I'm sorry if this is dumb but I never got my Hermes but my hubby did on his account
I'm sorry if this is dumb but I never got my Hermes but my hubby did on his account
What's a good place to solo grind around Gridania at Rank 7? I have no more Camp Bentbranch guildleves and the mobs around there are all blue to me. I've tried venturing out further and all I can find are reds (which are far too tough for me to solo).
There should be plenty of stuff that's green like Moles, Fireflies, etc. Check caves.
I had a broken one time password token removed ages ago. I can log into the Square Enix account page, and FFXI, but not FFXIV, nor can I change my square enix account number. I cant even remove my token from my account without a one time password - which I had asked SE ages ago to do via webchat.
So if anyone has a number to call, that would be wonderful. I god damn hate their "new" Support Site. Can't find a thing
Make sure your FFXIV account is linked to the same Square Enix ID as your FFXI account. If it is, you should contact SE support ASAP. If there is some kind of a problem and they fix it they'll probably tell you to remake your character though. All of those in game bonus items only show up right after character creation. You don't talk to some npc to get them or whatever so existing characters have no way to get the item without remaking. Just a heads up.
POL Support: (310) 846-0345
I used this number months ago for a billing issue so no idea if it has changed or not, but it should still be good as far as I know.
Battle Regimens... how do they work?
They don't, lol!
But srsly.
Attack <> Attack = Lower target's Physical Defense (Regiment of Ruin)
Attack <> Magic Attack = Lower target's Magical Defense (Regiment of Trauma)
Attack <> Spell = Increase target's casting times and increases MP costs (Regiment of Despair)
Attack <> Weaponskill = Decreases target's TP regeneration and increases TP costs (Regiment of Constraint)
Spell > Spell or Weaponskill > Weaponskill (performed by the same class) = Removes party members' penalties on cross-class abilities (Regiment of ???)
Spell > Spell or Weaponskill > Weaponskill (performed by different classes) = Increases party members' Attack and Magic Potency (Regiment of ???)
Has the leve reset time budged from the 8:00am/pm PST mark from maintenance or anything else?
I did a number of leves midday yesterday, and they did not become trade-able at 8:00pm, so it had to have reset at 8:00am (assuming the 36-hrs were landing on 8:00s still)... However, leves it did not reset for me at 8:00pm tonight.
I thought leves were due to reset tomorrow at 12pm GMT, which is 4am(?) PST.
Last leve reset was 28 hours ago.
Unless they changed the timing of them, which I doubt.
Then I don't know what the hell, so... 4am/pm PST it is? I probably got my leves after 4pm yesterday then...
They reset tomorrow at 8 AMEST/5AM PST
It's always been 5 AM/PM since the servers were brought up for the CE headstart.
It's always been 5 AM/PM since the servers were brought up for the CE headstart.
Was 'Cotton Hat' removed from the game? I could have sworn there was a cotton equivalent to Hempen Hat during open beta.
There was, and it was usually pink. I couldn't imagine they would remove it for any reason.
Actually, hmm... maybe I was thinking of Canvas Hat that everyone had that was pink?
Been reading these threads for a couple of months now, and i dont recall seeing much about the "Skillgain bug when grouping" Any news on if this is getting fixed? I talked with a GM and he said it was a known issue 1 week ago. But still no maintence or any official mention of it.
So far we gathered this basic intel about the bug atleast.
1. When it occurs all skill gains you gotten from a mob will not be awarded to you when it dies. It does not show up in log, and it does not get added to your rank points.
2. This can occur from all kind of skillgains. Healing, Damage and the third one i sometimes get (assume its taking damage or enfeebling w/e)
3. You can loose all your skill gained from a fight, Or just one of the types of skill gained. For example you can gain your healing skillups while loosing your damage skill ups.
4. This bug can happen to all battle classes so far. (Assumption) (We tried it out on Conjurer, Thau, Pug, Glad and Archer.)
5. This bug does not happen at all if you are 2 people in a group. It only occurs when you are 3 or more. I assume this is because when you are 3 or more in a party. This is when the "Grouping bonuses" should fire in normally. but in this game. Its a big fucking penalty.
Yeah the group skillup bug has been around forever and they haven't even attempted to fix it yet. They won't mention it because they don't want people to know about it and stop grouping altogether. I'm hoping they'll fix it when they fix party exp in general.