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Results 2001 to 2020 of 5229
  1. #2001
    Strider/Doom/Cyclops
    Join Date
    Jun 2007
    Posts
    5,687
    BG Level
    8
    FFXIV Character
    Viper Beam
    FFXIV Server
    Balmung
    FFXI Server
    Quetzalcoatl

    I find that my success in dodging Thunderstrike increases if I move away from the gnat (just a bit, probably edge of lancer range) before I start circle-strafing it. If I circle-strafe at point-blank range, I tend to get hit.

  2. #2002
    Strider/Doom/Cyclops
    Join Date
    Jun 2007
    Posts
    5,687
    BG Level
    8
    FFXIV Character
    Viper Beam
    FFXIV Server
    Balmung
    FFXI Server
    Quetzalcoatl

    Just as a followup on my own question of Cure vs. Sacrifice...

    R30 ARC with Prime Conditioning:

    Cure1- 194, 194 HP healed
    Sac1- 377, 349 net HP healed

    Obviously Prime Conditioning is a factor, as Sac's return goes up but the HP cost does not.

  3. #2003
    Nidhogg
    Join Date
    Dec 2005
    Posts
    3,503
    BG Level
    7
    FFXIV Character
    Xenor Vernix
    FFXIV Server
    Ragnarok

    That sounds better than cure 2 as well unless you have plenty MND, which a DoW won't.

  4. #2004
    Bard-turned-Miner
    Join Date
    Aug 2005
    Posts
    2,648
    BG Level
    7

    Quote Originally Posted by Aristio View Post
    1) Where is the sweet spot for Mythril ore?

    2) I have tons of Miner's Guild Marks and unsure what to pick up. Any recommendations?

    3) Do the "Ward" abilities allow you to mine up crystals rather than shards?
    1 - +3 from the default position

    2 - Assuming you have any Prospects you need, Stone Resolve and Master of Rock are the next best two. Beastkin Eluder could be after that (use so far has been extremely limited). The abilities for stats and for crystals are so far seem pretty worthless.

    3 - No, still can only get shards.

  5. #2005
    Strider/Doom/Cyclops
    Join Date
    Jun 2007
    Posts
    5,687
    BG Level
    8
    FFXIV Character
    Viper Beam
    FFXIV Server
    Balmung
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Sephiroth View Post
    That sounds better than cure 2 as well unless you have plenty MND, which a DoW won't.
    In all fairness, I do have a good bit of MND for a DoW (I think about 65), mostly because DEX seems marginal at this point.

  6. #2006
    Ridill
    Join Date
    Jan 2005
    Posts
    19,023
    BG Level
    9

    Quote Originally Posted by Spider-Dan View Post
    Just as a followup on my own question of Cure vs. Sacrifice...

    R30 ARC with Prime Conditioning:

    Cure1- 194, 194 HP healed
    Sac1- 377, 349 net HP healed

    Obviously Prime Conditioning is a factor, as Sac's return goes up but the HP cost does not.
    You mean Sac II right? I'm pretty sure Sac I wouldn't do that much when subbed.

    Cure II would be around 400 on Conj (no conditioning)?

    Way it works generally is that Cure will give you more HP instantly, but Sac will give you more HP in the long run. I use both, Cure for when my HP is getting low (Yellow/Red) so that if I get hit I don't get cock blocked by the HP cost.

  7. #2007
    Relic Weapons
    Join Date
    Jun 2010
    Posts
    329
    BG Level
    4

    When you guys talk about Sac numbers, do you subtract the HP cost and add the total amount of HP through regen on top of what is healed right away?

    Or how are we calculating here?

  8. #2008
    Strider/Doom/Cyclops
    Join Date
    Jun 2007
    Posts
    5,687
    BG Level
    8
    FFXIV Character
    Viper Beam
    FFXIV Server
    Balmung
    FFXI Server
    Quetzalcoatl

    Yes, I meant Sac1. The difference between Sac1 and Cure1 is that great.

    As for healing numbers, as stated, I am calculating net HP gain. I take my amount of HP at the end of Sac1's regen, then subtract the amount of HP I had before I cast Sac1.

  9. #2009
    Ridill
    Join Date
    Jan 2005
    Posts
    19,023
    BG Level
    9

    Jesus, I didn't know Sac I was so good compared to Cure. But then again, I've always been in favour of Sac > Cure (unless you're Conj main).

