Having something so intrinsic to gameplay be completely random fucking sucks and you know it.
Having something so intrinsic to gameplay be completely random fucking sucks and you know it.
So what's up with the weapon duration thing? I remember in the open beta that I made it to Rank 5 Archer / Physical 6 and there was barely any wear on my weathered bow / armor. Is it just later on gear that gets damaged so quick or did they up damage rates?
Damage rates are way too high. I do a lot of crafting naked due to it being a pain getting repairs. I only wear gear when it's a tough synth. If you're doing synths below your level (or attacking mobs below your level) it should wear slower. Or maybe it does and I haven't noticed.
Additionally I think it should be possible to repair gear people are wearing. I don't want to have to put gear in bazaar and not be able to use it. Of course it makes sense to have to remove it, but games don't need to be 100% realistic. Especially considering in reality you don't need to repair a pair of shoes or any clothing/armour every day.
So yesterday I found that those radiant element moraines break clusters as well as crystals. Question is, how many crystals does a cluster break into?
Radiants definitely work. I was going to break a crystal with one for fun yesterday to see if my 16 ALC could do it, but when I saw it could break clusters too I thought I'd keep it. Pretty sure a radiant gives 32 shards on a crystal break, so maybe 32 crystals for a cluster if the regular moraines give 24. I imagine these require high ALC skill, probably high 20s.
Yeah, I'm an idiot, I distinctly remember seeing that every single time I've done a radiant crystal > shard synth, not sure why I wasn't recalling that xD
I've seen reports of the regular moraine cluster breakdown being 21, I'll have to give em a try when I get up a few levels.
Okay, this is going to sound like I've been smoking some pretty strong stuff or eaten mushrooms etc, but bear with me.
Is anyone else having these weird black objects show up after the synth success/failure flash? It goes like this, when the colored flash happens and disappears shortly after, there will be weird transparent, sharp objects, like shadow kind of things on the screen for a short period of time and after that they disappear as well, like they're part of the flash animation, but they look really annoying to my eyes at least. I've only seen them today after putting AA to the max. Also saw same kind of graphical glitch, if this can be called that, in the smoke thats rising towards the sky from the openings in the tentroofs in camp black brush, when the smoke hits the three branches that are above the tent, a weird, dark, transparent grid-like thing shows up for a few seconds..
Of course you're wondering, why the fuck I just didn't post a screenie from this kind of problem, but I took like 50 screenies from those "bugs" and they didn't show up in any of those. I stood in one exact spot looking at the bugged smoke and took screenies, there I had two images on top of each other open at the same time, the screenie and the game itself, but even if the glitch was there in the game, it didn't pop in the screenshot, I mean, what the fuck is this? Is there any setting in the config that could help me get rid of this, or is my GPU up to something queer? It's just disturbs me that it doesn't show up in the fucking screenies, I don't understand this shit.
While on the subject of shards/crystals, anyone notice the post today about the 999 limit? It sounds good to me. I wonder if they're going to let us keep multiple stacks or increase stack limit.
You can hold I think 4 stacks of 999 if you're fucking around and moving them to the 4 possible locations (inventory, bazaar, retainer, retainer bazaar).
Sounds like a fix is coming. Since there's no "official" inventory slot limit for the crystals/shards section, perhaps they'll let people hold multiple stacks there. In hindsight, it probably wasn't a good idea to have a max of 999 when many skillup recipes call for as many as 11 shards a pop, giving out around 250 xp a completion, when the TNL for that rank is 11,000.
I actually think you can hold 10 stacks in the bazaar, someone in my LS said they saw a guy with 4k earth shards in his bazaar once. But it's good that they're going to change it so that you don't have to do this kind of thing. I currently have about 2500 fire shards. Not going to risk the multiple bazaar stacks though.
I guess that would make sense. So you're limited to holding like 22,000 of one type of crystal :3
I wonder how many "reserve" slots they have in the shard/crystal section, since there's no indicator of inventory space there, just like with the currency section.
What causes a ladybug's spoil to fail?