Any tricks to Durinn, we have faught Dvalinn a few times, does it absord dmg at same times as him? Any other tp moves that Dvalinn dosen't use?
Any tricks to Durinn, we have faught Dvalinn a few times, does it absord dmg at same times as him? Any other tp moves that Dvalinn dosen't use?
Durinn is a wimp for some strange reason. We found Dvalinn much harder (enfeeble spam etc). We ended up holding Durinn for some time while trying to get red !! and while he casts a fair bit of burstga and he has some thunder physical damage move that hurts a bit he's not very hard. He casts aoe stun and mages should stay on top of erases etc but basically if you can take Dvalinn your biggest challenge with Durinn will be finding the right ws to get atma.![]()
Anyone have experience building abyssea time in a party of 4-6? A friend and I want to spam some pop NMs in attowah, but are mostly out of stones / need them for LS events.
Not sure how feasible it would be. Perhaps if we build up azure/perle, and then abuse fell cleave @ chigoes?
Any input appreciated.
Can SAM cover all possible WSs for atmas?
So it's based on the specific WS and not just the element as Wiki implies?
My personal belief at the moment is that it's based on 13 Weaponskills. You should be able to hit all of them with NIN and WAR, unless I'm missing something.
People should note that hitting the Red !! is thought to make whatever Key Item the NM drops 100%. Could be a T2 pop item, could be an Atma, could be an Abyssite.
I've done this three times now, and it works pretty well.
For mine, base setup is mnk + blu, fighting murexes. Adding a rdm to haste/dia/silence/sleep helps, and a second rdm, a brd, or a whm to help with various casting/healing/pulling/box duties speeds things along nicely.
Blu can handle building of azure lights, while mnk is generally better at getting pearl lights (and can also still keep up most of their damage while /dnc, if you're going duo). If you're going for gold chests too, blu is also good at that, using Sanguine Blade. Can't get ruby light from murexes, but that's irrelevant if you're not going for xp.
Would actually recommend staying at 4, as going up to a party of 6 seems to push mobs up to the IT range where they get a bit more irritating.
Actual time growth is a bit more difficult to judge. I got up to 270 minutes in my last run after about 3-4 hours, but our primary intent was gold chests for AF3 feet.
Thanks. I'll go with your theory for now since I'm looking at the minimal about of melee for atmas.
It's not difficult at all; a friend and I do it often in Attohwa for AF feet. We usually go WAR, DD, BRD(tri- box), BRD(dual Box), (WHM tri-box sniping the kills for azure), and any number of leeching friends. Two stones worth of time is always more than enough. If you have 4-6 ACTUAL people I can only imagine it'd go even bettter.
With 4 people, mobs were almost always VT. To get a rough estimate on 'difficulty', with the VTs my Asurans were hitting 1500 at the high end. When we went up to 6 people and the mobs popped IT, I was generally peaking around 1200 (maybe 1300?) Asurans (numbers somewhat vague, from memory).
With the drk handling stuns as needed (murexes like to cast high-end magic, if silence slips), and either the drk or rdm doing the magic kills, as long as you're doing decent damage the setup sounds perfectly fine.
Thanks for the replies so far.
How much of a boon is having Treasure Hunter on af3+1 seal droppers? That is our main target. If we can go drk, mnk, rdm (or whm), brd, that should increase our kill-speed somewhat.
The jobs we have to work with are:
Wolf: Thf, Mnk, Drk, brd.
mule: whm, rdm
Dooom: Thf, Mnk, (Drk?) brd, War, Sam, Dnc, Pld, Rdm (I miss anything?)
Mule: Whm, Rdm, brd, Blm (other things?).
You're gonna want TH regardless for pop items. Thf's not a horrible melee in Abyssea lowman anyway. Those seal dropping NMs are all jokes enough that you shouldn't take horribly long with melee + thf + brd unless you're not up to date with abyssites and atma.
Actually, the real answer is get your thf the Razed Ruin Atma and watch him go.
will aoe spells trigger more than one azure light if they killshot multiple mobs?
Only on the target of the spell/ws, believe it was Thorny who said this a day or two ago.