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  1. #781
    Ridill
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    Shiva
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    Azuremyst

    too bad. 4 blm with fanatic drinks and lucid ether 3's could do alot of good getting azure lights capped quick.

  2. #782
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    Quote Originally Posted by Massimo View Post
    Mobs definitely do not have to be claimed for you to get a light on it.
    Do you have firsthand experience? I can think of 4 different occasions where attempting to get light failed when the mob was unclaimed as killblow was delivered, none of which were more than one mob. Two azure, one ruby, and one amber.. would be a lot more azure if I hadn't reached that conclusion and stopped doing it. Worth noting that none of these were aoes: single target on unclaimed mob that killed it in the first action.

  3. #783
    Relic Shield
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    Quetzalcoatl

    Quote Originally Posted by Thorny View Post
    Do you have firsthand experience? I can think of 4 different occasions where attempting to get light failed when the mob was unclaimed as killblow was delivered, none of which were more than one mob. Two azure, one ruby, and one amber.. would be a lot more azure if I hadn't reached that conclusion and stopped doing it. Worth noting that none of these were aoes: single target on unclaimed mob that killed it in the first action.
    Yeah. Yesterday I was killing bats in Vunkerl and my Cleave hit a Ramuh guy that was passing by. The next Cleave killed him and I got ruby, without ever having attempted to do an action on him. This is with AOE obviously. I can go test single target now though.

  4. #784
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    Just tested. Swapped target at 30% and WSed original mob.


    It is indeed a ruby producing mob:

  5. #785
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    Easy explanation is that someone slept or claimed Ramuh so he was red when he died.

  6. #786
    Relic Shield
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    So, I just went and tested it as well. Basically, you have to have claimed the mob you're performing an action on, before that action can produce a light.

    You can AoE your claimed mob, killing unclaimed mobs, and still get a light (like with my Ramuh).
    If you engage a mob and take it to low HP, disengage so it goes yellow, and engage another mob then WS the first, you will still produce a light.
    And finally as you said, killing a never-claimed mob with a single target action will not produce a light.

    Quote Originally Posted by Byrthnoth View Post
    Easy explanation is that someone slept or claimed Ramuh so he was red when he died.
    Impossible, as I was 4box soloing.

    Edit: So I just re-read yours. Did you actually engage the first mob then disengage and WS? Because that means something went wrong at my end when doing
    If you engage a mob and take it to low HP, disengage so it goes yellow, and engage another mob then WS the first, you will still produce a light.
    this.

  7. #787
    Relic Shield
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    Just re-tested. I was definitely right.

    Engaged a mob > hit it down to 10% > disengaged so it went yellow > engaged the other mob > WS'd the first (yellow) mob > Ruby light


    Apparently the screenshot turned out to be shit, since you can't actually see the yellow mob dying, but you'll just have to take my word for it.

  8. #788
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    Was counter damage, worded oddly sorry. So it seems the real rules are:

    1. You cannot gain more than one light off of the same action.
    2. You must have had claim on the mob at some point.

  9. #789
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

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    Haven't been keeping up w/ the magian thread lately. Fudo non aftermath gkt in the hierarchy of gkts?

  10. #790
    D. Ring
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    Quetzalcoatl

    Tachi fudo> all. And by all i mean it even destroys amano and smushes it into a steaming pile of shit.

  11. #791
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

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    is it as good on higher end mobs as I saw in the initial testing and ejar parse I saw?

  12. #792
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    So, I'm looking to set FFXI up on a computer for the first time. I figure I need the following things:
    1) FFXI install (probably with new reg codes?)
    2) Windower
    3) Some plugins?
    4) Other shiny stuff? idk
    5) Some manner of parser

    Where do I get them, and what should fall under heading 3 and 4?


    PS. Yeah Creamsoda. Anecdotally it doesn't have all of Gekko's pDIF boost, but it kicks enough ass that it's awesome.

  13. #793
    Nidhogg
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    Quote Originally Posted by Cream Soda View Post
    Haven't been keeping up w/ the magian thread lately. Fudo non aftermath gkt in the hierarchy of gkts?
    Quote Originally Posted by Khajit View Post
    Tachi fudo> all. And by all i mean it even destroys amano and smushes it into a steaming pile of shit.
    Not entirely true. I think Amano is all-around better than the non-Masamune Fudo GK, but there are a few situations (old low level content where you're attack and accuracy capped) where the Fudo-only GK is about equal or -maybe- 1-2% better. If you can make use of even ~5 of the accuracy on Amano, Amano should win, really.