  10. #2010
    Relic Shield
    Join Date
    May 2006
    Posts
    1,960
    BG Level
    6
    FFXI Server
    Leviathan

    It's really not as great when you're actually using it in a fight. If for example, you get hit for 220, and the initial HP from sac1 is only 180... you're going to need to spam it to keep up with the damage you take. Regen doesn't stack so the amount you get from it would be more like 200 per cast during the fight. "Shits situational" -- FFXI

    For soloing: I use both cure and sac. I use sac at the start of a fight for regen and cure during for the instant HP.

    Edit: I know that wasn't part of the original question, but it did turn itself into sac vs cure.

  11. #2011
    the whitest knight u' know
    Join Date
    May 2006
    Posts
    15,485
    BG Level
    9
    FFXIV Character
    Miya Kai
    FFXIV Server
    Excalibur

    I'd say Sacrifice is more important for whatever grinding on easier shit and Cure is more important for more difficult fights. Preferably both.

  12. #2012
    New Merits
    Join Date
    Nov 2009
    Posts
    234
    BG Level
    4
    FFXIV Character
    Uwen Tribal
    FFXIV Server
    Balmung
    FFXI Server
    Fenrir

    I was wondering if anyone knows. If I want to run 2 FFXIV accounts, at the same time, on separate PCs, do I need 2 separate SE accounts for them?

  13. #2013
    Sea Torques
    Join Date
    Jul 2009
    Posts
    719
    BG Level
    5

    no, but you do need two reg codes on one account if you dont have separate

  14. #2014
    New Merits
    Join Date
    Nov 2009
    Posts
    234
    BG Level
    4
    FFXIV Character
    Uwen Tribal
    FFXIV Server
    Balmung
    FFXI Server
    Fenrir

    So I can add my buddy pass code as a 2nd FFXIV service account and run that on 2nd PC, linked to my current SE account? Wonderful!

  15. #2015
    E. Body
    Join Date
    Jul 2007
    Posts
    2,288
    BG Level
    7
    FFXIV Character
    Arximiro Dragonheart
    FFXIV Server
    Sargatanas
    FFXI Server
    Cerberus

    Does anyone know what the elemental resist +x on gear means? It would be easy to assume it means well, elemental resistance, but how does it work? It goes up as the gear gets higher, so it can't be a percentage, otherwise that would be broken. It's not magic Def since we actually have magic def on the equipment. It doesn't add to the real elemental resistances in any visible way.

    So what the fuck is it? Is it even doing anything or is it just something left over from a previous beta version?

  16. #2016
    Cardiac Cat
    Join Date
    Nov 2006
    Posts
    11,604
    BG Level
    9
    FFXIV Character
    Airlea Ocelot
    FFXIV Server
    Balmung
    FFXI Server
    Bahamut
    WoW Realm
    Aegwynn

    Elements
    Increases damage dealt by attacks of that element
    Reduces damage taken from attacks of the opposing element
    http://lodestone.finalfantasyxiv.com...5e1bf4ab725f29

  17. #2017
    Anti-crusade crusader
    Join Date
    Oct 2008
    Posts
    1,438
    BG Level
    6
    FFXI Server
    Asura

    When does Fatigue reset? It's been 9 days since I started gaining SP and it hasn't reset yet. Anyone know wtf is up?

  18. #2018
    Mithra Ero-Sensei
    Sex Manthra

    Join Date
    Nov 2005
    Posts
    10,160
    BG Level
    9
    FFXIV Character
    Erosensei Gulkeeva
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Magtheridon

    Quote Originally Posted by Aristio View Post
    When does Fatigue reset? It's been 9 days since I started gaining SP and it hasn't reset yet. Anyone know wtf is up?
    go kill/craft like 2 things and it will reset

  19. #2019
    Anti-crusade crusader
    Join Date
    Oct 2008
    Posts
    1,438
    BG Level
    6
    FFXI Server
    Asura

    Quote Originally Posted by Gulkeeva View Post
    go kill/craft like 2 things and it will reset
    Tried that. "Your bonus Mining skill has increased."

  20. #2020
    Cerberus
    Join Date
    May 2010
    Posts
    423
    BG Level
    4

    That's not what he's asking, he's referring to the elemental resistance points on equipment (not related to any specific element).

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