gearsets for final sting vs big nms in abbsyea, kirin and the like?
gearsets for final sting vs big nms in abbsyea, kirin and the like?
Been checking the Abyssea threads but still a little lost, with decent RDM/NIN x2, are the Scars NM's easy (Late bloomer, just busy)?
Only one I've done so far is Cep-Kamuy, and that was just pathetically easy. My goal is to go after the MNK SAM RDM NIN seals, but not real sure on what I should be going after. The quests imo are a big waste of gil. My second question is are there low-mannable NM's I can spam towards my goal? Thanks for the help!
Practical uses for Shunten hachimaki?
4STR 5DEX vs. 7att 6.25acc 3DA for Raging Rush?
Trying to see if I can get rid of N. Head for good now that I have +1 WAR mask.
Honestly, I'm more interested in seeing the crit atma paired with victory smite
Anyone have a lowman strat for the t2 vnm shoggoth? I solo'd it on bst down to 43% but it was messy to say the least. Took a megaton of pet swaps in pashow S
Does Tachi: Rana get the same attack boost that Y/G/K get? If not, should I prioritize adding in adding large amounts of attack to compensate in the WS, or should I still just load on the STR?
I've been leading towards stacking attack and accuracy. Current WS Setup for Rana:
Keit +1/Rose/-/Thew Bomblet
Shura Kabuto/Snow Gorget/Brutal/Kemas
Haubergeon +1/O. Kote/Rajas/Flame Ring
Cerb. Mantle/Sentry Belt/Unkai Haidate +1/Perle Solerets
Foragers would be a better back piece, as would the new Unkai AF3 Accessory. Any other improvements that could be recommended?
No.Does Tachi: Rana get the same attack boost that Y/G/K get?
Perle gloves might be a bit better (I don't know what the STR mod on Rana is), apart from that it looks like you are mostly Doing it Right.
I'm very curious about it too. Is anything known about this WS such as the modifiers or if you can unlock it by using it so many times (because I can't see using a weapon just for a WS, especially if you have a level 85 Spharai). I also wonder MNK could get away with stacking STR and VIT on a high end mob using a 4-hit WS... granted you'll still have pizza and an extra 80 DEX from atma/cruor.
With Asuran Fists, assuming Tapains +1 (D26), 354 H2H Skill (D41), capped fSTR (D10) and 210 STR+VIT (D21)... would the proper calculation for the max damage Asuran possible be:
(26 + 41 + 10 + 21) * 8 * 2.4 = 1881 ?
Assuming it's on a mob that doesn't take bonus/less damage from blunt of course.
(Is that the right math?)
You actually only get D17 out of wsc with 210 str+vit.
Otherwise that's aprox right. it'll be a little higher, due to the randomization factor, but i can't remember how that works exactly (i want to say +0~5%? ijdk).
Yeah, final multiplier of 1.00 - 1.05 apparently.
Ok so I have pretty much ignored my DRG since cap raise and it's still 75 and magian-less. What would be the ideal weapon to upgrade, besides OaT (assuming this is best still)? Thinking Stingray +1 for a 5hit would be best?
I'm kinda in the same boat as you although I have got it to 85 now. From what i've seen and been reading, stingray+1 would be better and StoreTP one, whilst it might be fairly hard to get a 5-hit with it at the moment, if trials carry on the same way may end up with a massive amount of sTP on it eventually. (I asked this in what's better thread yesterday, and Yugl was kind enough to answer it.)
Ofc, if you can get the better of the OaT weps then idk how it compares.
For DRG, the current best set up besides OAT is Stingray+1 (sTP). How you obtain that depends on how many hits you plan on landing during Drakesbane (I aim for 2 or 3) and how much sTP gear you want to WS in. Currently, the "perfect" set looks like this: http://www.ffxiah.com/item-sets/178142
Option 1: 2 Hits | WS in 20sTP (Stingray+1, Rose, Brutal, and Rajas) | Requires 36sTP during the TP Phase (This includes the other stuff, so just by having Stingray+Rose, you're down to needing 20sTP elsewhere)
Option 2: 3 Hits | WS in 20sTP | Requires 34sTP during the TP Phase (Again, with Stingray + Rose, you only need 18 elsewhere)
Option 3: 2 Hits | WS in 27sTP (This is the Aurum body option) | Requires 34sTP during the TP Phase
Option 4: 3 Hits | WS in 27sTP | Requires 32sTP during the TP Phase
Note that you can actually change Goading > Bullwhip and AF3+1 > Ace's; it's the same Haste, but less ATT/ACC.