing. That would eliminate all repair concerns other than a weapon breaking in 45 minutes out in the field. The wards would be camped with people clamoring to do repairs.

  13. #1913
    Relic Weapons
    Join Date
    Mar 2007
    Posts
    335
    BG Level
    4

    Provided they can make unequipping and putting your shit on a retainer incredibly quick and painless it would definitely be really nice. But it would have to be something that doesn't involve trudging to the wards entrance, waiting for wards to load, finding your retainer, laggily taking off your shit, opening swap window, swapping it into their inventory, closing the window, opening bazaar window, setting the price, etc, etc, etc. Make it something like "go to stand outside wards, select piece from equip menu, type in price, BAM"-- instantly goes onto a designated repair mule. Bonus points for sending an alert to you when someone fixes each piece, but then we're getting into dangerously logical, intuitive territory.

  14. #1914
    Cyn
    Cyn is offline
    Old Odin
    Join Date
    Mar 2008
    Posts
    6,094
    BG Level
    8
    FFXIV Character
    Cyn Dane
    FFXIV Server
    Hyperion
    FFXI Server
    Valefor

    It's kind of funny to me that they clearly tried to change every aspect of XI when they made XIV, but then turned around and made the same races. Which would have been one of the best things to change.

  15. #1915
    Relic Weapons
    Join Date
    Mar 2007
    Posts
    335
    BG Level
    4

    Which is why it was even more hilarious when they tried to explain that the races are not really the same-- that they are totally new, unrelated races (that look exactly the same, but are totally not the same because the names are different and stuff).

    Edit:
    And damn it, now you got me thinking about how cool new races would have been

  16. #1916
    Banned.

    Join Date
    Sep 2010
    Posts
    883
    BG Level
    5

    Quote Originally Posted by Lucavi View Post
    Of course you think its retarded.
    You don't even seem to understand what I am saying. At no point does wearing a heavily damaged ring stop being better than wearing no ring. That's what is retarded. (Also your excuse about not using accessories at all is commonly ridiculed as stupid.)

  17. #1917
    New Odin
    Join Date
    Jun 2007
    Posts
    8,825
    BG Level
    8

    Fucking people who don't want to party in Behest.

    And what the FUCK at the rank 33 idiots that join the r10 behest to rape everything in a second? I need my BST class and MPK feature right about now.

    oh yeah. not like dying does anything in the game. but I guess that's not a complaint, lol.

    dying should affect everyone else but me tbfh

  18. #1918
    Cyn
    Cyn is offline
    Old Odin
    Join Date
    Mar 2008
    Posts
    6,094
    BG Level
    8
    FFXIV Character
    Cyn Dane
    FFXIV Server
    Hyperion
    FFXI Server
    Valefor

    Quote Originally Posted by Hyan View Post
    Fucking people who don't want to party in Behest.

    And what the FUCK at the rank 33 idiots that join the r10 behest to rape everything in a second? I need my BST class and MPK feature right about now.

    oh yeah. not like dying does anything in the game. but I guess that's not a complaint, lol.

    dying should affect everyone else but me tbfh
    I do it the other way around. Level 15 in level 30 behests yo.

  19. #1919
    Nidhogg
    Join Date
    Dec 2005
    Posts
    3,503
    BG Level
    7
    FFXIV Character
    Xenor Vernix
    FFXIV Server
    Ragnarok

    Quote Originally Posted by Lucavi View Post
    I never wore them in the first place, mostly because I wanted the extra inventory space and didn't really see any difference in stats, and I still don't regret that decision I made 2 and a half months ago.
    I'm a goldsmith and I've never worn a ring... that says it all lol. Inventory is my main concern. I want some fluorite rings but I've sold every one I've made because I don't have the space right now.

    Anything made with electrum is a huge pain to get repaired if you're not a goldsmith. Even if you are you wonder whether it's worth the cost or just make another one to get the SP. This puts people off upgrading to the electrum/+7 rings.

    Jewellery is broke in general due to slot cost. I mean, any 40+ accessory takes 4 slots so you can only equip 3. Slot cost that doesn't increase with level is a bad idea. Are 50+ accessories going to take 5? SE should just get rid of slot cost and say you can equip no more than 5 accessories.

  20. #1920
    Cyn
    Cyn is offline
    Old Odin
    Join Date
    Mar 2008
    Posts
    6,094
    BG Level
    8
    FFXIV Character
    Cyn Dane
    FFXIV Server
    Hyperion
    FFXI Server
    Valefor

    Quote Originally Posted by Sephiroth View Post
    SE should just get rid of slot cost and say you can equip no more than 5 accessories.
    They should just get rid of the slot cost period. Cut away two of the slots and be done with it.

Page 96 of 197 FirstFirst ... 46 86 94 95 96 97 98 106 146 ... LastLast