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  1. #141
    Banned.

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    Quote Originally Posted by Khajit View Post
    How few DD do you need to zerg kirin? I got a friend that needs wlegs and I'd rather he just lowman zerged it than try and get a ton of people he (imo) doesn't need to come.
    3 MNK, DRG, COR, DNC, BRD, BRD, SMN is 100% win with fewest possible, but requires SMN and BRD 2h so need to rotate jobs to do multiples.
    3 MNK, DRG, COR, DNC, BRDx3, WHMx2 is only 2 additional people and can do unlimited runs, no 2hrs required but can have one BRD SV victory/min4 per run if so inclined. WHMs accession divineseal cure4 after stonega/astral.

  2. #142
    Nidhogg
    Join Date
    Sep 2007
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    3,933
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    FFXIV Character
    Serefina Solfyre
    FFXIV Server
    Odin
    FFXI Server
    Bahamut

    Quote Originally Posted by Jornna View Post
    Cep-Kamuy can be soloed by RDM/NIN?
    It can be bound and grav'd and dies extremely quickly

  3. #143
    Pens win! Pens Win!!! PENS WIN!!!!!
    Join Date
    Mar 2008
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    9,710
    BG Level
    8

    Now to find triggers for sell because I dont feel like farming

  4. #144
    Ridill
    Join Date
    Feb 2007
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    15,574
    BG Level
    9

    Quote Originally Posted by Guitarman View Post
    Sea gorget for Infernal Scythe? Compression/Reverberation properties.

    Any other info on Infernal Scythe mods? Being magic ws and all..
    MAB/INT. shitty, shitty ws no matter what you do to it.
    Was messing around for AF feet last night when some random PUG DRK was bitching about this WS. Personally, I don't think a consistent ~700 is much to scoff at when you're in a situation where Guillotine can get boned by defense buffs or accuracy issues (or even a lack of BRD/COR). For a lot of Abyssea mobs, this is also about 10% of their HP, so it's a decent Amber builder (~100 damage better than Herculean Slash for me), too. I'd say it also gives the 2-3x magian scythe a bit more oomph, but I can understand people favoring the stronger 2x or the STR path.

    It was definitely shitty pre-patch, though.

  5. #145
    The God Damn Kuno
    Join Date
    Dec 2004
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    13,360
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    FFXIV Character
    Kuno Sedai
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Does the orobon only drop balance jewels? Got a 3 jewel drop on one kill. -_-

  6. #146
    Pandemonium
    Join Date
    Feb 2010
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    FFXI Server
    Sylph

    Quote Originally Posted by Darkmagi View Post
    Well most of his drops are fairly mediocre so I don't think he's killed too often.
    After nearly 5 years.

    This is unbelievably funny.

  7. #147
    Pandemonium
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    Feb 2010
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    Sylph

    Quote Originally Posted by Fwahm View Post
    Can Chasmic Hornet drop his abyssite if he dies from Terminal String?
    This falls under POIDH atm. Most reports of getting abyssite are linked to stunning him and zerg'ing the last 20% to avoid that move, afaik.

  8. #148
    rog
    rog is offline
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    Amun soloable?

  9. #149
    Silent Oil body rubs
    Join Date
    Sep 2007
    Posts
    484
    BG Level
    4

    Quote Originally Posted by Kirschy, from the previous thread
    Wiki lists Vivid Strap as 5% fast cast. As usual there's no link to source or any testing at all. I was wondering if anyone heard of any legit testing. I remember cdreg did testing on the recast, and noticed it worked like a few other pieces of fast cast gear in that it wouldn't give a reduction in recast unless stacked /w other fast cast gear or traits~ (Similar to Fast Cast+ on ACP Body.) cdreg's testing would put the strap at Fast Cast+1 or +2 at most.
    Just got this strap expecting wonderful things.
    Tested it on whm/sch, didn't get good results. Searched BG, read a fe posts and tried rdm/whm with some FC gear

