Anyone mind hooking me up with a DRG spellcast file? Much appreciated thanks ahead of time.
what kind? i have 2 seperate ones.. one for /mage and one for /everything else.. mostly because i don't like messing with groups.. i'll just give you the mage one i guess... It's not the best, i really need to get around to fixing it up a bit.. via actually having multiple ws sets.. but meh... I don't get to play drg enough much to care.
Code:
<?xml version="1.0" ?>
<spellcast>
<config
Debug="False"
HideErrors="false"
ShowGearSwaps="false"
ShowSpellInfo="False"
/>
<sets>
<group name="shared" default="yes">
<set name="tp">
<ammo>Thew Bomblet</ammo>
<head>Walahra Turban</head>
<neck>Love Torque</neck>
<lear>Brutal Earring</lear>
<rear>$rtpear</rear>
<body>Ares's Cuirass</body>
<hands>Homam Manopolas</hands>
<lring>$ltpring</lring>
<rring>Rajas Ring</rring>
<back>Lancer's Pelerine</back>
<waist>Swift Belt</waist>
<legs>Homam Cosciales</legs>
<feet>Homam Gambieras</feet>
</set>
<set name="Drakesbane" baseset="tp">
<head>Hecatomb Cap</head>
<rear>Kemas Earring</rear>
<body>$wsbody</body>
<hands>Hecatomb Mittens</hands>
<lring>Flame Ring</lring>
<back>Forager's Mantle</back>
<waist>Warwolf Belt</waist>
<legs>Lncr. Cuissots +1</legs>
<feet>Hct. Leggings</feet>
</set>
<set name="Penta" baseset="tp">
<head>Hecatomb Cap</head>
<rear>Kemas Earring</rear>
<body>$wsbody</body>
<hands>Hecatomb Mittens</hands>
<lring>Flame Ring</lring>
<back>Forager's Mantle</back>
<waist>Wyrm Belt</waist>
<legs>Lncr. Cuissots +1</legs>
<feet>Hct. Leggings</feet>
</set>
<set name="HB-Pre" baseset="tp">
<ammo>Verthandi's Gem</ammo>
<head>Drachen Armet</head>
<neck>Ritter Gorget</neck>
<lear>Cassie Earring</lear>
<rear>Morukaka Earring</rear>
<body>Ares's Cuirass</body>
<lring>Bloodbead Ring</lring>
<rring>Bomb Queen Ring</rring>
<back>Gigant Mantle</back>
<waist>Marid Belt</waist>
<feet>Homam Gambieras</feet>
</set>
<set name="HB-Mid" baseset="HB-Pre">
<head>Wyrm Armet</head>
<neck>Chanoix's Gorget</neck>
<lear>Brutal Earring</lear>
<body>Wyvern Mail</body>
<back>Lancer's Pelerine</back>
<legs>Drn. Brais +1</legs>
</set>
<set name="jump" baseset="tp">
<head>Hecatomb Cap</head>
<rear>Kemas Earring</rear>
<hands>Hecatomb Mittens</hands>
<lring>Flame Ring</lring>
<back>Forager's Mantle</back>
<waist>Warwolf Belt</waist>
<legs>Lncr. Cuissots +1</legs>
<feet>Drachen Greaves</feet>
</set>
<set name="HighJump" baseset="tp">
<head>Hecatomb Cap</head>
<rear>Kemas Earring</rear>
<body>Ares's Cuirass</body>
<hands>Hecatomb Mittens</hands>
<lring>Flame Ring</lring>
<back>Lancer's Pelerine</back>
<waist>Wyrm Belt</waist>
<legs>Lncr. Cuissots +1</legs>
<feet>Hct. Leggings</feet>
</set>
<set name="idle" baseset="tp">
<neck>Orochi Nodowa</neck>
<lring>Jelly Ring</lring>
<rring>Patronus Ring</rring>
<legs>Crimson Cuisses</legs>
<back>Shadow Mantle</back>
</set>
</group>
</sets>
<variables clear="true">
<var name="wsbody">Ares's Cuirass</var>
<var name="rtpear">Assault Earring</var>
<var name="ltpring">Blitz Ring</var>
</variables>
<rules>
<equip when="idle" set="idle" />
<equip when="engaged" set="tp" />
<if spell="Angon">
<equip when="precast">
<ammo>Angon</ammo>
</equip>
<castdelay delay=".5"/>
<equip when="aftercast">
<ammo>Thew Bomblet</ammo>
</equip>
</if>
<if spell="Jump">
<if day="Darksday">
<equip when="precast" set="jump">
<back>Shadow Mantle</back>
</equip>
</if>
<else>
<equip when="precast" set="jump"/>
</else>
<castdelay delay=".5"/>
<if status="engaged">
<equip when="aftercast" set="tp"/>
</if>
<else>
<equip when="aftercast" set="idle"/>
</else>
</if>
<if spell="High Jump|Spirit Jump|Soul Jump">
<equip when="precast" set="Highjump"/>
<castdelay delay=".5"/>
<if status="engaged">
<equip when="aftercast" set="tp"/>
</if>
<else>
<equip when="aftercast" set="idle"/>
</else>
</if>
<if spell="Ancient Circle">
<equip when="precast">
<legs>Drn. Brais +1</legs>
</equip>
<castdelay delay=".5"/>
<if status="engaged">
<equip when="aftercast" set="tp"/>
</if>
<else>
<equip when="aftercast" set="idle"/>
</else>
</if>
<if spell="Call Wyvern">
<equip when="precast">
<body>Wyrm Mail</body>
</equip>
<castdelay delay=".5"/>
<if status="engaged">
<equip when="aftercast" set="tp"/>
</if>
<else>
<equip when="aftercast" set="idle"/>
</else>
</if>
<if mode="AND" CommandPrefix="/ws|/weaponskill" NotTPLT="100">
<if spell="Drakesbane|Wheeling*|Penta*|Sonic*">
<if spell="Drakesbane|wheeling*">
<equip when="precast" set="Drakesbane">
<neck>Flame Gorget</neck>
</equip>
</if>
<else>
<equip when="precast" set="Drakesbane" />
</else>
</if>
<castdelay delay=".5" />
<equip when="aftercast" set="tp" />
</if>
<if Spell="Dia|Cocoon|Power Attack|Foot Kick|Poisona|Bar*">
<equip when="precast" set="HB-Pre"/>
<castdelay delay=".5"/>
<equip when="aftercast" set="HB-Mid"/>
<if status="engaged">
<cmd when="aftercast">wait 5;sc set tp</cmd>
</if>
<else>
<cmd when="aftercast">wait 4;sc set idle</cmd>
</else>
</if>
<if spell="Ranged">
<cancelspell />
</if>
</rules>
</spellcast>
I tend to use a lot of variables so i can change things without making tons of sets. I think you can get the jist of it though. Also i mostly use Soul and Spirit jumps now. So i've not actually made multiple jump sets like i should. I need to fine tune this but haven't bothered yet since i've not gotten af3+1 pieces (minus legs)