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  1. #3681
    But I don't want my title changed
    Join Date
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    Fievel Mousekewitz
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    Excalibur

    Thanks mate

  2. #3682
    Ridill
    Join Date
    Apr 2007
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    Quote Originally Posted by Dulek View Post
    Outside of that, are there any spots with low level (20'ish) mobs that aggro (sound (< = preferred) or sight) to XP on?
    South of Bloodshore there are bunches of R20 flytraps involved in some quest or other, so they're all 20.

    Personally I find flytrap mobs one of if not the most frustrating type in the game right now (especially for melee), but they're all I can think of off hand.

    edit: likewise north of Blood are lvl 20-only crabs, don't aggro but another option.

  3. #3683
    Strider/Doom/Cyclops
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    Jun 2007
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    8
    FFXIV Character
    Viper Beam
    FFXIV Server
    Balmung
    FFXI Server
    Quetzalcoatl

    What exactly does Comfort Zone do?

  4. #3684
    D. Ring
    Join Date
    Nov 2011
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    FFXIV Character
    Raldo Volca
    FFXIV Server
    Balmung

    I'd guess that it has something to do with synth sparking since the CUL10 ability Harmonize is described similarly "Reduces risk", though why Comfort Zone costs more ability points and only "Temporarily reduces risk" is beyond me. From what I can tell, the CUL10 just reduces/eliminates sparking.

    As to what else might happen... anyone's guess.

    (Just an assumption based on the CUL10 ability)

  5. #3685
    Ridill
    Join Date
    Apr 2007
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    It's hard to tell if reducing risk simply means you're less likely to fail the following actions* or if it specifically refers to the risk of instability/sparking. For all we know "Risk" could be a hidden factor present in calculating synthesis action results.

    Given the way Harmonize works I'd guess Risk is a hidden value that increases with each action (each action possibly having its own risk value) and effects the rate of instabilities and sparking (explains why instabilities tend to happen further along in a synth). Harmonize probably just reduces the current Risk by a certain amount while Comfort Zone might reduce or negate increases in risk for its duration.

    *Worth pointing out that reducing chance of failure isn't the same as increasing chance of success as we have the neutral result as well.

    Also, more suited for the crafting rqt.

  6. #3686
    Relic Horn
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    Dec 2007
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    FFXIV Character
    Purrrfect Lee
    FFXIV Server
    Hyperion
    FFXI Server
    Cerberus

    wtf... /ma Sacrifice <me> doesn't work? Whats up with macros?

    nvm I see it's /ac now...

  7. #3687
    The Once and Future Wamoura
    Join Date
    Aug 2005
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    18,133
    BG Level
    9
    FFXIV Character
    Rocl Montaigne
    FFXIV Server
    Excalibur
    FFXI Server
    Bahamut
    WoW Realm
    Quel'Thalas

    I haven't played since before 1.19 and all this materia stuff is confusing me. '~'

    I can create materia without being a Disciple of the Hand, right? But in order to attach I need a catalyst from gathering and be a craft class yeah? The first meld is guaranteed and then it gets progressively lower chance to succeed right? If it fails, you blow up the item, yes? I've googled this shit but there's a lot of stupid stuff and I am fucking lazy, sorry.

    Also, is there a clear-cut split between the Grand Companies? Let's say: Does a certain class want to join a specific company? I've always been partial to Ul'Dah but if there's some reason why I should be something dumb like Gridania cuz it has the Lancer's guild then that's lame.

  8. #3688
    Yoshi P
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    Jun 2007
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    Fitz Everleigh
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    Excalibur

    You have the gist of materia correct. Just to verify in case you you're still second guessing on anything.

    -Each piece of equipment Spiritbonds through exp (basically it's own exp bar)..
    -Once completely filled you can convert that gear into materia.
    -The materia obtained is dice rolled based on what that slot can produce and based on the level of the equipment.
    -Materia attached via a catalyst+materia+class of that equipment.
    -The crafter MUST have skill equal or higher to than the piece attaching to.
    -First is 100% and progressively gets lower based on equipment quality and the tier of materia being attached.
    -If it fails, everything is lost
    As far as Grand Companies go, Yoshida has said join what you like, because the equipment obtained from each will eventually be balanced out universally.

    Think that covers everything you asked.

  9. #3689
    Relic Horn
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    Dec 2007
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    Purrrfect Lee
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    Hyperion
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    Cerberus

    Since its a shot in the dark to get a party at a low level, whats good hunting grounds for about 25-30? My arc is 24.5 atm but having trouble getting more than 1 chain on the cactaurs west of horizon. Though I guess thats probably working as intended if I go back to XI style leveling.

