Item Search
     
BG-Wiki Search
Page 39 of 74 FirstFirst ... 29 37 38 39 40 41 49 ... LastLast
Results 761 to 780 of 1472
  1. #761
    CoP Dynamis
    Join Date
    Jun 2007
    Posts
    290
    BG Level
    4
    FFXI Server
    Leviathan

    Any tricks to Durinn, we have faught Dvalinn a few times, does it absord dmg at same times as him? Any other tp moves that Dvalinn dosen't use?

  2. #762
    Sea Torques
    Join Date
    Jan 2007
    Posts
    527
    BG Level
    5
    FFXI Server
    Asura

    Durinn is a wimp for some strange reason. We found Dvalinn much harder (enfeeble spam etc). We ended up holding Durinn for some time while trying to get red !! and while he casts a fair bit of burstga and he has some thunder physical damage move that hurts a bit he's not very hard. He casts aoe stun and mages should stay on top of erases etc but basically if you can take Dvalinn your biggest challenge with Durinn will be finding the right ws to get atma.

  3. #763
    Relic Weapons
    Join Date
    Dec 2006
    Posts
    381
    BG Level
    4
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Hoshiku View Post
    Durinn is a wimp for some strange reason. We found Dvalinn much harder (enfeeble spam etc). We ended up holding Durinn for some time while trying to get red !! and while he casts a fair bit of burstga and he has some thunder physical damage move that hurts a bit he's not very hard. He casts aoe stun and mages should stay on top of erases etc but basically if you can take Dvalinn your biggest challenge with Durinn will be finding the right ws to get atma.
    To emphasize the point a bit more. We found the atma WS fairly quickly, and Durinn was already half dead with no one even trying. You might end up killing Durinn before you can test all your Atma WS (assuming people are doing ~2 weapons each)

  4. #764
    Smells like Onions
    Join Date
    Dec 2009
    Posts
    7
    BG Level
    0
    FFXI Server
    Phoenix

    Anyone have experience building abyssea time in a party of 4-6? A friend and I want to spam some pop NMs in attowah, but are mostly out of stones / need them for LS events.
    Not sure how feasible it would be. Perhaps if we build up azure/perle, and then abuse fell cleave @ chigoes?

    Any input appreciated.

  5. #765
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Can SAM cover all possible WSs for atmas?

  6. #766
    Relic Shield
    Join Date
    Sep 2007
    Posts
    1,825
    BG Level
    6
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Yugl View Post
    Can SAM cover all possible WSs for atmas?
    No, you're missing at least Katana and Staff.

  7. #767
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    So it's based on the specific WS and not just the element as Wiki implies?

  8. #768
    BG Content
    Join Date
    Jul 2007
    Posts
    22,346
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Quote Originally Posted by Yugl View Post
    So it's based on the specific WS and not just the element as Wiki implies?
    My personal belief at the moment is that it's based on 13 Weaponskills. You should be able to hit all of them with NIN and WAR, unless I'm missing something.

    Quote Originally Posted by Byrthnoth View Post
    Well, it may be worth looking at what WSs proc Red !!s first because blue may follow a similar organizational scheme and red is bound to be simpler. Also, because magic WSs are worthless and unlikely to be used otherwise, there should be no ambiguity about it. Reports should be accurate.

    From scanning the thread:
    Dagger - Energy Drain and Cyclone, [Energy Steal has been reported once by Stoomie, but may be a mistake]
    GKT - Koki, Jinpu, [Goten and Kagero (both a la Clave)]
    Katana - Blade: Ei
    Sword - Red Lotus Blade, Seraph blade
    Club - Seraph strike
    GS - Freezebite
    Scythe - Shadow of Death
    Gun - Hot Shot
    Polearm - Raiden Thrust
    Staff - Sunburst, Earth Crusher
    Marksmanship - [Hot shot was a joke by Shadida if you clicked the Spoiler, unless there are other reports I doubt that Marksmanship or Archery have one]

    I can't think of any more, but it is interesting to note that not every magic ws has been reported to proc.

    People should note that hitting the Red !! is thought to make whatever Key Item the NM drops 100%. Could be a T2 pop item, could be an Atma, could be an Abyssite.

  9. #769
    Salvage Bans
    Join Date
    Nov 2008
    Posts
    959
    BG Level
    5
    FFXIV Character
    San Solara
    FFXIV Server
    Balmung
    FFXI Server
    Asura

    Quote Originally Posted by Yugl View Post
    So it's based on the specific WS and not just the element as Wiki implies?
    Weaponskill specific.

  10. #770
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Quote Originally Posted by Wolfheart View Post
    Anyone have experience building abyssea time in a party of 4-6? A friend and I want to spam some pop NMs in attowah, but are mostly out of stones / need them for LS events.
    Not sure how feasible it would be. Perhaps if we build up azure/perle, and then abuse fell cleave @ chigoes?

    Any input appreciated.
    I've done this three times now, and it works pretty well.

    For mine, base setup is mnk + blu, fighting murexes. Adding a rdm to haste/dia/silence/sleep helps, and a second rdm, a brd, or a whm to help with various casting/healing/pulling/box duties speeds things along nicely.

    Blu can handle building of azure lights, while mnk is generally better at getting pearl lights (and can also still keep up most of their damage while /dnc, if you're going duo). If you're going for gold chests too, blu is also good at that, using Sanguine Blade. Can't get ruby light from murexes, but that's irrelevant if you're not going for xp.

    Would actually recommend staying at 4, as going up to a party of 6 seems to push mobs up to the IT range where they get a bit more irritating.

    Actual time growth is a bit more difficult to judge. I got up to 270 minutes in my last run after about 3-4 hours, but our primary intent was gold chests for AF3 feet.