    Re: Lights
    You guys do realize that the game is buggy and SE sucks at coding, which could easily explain Thorny's issue? IE, I'm 100% sure we've seen an azure light with whm+ddx2, nobody did any offensive magic.

  14. #794
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    It's a reproducable issue for me, both when building lights with aoe magic(If I get mobs down to 10% and start single targetting, they won't produce light unless i tag with something first) and when WSing adds whilst counter tanking. I haven't used fell cleave myself and don't pay much attention to parties, but I assume it also applies there.

  15. #795
    Nidhogg
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    Quote Originally Posted by Thorny View Post
    It's a reproducable issue for me, both when building lights with aoe magic(If I get mobs down to 10% and start single targetting, they won't produce light unless i tag with something first) and when WSing adds whilst counter tanking. I haven't used fell cleave myself and don't pay much attention to parties, but I assume it also applies there.
    Well, I haven't paid much attention to it, as we rarely care or pay attention to lights once we start cleaving (spend 15min or w/e to cap lights first, don't quite finish pearl, but then after each cleave there's ~3 mobs left up at <50% hp that we try to pearl for the first few pulls), but we are sure that you can only get 1 ruby per cleave, regardless how many die. No idea on the claim/etc thing, nowhere near the effort to test.

    My only point in my last post was we've gone in with dd/dd/whm to kill an NM, killed the NM with a WS and seen an azure light. I've noticed it like 1-2 times myself, and other people in and outside my LS have said they've seen it rarely too, just seems to be a bug in the code or something.


    Another interesting thing with cleaving though, is there seems to be a max # of targets that can attack any 1 person. IE, I pull 30 mobs, warriors start cleaving. I move away from them a few steps, and 1-2 mobs @ 50% hp are still attacking me.

  16. #796
    New Spam Forum
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    Quetzalcoatl

    Do Blade: Teki or Blade: To produce amber lights, or are they like Flaming Arrow and Hot Shot where they sound elemental but aren't?

  17. #797
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    Lakshmi

    Quote Originally Posted by Byrthnoth View Post
    4) Other shiny stuff? idk
    ffxidats.caarrie.org as one option

  18. #798
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    Fenrir

    Quote Originally Posted by Byrthnoth View Post
    So, I'm looking to set FFXI up on a computer for the first time. I figure I need the following things:
    1) FFXI install (probably with new reg codes?)
    2) Windower
    3) Some plugins?
    4) Other shiny stuff? idk
    5) Some manner of parser

    Where do I get them, and what should fall under heading 3 and 4?


    PS. Yeah Creamsoda. Anecdotally it doesn't have all of Gekko's pDIF boost, but it kicks enough ass that it's awesome.
    spellcast/yarnball/tickle are amazing. most of the other ones that are invaluable, like distance, drawdistance, lightluggage, recast, are already included iirc.

  19. #799
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    Quote Originally Posted by FailureMidgard View Post
    Another interesting thing with cleaving though, is there seems to be a max # of targets that can attack any 1 person. IE, I pull 30 mobs, warriors start cleaving. I move away from them a few steps, and 1-2 mobs @ 50% hp are still attacking me.
    There's both a max number of mobs effected by any one action(50), and a max number of mobs whereupon enmity is generated on an action(I assumed it was the same). These are blatantly obvious in AB, if you just rest and immediately get up then flow, most of the mobs will not have hate on puller and will depop. Max effected thing is similar, you'll have plenty of 100% mobs between flows. If the max number of mobs whereupon enmity generated is lower, that would make sense. I've observed the same with as few as 15 mobs.

  20. #800
    Nidhogg
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    Quote Originally Posted by Thorny View Post
    There's both a max number of mobs effected by any one action(50), and a max number of mobs whereupon enmity is generated on an action(I assumed it was the same). These are blatantly obvious in AB, if you just rest and immediately get up then flow, most of the mobs will not have hate on puller and will depop. Max effected thing is similar, you'll have plenty of 100% mobs between flows. If the max number of mobs whereupon enmity generated is lower, that would make sense. I've observed the same with as few as 15 mobs.
    Well, knew the max affected, but didn't realize the max enmity generated, but it has to be lower...our cleave pulls are nowhere near as large as AB pulls (but of course happen ever ~3minutes), and it's not that one at 100% is still attacking the puller, it's 1-2 at 50%.

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