Also I got this in the wrong "Random" thread. Thanks for responding so faster so I can't really edit it out.
Also I got this in the wrong "Random" thread. Thanks for responding so faster so I can't really edit it out.
No problem.
The hell did they do to sp 20+? Yellow/orange/red all give the same 100-110ish sp. It's like they put in a buttfuck cap for no reason. I'd be better off running through thousands of thistletail marmots at 30sp a pop at rank 20 than actually fighting level-appropriate mobs. Nobody could stand leveling through that garbage. It was only ok on my main before because of previously decent party exp. To level an alt job I apparently would have to 1) find a party that doesn't exist and 2) use my leve slots that I could be using to level my main (that I can't level without leves) to level with a party that doesn't exist. The fuck.
Now I know why everyone who said exp was ok now didn't have a character over rank 20...
It's pretty lame that you can't find an item in more than one color once it's a leve reward since no one fucking makes them once the market's flooded. Doesn't just suck for the colors, sucks for the crafters too... I can't imagine how things would be if they didn't severely tone down the gear rewards.
No reason to ever make Velveteen Tabards, Canvas Tabards, Leather Wristguards, Leather Shoes, Bronze Chainmails, Cotton Breeches, Leather Duckbills, etc. None of it has any value anymore, you can't check a bazaar without 2 or more of those.
SE need to learn and not add gear to 50 leves when they eventually add them. Make the rewards better in a different way. Instead of giving me clusters that no one is breaking (and not enough moraines even if people were), give me a dozen crystals instead and give them in more leves.
The announcement today is all good, but those people should have gone from the development team months ago.
I worry about the free trial extension, because I'm not sure SE will want to add more retainers while the game remains free. I want more now damnit.
Ever since that retainer-equipment-wearing update, I've gotten used to it and am now getting pissed off when I see a retainer wearing what I'm looking for only to find out it's the retainer model's default clothes.
I am getting really sick of having one retainer. It makes me not even want to log in at this point. I have to stockpile iron squares for armorer and it's great fun juggling inventory every 10 minutes to make room. I am sorry that their customer pacification plan doesn't include more retainers, but their loss I guess. It's probably made another 1000 people quit already.
http://lodestone.finalfantasyxiv.com...f018ec5fb504d2
Pretty sure they said we'll be able to employ more retainers after the Nov/December updates, which should be within a week from now?
Until I see it I'm not going to believe it. Some things they said were coming in November back in October didn't make it (market search).
For level 50 leves and new leves, they should either drop critical (and pain in the ass to craft) materials for these recipes, or hard-to-find dyes to encourage people to not only make their own gear (and sell them for a profit), but also to get a broader variety of colors out there on the market. There's too much of the leve-rewarded equipment, I'll agree with you.
It wouldn't be a problem in another game like WoW that has always given out gear as a quest reward, but FFXIV is supposedly focusing on crafters crafting, so why give out complete pieces of gear? Give out gil or critical crafting mats; you'd not only speed up the big crafts for crafters, allowing non-crafters to buy the gear (or trade for it, stimulating the economy) more easiy, but you'd also empower the non-crafters by being able to sell these crucial ingredients to the crafters. A nice positive feedback loop.
I'm with you on this one, Mioko.
I hate focusing on crafting. Final Fantasy Crafting XIV. I'm just not a fan of crafting being a driving focus. I think leves should give decent rewards but nothing "epic" (if I may). To me, crafting should be something that is a side jog from leveling and killing monsters.
Have they added back the targeting system fixes yet? Post november update it was great, but it has gone back to super annoying ever since. Especially during behest.
As of last night, I haven't seen any targeting "fixes".
yeah, auto-targeting was working really well maybe the first day or two. after that it started getting really iffy and now i rarely notice it.
Well, they temporarily removed it. At least that's what they said in a quick update. There were some weird things going on, like having your "view" locked on another (sometimes dead target) instead of what you were targeting, but goddamn it has been several days now. I'll keep the buggy system over the broken and useless one.
Nah, they still haven't reimplemented it yet. I wish they hadn't removed it at all while they fixed it. It was 100x better having it work half the time instead of just being turned back off.
Logged in, did one mining leve quest... noticed how shitty the reward was (lvl 20 with a 2k gil reward with barely any exp gain)... logged out
Depends, if you were lvl 30 miner doing lvl 10 leve.... Last night logged in with two other people 14thm 18gla 19 thm. in 3 hours of rotating leves (linking when possible) we went to 17 thm, 20.5gla and 20thm/lvled cnj too. Was awesome dealing with 200-500 SP per mob and just the three of us.
I plan on writing up a detailed analysis of what I think is wrong with this game currently, but for now I have to mention something that jumped out and bit me in the face.
I was doing a leve on LNC at 19 and dringed 20 in the middle of the leve. Immediately my SP gains dropped from 350-450+ per mob to ~160 per. I don't know what the hell is going on but it seems like there's some kind of SP limiter in effect from 20+. Would explain the shitty SP gains people 20+ get regardless of mob difficulty.