Maybe they just give the magic defence aspect of MND rather than the MP too. Did you check if your cures give more HP with the rings equipped?
Maybe they just give the magic defence aspect of MND rather than the MP too. Did you check if your cures give more HP with the rings equipped?
Edited post, I get gains to both heals/magic defense.. just not additional MP. Wondering if its the same for vit.
Maybe they forgot to code it for rings/traits. I'm sure the MP/HP from MND/VIT was a late change in the beta? I guess we'd need clarification from SE.
This may have been posted before, but I can't seem to find it.
What is the earliest rank in which you can purchase the rank30 class traits? Will they be at full power if equipped before r30?
At some point I picked up the mistaken belief that durability affects stats above "the line" in the item description (e.g. Defense, Mg. Defense, etc) and not stats below the line (typically str, dex, acc, etc).
But someone pointed out to me that even when the item is completely broken, all stats (above and below the line) appear fully in the stat sheet.
Can someone straighten me out? Thanks
New ask the dev posted today. Nothing worthwhile in it really.
My roommate bought a copy of the game, but does he need his own SE account? Or can use 2 seperate accounts on 1
Once you do Rank 20 class quest, the rank 30 traits/abilities are able to be purchased. Prime Conditioning gave full 10% extra heal effect at rank 23, so it seems likely full power. But very small sample size, etc.
Edit: Question of my own. How do I go about converting the audio files (the .DATs) into a more manageable/playable format?
Over at Core they are saying all stats are broken, and no gear stats have any effect. They're saying the only exceptions are VIT (HP) and MND (MP), but not considering gear.
Nice @ stats being broken. At this point, doesn't surprise me.
Repair Inventory
I was surprised when I opened my inventory (during a repair) that only materials used for repair were shown! Did they ninja fix this recently or am I just remembering incorrectly?
(Side remark, seriously the game tells you what materials are needed, why the hell do you have to dig it out of your inventory manually??)
To follow up on this, I'm pretty sure I remembered where I got the item (Tranquil) and went back to check that crystal. No item.
REALLY lame that the second item just vanishes without any kind of warning. Especially when there's something in place to deal with full inventory upon accepting leve rewards, but not unique items.
I thought about this, and the only thing I can possibly think of is that they feel like you might want to use HQ ingredients. But serious, this is fucking stupid. As soon as you click Repair from your inventory it should just happen, bam. 0 more clicks involved. Just make a rule that repairs always choose the lowest quality ingredients available. They really just don't understand the tradeoff between usability and completeness.
How do you dualbox? if i open another instance I get a JP error
Archer is pretty beast for solo, only downside is they can't take a hit at all so focusing primarily on enemies that will have a shoot out with you is best, and have Shock Spikes and one or two forms of cure on hand as well. As far as inventory goes if you are mostly focusing on shards/crystals inventory won't be an issue, if it's mats your after you will probably be fighting the same time of mobs repeatedly and getting mostly the same drops with the HQ variations that will stack, only time you should run out of inventory space is fighting a huge variety of enemies for different materials. I find Pug to be the next best/fun DoW to solo with and Marauder/Lancer being a toss up. I love Gladiator for what it should be but am done messing with it for awhile until they fix the multitude of problems it has. 2k more guild marks for multi shot! I keep getting everything but Archers to pop up 8(
Of course it doesn't surprise me. In fact, I'm not surprised at anything. I think it's a game flaw that the leve reward simply gets discarded if you already have the item, whereas if you have a full inventory it saves the item for you. In other words, If I had a copy of the item already BUT had a full inventory also, the item would have been saved.
Dude, think about what you're saying... If you have a full inventory you can talk to an NPC and vendor a few items. If you have a unique item, WTF are you going to do? Discard it maybe? Spend 3 hours trying to meet up with a friend to trade it to him?
Seriously, if it's that big of a deal, then just look at the reward when you accept the leve, and never complete it if you don't want to "lose" the item.