too bad. 4 blm with fanatic drinks and lucid ether 3's could do alot of good getting azure lights capped quick.
too bad. 4 blm with fanatic drinks and lucid ether 3's could do alot of good getting azure lights capped quick.
Do you have firsthand experience? I can think of 4 different occasions where attempting to get light failed when the mob was unclaimed as killblow was delivered, none of which were more than one mob. Two azure, one ruby, and one amber.. would be a lot more azure if I hadn't reached that conclusion and stopped doing it. Worth noting that none of these were aoes: single target on unclaimed mob that killed it in the first action.
Easy explanation is that someone slept or claimed Ramuh so he was red when he died.
So, I just went and tested it as well. Basically, you have to have claimed the mob you're performing an action on, before that action can produce a light.
You can AoE your claimed mob, killing unclaimed mobs, and still get a light (like with my Ramuh).
If you engage a mob and take it to low HP, disengage so it goes yellow, and engage another mob then WS the first, you will still produce a light.
And finally as you said, killing a never-claimed mob with a single target action will not produce a light.
Impossible, as I was 4box soloing.
Edit: So I just re-read yours. Did you actually engage the first mob then disengage and WS? Because that means something went wrong at my end when doingthis.If you engage a mob and take it to low HP, disengage so it goes yellow, and engage another mob then WS the first, you will still produce a light.
Just re-tested. I was definitely right.
Engaged a mob > hit it down to 10% > disengaged so it went yellow > engaged the other mob > WS'd the first (yellow) mob > Ruby light
Spoiler: show
Apparently the screenshot turned out to be shit, since you can't actually see the yellow mob dying, but you'll just have to take my word for it.
Was counter damage, worded oddly sorry. So it seems the real rules are:
1. You cannot gain more than one light off of the same action.
2. You must have had claim on the mob at some point.
Haven't been keeping up w/ the magian thread lately. Fudo non aftermath gkt in the hierarchy of gkts?
Tachi fudo> all. And by all i mean it even destroys amano and smushes it into a steaming pile of shit.
is it as good on higher end mobs as I saw in the initial testing and ejar parse I saw?
So, I'm looking to set FFXI up on a computer for the first time. I figure I need the following things:
1) FFXI install (probably with new reg codes?)
2) Windower
3) Some plugins?
4) Other shiny stuff? idk
5) Some manner of parser
Where do I get them, and what should fall under heading 3 and 4?
PS. Yeah Creamsoda. Anecdotally it doesn't have all of Gekko's pDIF boost, but it kicks enough ass that it's awesome.
Not entirely true. I think Amano is all-around better than the non-Masamune Fudo GK, but there are a few situations (old low level content where you're attack and accuracy capped) where the Fudo-only GK is about equal or -maybe- 1-2% better. If you can make use of even ~5 of the accuracy on Amano, Amano should win, really.
Re: Lights
You guys do realize that the game is buggy and SE sucks at coding, which could easily explain Thorny's issue? IE, I'm 100% sure we've seen an azure light with whm+ddx2, nobody did any offensive magic.
It's a reproducable issue for me, both when building lights with aoe magic(If I get mobs down to 10% and start single targetting, they won't produce light unless i tag with something first) and when WSing adds whilst counter tanking. I haven't used fell cleave myself and don't pay much attention to parties, but I assume it also applies there.
Well, I haven't paid much attention to it, as we rarely care or pay attention to lights once we start cleaving (spend 15min or w/e to cap lights first, don't quite finish pearl, but then after each cleave there's ~3 mobs left up at <50% hp that we try to pearl for the first few pulls), but we are sure that you can only get 1 ruby per cleave, regardless how many die. No idea on the claim/etc thing, nowhere near the effort to test.
My only point in my last post was we've gone in with dd/dd/whm to kill an NM, killed the NM with a WS and seen an azure light. I've noticed it like 1-2 times myself, and other people in and outside my LS have said they've seen it rarely too, just seems to be a bug in the code or something.
Another interesting thing with cleaving though, is there seems to be a max # of targets that can attack any 1 person. IE, I pull 30 mobs, warriors start cleaving. I move away from them a few steps, and 1-2 mobs @ 50% hp are still attacking me.
Do Blade: Teki or Blade: To produce amber lights, or are they like Flaming Arrow and Hot Shot where they sound elemental but aren't?
ffxidats.caarrie.org as one option
There's both a max number of mobs effected by any one action(50), and a max number of mobs whereupon enmity is generated on an action(I assumed it was the same). These are blatantly obvious in AB, if you just rest and immediately get up then flow, most of the mobs will not have hate on puller and will depop. Max effected thing is similar, you'll have plenty of 100% mobs between flows. If the max number of mobs whereupon enmity generated is lower, that would make sense. I've observed the same with as few as 15 mobs.