  10. #3690
    The Once and Future Wamoura
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    Rocl Montaigne
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    Excalibur
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    Bahamut
    WoW Realm
    Quel'Thalas

    Catching up on the Grand Company Quests now and uhhh in the Ul'Dah one it shows a bunch of weirdly-clad individuals behind Raubahn and indicates they are the Syndicate--but aren't the Syndicate the people from the Ul'Dah Main Scenario quests? That red garuka, the elezen goldsmith, the miqote dancer and the lalafell brothers? Also Thancred and I think even Y'shotla mention being from an island far to the north etc etc but doesn't Y'shotla mention in the Limsa Main Scenario quests being from Sharlaya or w/e? (Down when you visit the lalafell girl fishing and that galka guy dies... gdi i can't remember names and fuck spoilers that shit was in beta)

    is this all retconned now? i imagine so but i am so BOTHERED

  11. #3691
    D. Ring
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    Grey Jorildyn
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    Hyperion

    Quote Originally Posted by Purrrfect View Post
    Since its a shot in the dark to get a party at a low level, whats good hunting grounds for about 25-30? My arc is 24.5 atm but having trouble getting more than 1 chain on the cactaurs west of horizon. Though I guess thats probably working as intended if I go back to XI style leveling.
    I think the Puks in Nanawa are good 21-28 still. I haven't leveled a battle class in like 5 months so my info might be outdated.

  12. #3692
    Salvage Bans
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    Jul 2008
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    Buttons Taru
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    Excalibur
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    Caitsith

    Quote Originally Posted by Rocl View Post
    Catching up on the Grand Company Quests now and uhhh in the Ul'Dah one it shows a bunch of weirdly-clad individuals behind Raubahn and indicates they are the Syndicate--but aren't the Syndicate the people from the Ul'Dah Main Scenario quests? That red garuka, the elezen goldsmith, the miqote dancer and the lalafell brothers? Also Thancred and I think even Y'shotla mention being from an island far to the north etc etc but doesn't Y'shotla mention in the Limsa Main Scenario quests being from Sharlaya or w/e? (Down when you visit the lalafell girl fishing and that galka guy dies... gdi i can't remember names and fuck spoilers that shit was in beta)

    is this all retconned now? i imagine so but i am so BOTHERED
    The galka and the lalafell brothers are important people in the miner's guild, but not syndicate. The goldsmith guy was a syndicate member
    Spoiler: show
    but then was murdered.
    The dancing cat-girl is just influential and well loved, but not a syndicate member.
    Yshtola, Thancred, Papalymo and Ylda
    Spoiler: show
    as well as Aurianger and the Ifrit fight Elvaan
    are all from Sharlayan, which is North-West of Ishgard. Can't remember whether it was an island or not.

    So far the storyline still fits together, the only oddity is the ifrit fight at 25 and then meeting ifrit at the lv36 (?) main-line quest.

  13. #3693
    Relic Horn
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    Purrrfect Lee
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    Is the exp reward on a crafting leve affected by the rating of your work?

  14. #3694
    the whitest knight u' know
    Join Date
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    Miya Kai
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    Excalibur

    From my experience, your appraisal only affects gil/item rewards. The amount of synths you complete out of the given ingredients does affect the exp rewards, though.

  15. #3695
    Banned.
    Account locked at request of user.

    Join Date
    Feb 2006
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    Quote Originally Posted by Buttons View Post
    The galka and the lalafell brothers are important people in the miner's guild, but not syndicate. The goldsmith guy was a syndicate member
    Spoiler: show
    but then was murdered.
    The dancing cat-girl is just influential and well loved, but not a syndicate member.
    Yshtola, Thancred, Papalymo and Ylda
    Spoiler: show
    as well as Aurianger and the Ifrit fight Elvaan
    are all from Sharlayan, which is North-West of Ishgard. Can't remember whether it was an island or not.

    So far the storyline still fits together, the only oddity is the ifrit fight at 25 and then meeting ifrit at the lv36 (?) main-line quest.
    Sharlayan isn't an island afaik, but they all went to the same Hogwarts or w/e and that was on an island. Or something. Those dudes seem to be having the most aggressive retconning since the decision to drop a moon on everything.

  16. #3696
    Bagel
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    Carraway Author
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    Excalibur
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    Odin

    Quote Originally Posted by miokomioko View Post
    From my experience, your appraisal only affects gil/item rewards. The amount of synths you complete out of the given ingredients does affect the exp rewards, though.
    Might just be a semantics misreading, but the amount of synths you complete does not affect the bonus experience given when turning in a leve. Practically speaking, you earn more experience by actually completing more synths.

  17. #3697
    Relic Horn
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    Purrrfect Lee
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    Hyperion
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    Cerberus

    How does delay work on weapons? Does it only dictate the auto attack speed or does it affect cooldowns on skills?

  18. #3698
    Cerberus
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    Sep 2006
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    4
    FFXIV Character
    Karina Silverstar
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    Excalibur
    FFXI Server
    Gilgamesh

    Quote Originally Posted by Purrrfect View Post
    How does delay work on weapons? Does it only dictate the auto attack speed or does it affect cooldowns on skills?
    Just auto-attack delay. The exception is ARC, where it determines your Light Shot cooldown.

  19. #3699
    green jellybean
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    Quote Originally Posted by Buttons View Post
    So far the storyline still fits together, the only oddity is the ifrit fight at 25 and then meeting ifrit at the lv36 (?) main-line quest.
    Yeah I think they are going to rewrite the 25 ifrit fight after version 2.0, because its part of our "disaster" They've said they intend to keep the main questline in tack as initially designed.

  20. #3700
    New Merits
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    Jan 2010
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    227
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    4
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    Bismarck

    Sentinel Head Materia any thoughts?

    I am main Tank, Sub Melee

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