  11. #771
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Thanks. I'll go with your theory for now since I'm looking at the minimal about of melee for atmas.

  12. #772
    New Merits
    Join Date
    Nov 2008
    Posts
    237
    BG Level
    4
    FFXI Server
    Phoenix

    Quote Originally Posted by Wolfheart View Post
    Anyone have experience building abyssea time in a party of 4-6? A friend and I want to spam some pop NMs in attowah, but are mostly out of stones / need them for LS events.
    Not sure how feasible it would be. Perhaps if we build up azure/perle, and then abuse fell cleave @ chigoes?

    Any input appreciated.
    It's not difficult at all; a friend and I do it often in Attohwa for AF feet. We usually go WAR, DD, BRD(tri- box), BRD(dual Box), (WHM tri-box sniping the kills for azure), and any number of leeching friends. Two stones worth of time is always more than enough. If you have 4-6 ACTUAL people I can only imagine it'd go even bettter.

  13. #773
    E. Body
    Join Date
    Nov 2007
    Posts
    2,436
    BG Level
    7
    FFXI Server
    Phoenix

    Quote Originally Posted by Motenten View Post
    Would actually recommend staying at 4, as going up to a party of 6 seems to push mobs up to the IT range where they get a bit more irritating.
    How high do they repop at with four? Wolf and I could manage something like thf drk then dual boxed rdm and and brd which would give us both a decent set up for exp and for NMs we'd target, anything I'd be overlooking with such a set-up?

  14. #774
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    With 4 people, mobs were almost always VT. To get a rough estimate on 'difficulty', with the VTs my Asurans were hitting 1500 at the high end. When we went up to 6 people and the mobs popped IT, I was generally peaking around 1200 (maybe 1300?) Asurans (numbers somewhat vague, from memory).

    With the drk handling stuns as needed (murexes like to cast high-end magic, if silence slips), and either the drk or rdm doing the magic kills, as long as you're doing decent damage the setup sounds perfectly fine.

  15. #775
    Smells like Onions
    Join Date
    Dec 2009
    Posts
    7
    BG Level
    0
    FFXI Server
    Phoenix

    Thanks for the replies so far.

    How much of a boon is having Treasure Hunter on af3+1 seal droppers? That is our main target. If we can go drk, mnk, rdm (or whm), brd, that should increase our kill-speed somewhat.

    The jobs we have to work with are:

    Wolf: Thf, Mnk, Drk, brd.
    mule: whm, rdm

    Dooom: Thf, Mnk, (Drk?) brd, War, Sam, Dnc, Pld, Rdm (I miss anything?)
    Mule: Whm, Rdm, brd, Blm (other things?).

  16. #776
    I enjoy tapping my sisters fine ass
    Join Date
    Aug 2006
    Posts
    2,120
    BG Level
    7

    Quote Originally Posted by Wolfheart View Post
    How much of a boon is having Treasure Hunter on af3+1 seal droppers?
    Honestly I think you're better off with bringing more magic types then TH if you are just after seal drops. Triggering !! will do you more in the long run then TH will any day.

  17. #777
    CoP Dynamis
    Join Date
    Apr 2010
    Posts
    290
    BG Level
    4
    FFXI Server
    Quetzalcoatl

    You're gonna want TH regardless for pop items. Thf's not a horrible melee in Abyssea lowman anyway. Those seal dropping NMs are all jokes enough that you shouldn't take horribly long with melee + thf + brd unless you're not up to date with abyssites and atma.

    Actually, the real answer is get your thf the Razed Ruin Atma and watch him go.

  18. #778
    Ridill
    Join Date
    Dec 2007
    Posts
    10,989
    BG Level
    9
    FFXI Server
    Shiva
    WoW Realm
    Azuremyst

    will aoe spells trigger more than one azure light if they killshot multiple mobs?

  19. #779
    Hydra
    Join Date
    Feb 2005
    Posts
    135
    BG Level
    3
    FFXI Server
    Titan
    WoW Realm
    Bonechewer

    Only on the target of the spell/ws, believe it was Thorny who said this a day or two ago.

  20. #780
    Relic Shield
    Join Date
    Sep 2007
    Posts
    1,825
    BG Level
    6
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Aerynlia View Post
    Only on the target of the spell/ws, believe it was Thorny who said this a day or two ago.
    It's not only the target, it's just 1 mob per action. i.e. you cleave a mob with 100% HP as your target, but you hit two others with 20% HP, the two 20% dies but you only get 1 ruby.

    Mobs definitely do not have to be claimed for you to get a light on it.

Page 39 of 74 FirstFirst ... 29 37 38 39 40 41 49 ... LastLast

Similar Threads

  1. Replies: 2970
    Last Post: 2011-07-10, 10:13
  2. Replies: 1487
    Last Post: 2010-11-10, 22:05
  3. Random Question Thread XI: You're Wrong
    By isladar in forum FFXI: Everything
    Replies: 1460
    Last Post: 2010-07-12, 11:22
  4. Random Question Thread VI: I'm No Mathologist, But...
    By isladar in forum FFXI: Everything
    Replies: 1489
    Last Post: 2010-01-29, 06:25
  5. Randomer Question Thread
    By aurik in forum FFXI: Everything
    Replies: 8518
    Last Post: 2009-07-06, 14:22
  6. Random Question Thread
    By Rocl in forum FFXI: Everything
    Replies: 2934
    Last Post: 2008-01-17, 13:43
  7. [WoTG] Random question thread
    By Koyangi in forum FFXI: Everything
    Replies: 165
    Last Post: 2008-01-02, 21:30