    Testing this strap out casting Reraise III
    26% equipment haste, Light Arts, Haste spell, No Vivid Strap: recast was 31 seconds.
    26% equipment haste, Light Arts, Haste spell, with Vivid Strap: recast was 31 seconds.
    no equipment, no job abilities, no haste: recast 59sec
    no equipment except staff and strap, no job abilities, no haste: recast 59sec
    No equipment besides staff and Vivid Strap + Dark Arts: recast was 1min 12sec
    No equipment: recast was 1min 12sec

    testing as LV85rdm/42whm
    naked: reraise recast 51seconds
    staff + vivid strap only: recast 51seconds
    2% FC from selerian cap, no strap: recast 51 seconds
    2% FC from selerian cap + strap: recast 50 seconds
    2% FC from selerian cap, Loquacious Earring, no strap: recast 50seconds
    2% FC from selerian cap, Loquacious Earring, strap: recast 50seconds

    I can further test, with FC body and hat later, I didn't have access to get them from storage.
    Overall disappointed with vivid strap

  10. #150
    The God Damn Kuno
    Join Date
    Dec 2004
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    FFXIV Character
    Kuno Sedai
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    Gilgamesh
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    Quote Originally Posted by rog View Post
    Amun soloable?
    If it is it would take 20 years. That fag spams cure like no tomorrow.

  11. #151
    rog
    rog is offline
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    Quote Originally Posted by Not Kuno View Post
    If it is it would take 20 years. That fag spams cure like no tomorrow.
    Has regain?

  12. #152
    The God Damn Kuno
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    Kuno Sedai
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    Gilgamesh
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    Bahamut

    Don't know but he did it back to back to back and went up to 100 quite a few times. It has amnesia/silence/poison aura too.

  13. #153
    rog
    rog is offline
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    Still shouldn't be a big deal if it has no regain. 100 tp is easily 7-10k damage. Might take awhile, but assuming no regain/stp, wouldn't be hard, even if it used nothing but carth. Can anyone confirm if it has regain or not?

  14. #154
    Blue Magic is Best Magic
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    Jul 2007
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    Quote Originally Posted by Thorny View Post
    3 MNK, DRG, COR, DNC, BRD, BRD, SMN is 100% win with fewest possible, but requires SMN and BRD 2h so need to rotate jobs to do multiples.
    3 MNK, DRG, COR, DNC, BRDx3, WHMx2 is only 2 additional people and can do unlimited runs, no 2hrs required but can have one BRD SV victory/min4 per run if so inclined. WHMs accession divineseal cure4 after stonega/astral.
    WHAT? using alexander lolol.

    Is any DNC af+1 worth upgrading?

  15. #155
    xXNyteFyreXx420Sharingan
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    Fenrir

    No.

  16. #156
    Banned.

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    Someone in my linkshell said the wyvern status parameters increase doesn't take effect until the next time the wyvern is summoned. Is this correct? Because it sounds fishy to me.

  17. #157
    xXNyteFyreXx420Sharingan
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    Fenrir

    Nope, it actually resets each time you Call Wyvern.

  18. #158
    Campaign
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    Question about WSs and modifiers.
    There are many WSs who have two stats as modifiers. For my example I'll think mainly about Tornado Kick, which is a nice WS to use with a footwork setup, and uses both VIT and STR.
    Before Abyssea you'd normally try to stack both stats according to the best gain you could get for that slot and using common sense, altough usually STR was preferred for several reasons.
    Now in Abyssea we can get really high amount of STR with Atmas.

    I'm wondering: where is the "threshold" where you start getting diminished returns from STR stacking, because you stacked "too much" of it without bothering with VIT?
    And would it really matter to create different WS sets (for the above examples, focusing only on VIT, since you get more than enough STR from Atmas) for Abyssea, or does the difference have such a minimal impact that it's not worth to bother?

  19. #159
    rog
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    You don't use only one or only the other, that's retarded. If fstr is capped, then you look at each slot, one at a time, and see which gives more wsc. Tornado kick is 37.5 str, and only 30% vit, so in equal amounts, str will always win, even if you have 0 vit, and 5000 str. For non equal amounts (where vit is higher), you'll need to do the maths for each piece to see which is better. For example, 11 vit vs 10 str: 11*.3=3.3 vs 10*.375=3.75, so the str still wins. Keep in mind that decimals are dropped, so if you end up needing 1 more vit to increase wsc by 1, or 4 str to increase it by 1, then a single vit can sometimes beat 4 str. Though i don't think anyone has found wsc mods for levels higher than 75, so that could be tricky to figure out.

  20. #160
    Relic Horn
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    Sylph

    What's the minimum number of people to take out Fear Gorta? Can a RDM solo it, or barring that, duo?

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