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  1. #5121
    The Once and Future Wamoura
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    Aug 2005
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    FFXIV Character
    Rocl Montaigne
    FFXIV Server
    Excalibur
    FFXI Server
    Bahamut
    WoW Realm
    Quel'Thalas




    first time i've seen a DoL AF hat-- how do i get. what part of hamlet defense must i conquer?



    derp: just read on OF that they come from 50k+ chest '~'

  2. #5122
    Ridill
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    Apr 2007
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    Pretty sure you need to be in the top 20 as well.

  3. #5123
    Bard-turned-Miner
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    Quote Originally Posted by Niiro View Post
    Pretty sure you need to be in the top 20 as well.
    Even if it comes from the chest?

  4. #5124
    Ridill
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    Apr 2007
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    From Mio's thread:

    Quote Originally Posted by miokomioko View Post
    • Crafters/Gatherers who place in the top-20 list during a Supply Phase have a chance at extra crafting/gathering goodies if they win only during the next attack.

  5. #5125
    Bard-turned-Miner
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    Aug 2005
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    Quote Originally Posted by Niiro View Post
    From Mio's thread:
    Yeah, but that's in reference to the DoL/DoH offhand tools and accessories. It's a pretty good system to be honest. I'm pretty sure it's been confirmed the DoL hats are from the gold chest.

  6. #5126
    Ridill
    Join Date
    Apr 2007
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    9

    I'm confused then, where do the off-hand tools come from if not the chest.

  7. #5127
    The Once and Future Wamoura
    Join Date
    Aug 2005
    Posts
    18,133
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    FFXIV Character
    Rocl Montaigne
    FFXIV Server
    Excalibur
    FFXI Server
    Bahamut
    WoW Realm
    Quel'Thalas

    Quote Originally Posted by Niiro View Post
    I'm confused then, where do the off-hand tools come from if not the chest.
    I believe, from what I've read, if you're a top 20 provisioner, the Militia Captain makes a speech when you win and you talk to him and they come from there

  8. #5128
    Bard-turned-Miner
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    Aug 2005
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    Quote Originally Posted by Rocl View Post
    I believe, from what I've read, if you're a top 20 provisioner, the Militia Captain makes a speech when you win and you talk to him and they come from there
    Yeah, that's pretty much it. It looks like the only items that come from this "extra chance" as it's being called are the tools and accessories, so it's a fair system. Folks who don't gather/craft don't actually miss out on any of the other potential drops.

  9. #5129
    Ridill
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    So rather than put the highly valuable ra/ex gear as a personal reward for people who contributed and ranked well in the supply phase (who clearly have a DoL job leveled) they put them in the randomly distributed loot pool.

    "Thanks [MIN] you raised supply rating by a shitton in the supply phase and clearly put a lot of effort into this, here's a culinary knife of mild usefulness."

    "Thanks [pt of 8] you won the instanced fight and may or may not have done a damn thing in the supply phase, here's a very unique and useful ra/ex AF that potentially none of you can use."

    Never mind the "top 20" thing is a shit concept to begin with. You're not rewarded based on how much you contribute, rather you're rewarded or not based on how much everyone else contributes.

  10. #5130
    Bard-turned-Miner
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    I agree, I was expecting something a little more tailored to the DoL for those items.

    I think they wanted to give something a little extra to those who contribute, but (and as folks have been complaining heavily they did not want to be the case) not prohibit someone from gaining these items because they did not (or could not, because of others with more time//botting) get into the top 20. Put too good of an item there and 1) the playerbase gets upset that it's too hard to get and 2) folks can be locked out from *ever* having the chance at getting one.

    Having said that, I'd have rather they tied it to an achievement. But regardless, it's a tough balance to strike when you want a server to work together to reach a goal, reward those who contribute significantly towards that goal, but not lock anyone out who can't be a top contributor.

  11. #5131
    New Spam Forum
    Join Date
    Aug 2005
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    161
    BG Level
    3
    FFXI Server
    Kujata

    Quote Originally Posted by Jamison View Post
    I agree, I was expecting something a little more tailored to the DoL for those items.

    I think they wanted to give something a little extra to those who contribute, but (and as folks have been complaining heavily they did not want to be the case) not prohibit someone from gaining these items because they did not (or could not, because of others with more time//botting) get into the top 20. Put too good of an item there and 1) the playerbase gets upset that it's too hard to get and 2) folks can be locked out from *ever* having the chance at getting one.

