I agree with Tsuko's RDM merits. I personally have a set up for PT situations, but I discussed this with a friend who decided to change his merits and we came to the conclusion that Bio 5, Slow II 1, and Para II 4 is the best way to go for soloers. Most solos are kites or pins with the older areas tailored towards the latter and new areas tailored to the former. Para II will help in these situations since they can interrupt the mob's spell or even an a swing against you if you need to cross paths with them. Slow II's appeal is hardly noticeable in these fights and its role in PT situations has diminished thanks to the addition of Saboteur, which effectively caps slow % in conjunction with Elegy without merits. Bio III only serves to speed up the fight, but thanks to the conditions of Abyssea, faster fights are welcomed. Thus, I would argue for the aforementioned merit set up.
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