    Having said that, I'd have rather they tied it to an achievement. But regardless, it's a tough balance to strike when you want a server to work together to reach a goal, reward those who contribute significantly towards that goal, but not lock anyone out who can't be a top contributor.
    It's only hard because they elect to make it hard (on themselves, us, everyone). Instead of "top 20 contributor", they could have just as easily set the goal as "you must supply X amount of points". They could even have the additional qualifier "everyone together must reach an overall point goal of X". Same general idea, but less potential for stupidity.

    With SE's idea of "balance", in terms of the ridiculousness of things you have to suffer through to get anything of mild value, I shudder to think of what anything of extreme value will be like to get if we don't manage to derail them out this stubborn line of thinking. Anything like a relic weapon would take 1 year of a lot of work, money, time, etc. For each stage. And probably a 1% change of it actually upgrading even after you put in all that work (it's just too strong, right? just can't give these things away!). Maybe, for fun, a chance of it breaking as well. Woo! "Almost got that fully upgraded Excalibur after 37 years... but it broke on the last stage. " Because, you know, it would feel more "rewarding" that way.

  12. #5132
    New Merits
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    Apr 2010
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    Fenrir

    What kinds of gear do i have to convert to get lightning magic potency materia? do different types of gear produce different materia?

  13. #5133
    D. Ring
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    Jul 2006
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    FFXIV Character
    Grey Jorildyn
    FFXIV Server
    Hyperion

    according to a chart someone in my LS made: https://docs.google.com/spreadsheet/...MOGtlUkE#gid=0

    MRD, LNC, and 2h-THM arms produce them.

  14. #5134
    Sea Torques
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    Alkimi Asura
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    Ragnarok
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    Asura

    Quote Originally Posted by Aozora View Post
    What kinds of gear do i have to convert to get lightning magic potency materia? do different types of gear produce different materia?
    This website is also pretty good for showing all the possibilities:

    http://mozk-tabetai.com/

  15. #5135
    New Merits
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    Fenrir

    Thanks. very helpful links

  16. #5136
    Ridill
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    http://www.mooglebox.com/materia/index.php

    Also has the info displayed now.

    It should all be the same since SE released a chart themselves a while ago (the link Grey posted).

    edit:
    As if Veil materia wasn't worthless enough, why are they meldable to off-hand tools?

    Nvm that it's the -only- thing you can meld to them.

  17. #5137
    the whitest knight u' know
    Join Date
    May 2006
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    FFXIV Character
    Miya Kai
    FFXIV Server
    Excalibur

    Yeah those materias are incredibly "WUT." Mostly already useless materia with useless stats only meldable to useless items on classes that don't use the stat.

  18. #5138
    D. Ring
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    Nov 2011
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    Raldo Volca
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    Balmung

    B-b-b-b-b-but it might reduce elemental instabilities or something!

    Square Enix - The home of making people paranoid that random things (direction/moon/stats/etc.) affect everything.

    It's like they're doing it on purpose now!

  19. #5139
    New Merits
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    Apr 2010
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    Fenrir

    Anyone know how to stop or reduce the rate of lure breaks while fishing? ive been fishing at this same grade 5 spots since like lv.33 or 34, and it was fine until 47. Then i started breaking lures seriously every 3-5 minutes. seriously, between lv. 47-48, ive broken 3 times as many lure as i have from 1-46. ive increased my gathering a fair bit and it seems to have helped, but i still soemtimes break 2 or even 3 lures back to back

  20. #5140
    Bard-turned-Miner
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    Aug 2005
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    Quote Originally Posted by Aozora View Post
    Anyone know how to stop or reduce the rate of lure breaks while fishing? ive been fishing at this same grade 5 spots since like lv.33 or 34, and it was fine until 47. Then i started breaking lures seriously every 3-5 minutes. seriously, between lv. 47-48, ive broken 3 times as many lure as i have from 1-46. ive increased my gathering a fair bit and it seems to have helped, but i still soemtimes break 2 or even 3 lures back to back
    It's been a long time since I leveled up fishing, but don't you get frequent breaks when you are fatigued? Could that be it?

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