So how are you supposed to craft now? I can't even do leves AT my level now.... and this is with the right tool and facility.
Rapid spamming doesn't work... but Standard is even worse. I'm sub-10 so don't have any of the special abilities, and no guild marks either.
Standard is not worse, just use it and stick to leves that are rated for Rank-1~5 tops. Get lower-ranking local leves from other cities if you run out. Also, just about every craft has an inexpensive and simple recipe you can just repeat until you hit 10 and get some pretty useful abilities.
Also, if you are really anal about completing a synth, choose Wait if it's yellow or red and try to only synth on white or multicolored.
What problems are people having with crafting? The last time I failed was because my leatherworking wasn't high enough, and even then it was a matter of few %.. I don't even have any abilities yet.
Standard if you don't have abilities that boost Rapid.. throw in some bold if you're feeling lucky.
I honestly don't understand people having such basic problems with synthing... at Rank-10, I was Bolding my way 90% of the way through easier synths. If money is an issue regarding spamming recipes for skill outside of leves, pick up a gathering job that gives you an abundance of free shit to skill on. Also, work on crafts that are symbiotic and push your elemental affinity towards the type of shards you need.
Fishing is giving me assloads of materials to burn away Cooking and Alchemy on. I don't think I've spent one dime on materials and I got Fishing-12, Cooking-12, Alchemy-11, Goldsmithing-6 (only for making fine sand)
Fishing: Malm Kelp, Tiger Cod, Merlthor Gobies, and tons of Shards
Cooking: Merlthor Goby = Sea Sand
Alchemy: Malm Kelp + Sea Sand = Table Salt
Cooking: Table Salt + Tiger Cod = Salt Cod
Goldsmithing: Sea Sand x6 = Fine Sand
Alchemy: Fine Sand + Crystal = Shards x16
So damn easy.
Wait till you hit around 14-16. That's when the tough synths start coming, and that's when, to craft the base materials you need for standard crafts your level, you have to somehow magically be higher level.
For example, as a 14 weaver, things my level involve the use of cotton cloth. To craft cotton cloth successfully, however, I need to be at least 17. Sure, I can power through it; blowing through mats and crystals at about a 45% success rate, but seriously?
You'll find out soon enough.
Well, the topic was mostly about someone not being able to complete a low-rank Local Leve... which is lol-worthy. I just 'Bold'd my entire way through one at Rank-10 with an appraisal of 272.
I'm most certain I'm going to hit those speedbumps eventually. Even that kelp/sand > table salt recipe can be a bitch.
I have heard reports from people saying that Crafting with the facilities is just like Guild Support in XI and then others saying only use the facilities when required by the synth and make sure it is a matching facility because if you are using the wrong one it will lower your success. Has anyone done any testing on either of these ideas atm?
Getting very, very frustrated with trying to make cotton cloth. I know Weavers at 18 that still can't make it with any semblance of regularity. If I had known that they would have nerfed rapid, I'd have focused solely on tailoring before the nerf. Everyone I know that's higher than me in weaving did so through rapid spam.
It feels like there is more to it than just +skill like in XI's system. I did some quick synths just now and at level 13 weaver with no support I went 8/10 on undyed hempen cloth with all of the successful synths getting to 10-30 durability. I did 10 more synths with the common/repair support and I went 10/10 never going below 70 durability.
This is obviously a super small sample size but it has been this way the entire time I have been crafting and is thus the reason I don't think many people will have mountains of data. You would be retarded to not get the support. On recipes that the loadstone recommends support if I didn't get support it was like night and day. I notice that I get a significantly higher number of red/yellow orbs and I notice that I fail a LOT more on white orbs. Obviously this could be a product of +skill, but the reason that I think it is more than just +skill is the fact that getting support on recipes that have nothing recommend seems like a slight improvement if any improvement at all.
I'm not sure about recommend support vs. higher support because I always have just used what was suggested.
I think the bigger issue with people is that when they see the "rank" of a recipe, they assume it's the same as the "skill cap" of XI's crafting recipes where you generally stop using that recipe when you hit the cap... It's most definitely the other way around. I wouldn't really recommend wasting materials on recipes that are past your rank, unless you just really need the end-product for something else. It's not like the increased skill/exp is even worth the headache/money of struggling with them.
Has anyone picked up any of the training manuals for any crafts yet? I am wondering if they provided any bonus durability or quality to the synth or if they just made your success/hq rate higher when crafting the items.
I think they just function like the guild support and you can do those kind of synths anywhere with it equipped.
Are you/they using guild support? Certain synths seem to require it, no matter what rank you are. Cloth is one of those I've noticed.
Also, based on how important support seems to be for some synths, I'd bet guild mark abilities will start to become more and more important as well.
I've used all 3 forms of weaving support with the synth, even though the synth only requires the first one. I have around 25 control, and close to 28 each of craftsmanship and magic craftsmanship in my main crafting setup. I also have level 17+ weavers in my guild that failed heavily at the cotton cloth synths.
Couple this with the fact that I can hop on my Leatherworker and bang out level 19 synths like nothing as a 14 LW. My 14 armorer can bang out the same level of difficulty, yet for some reason, when I'm in the weaver's guild, all I hear is the sound of shattering crystals when people are trying to make cotton cloth. I swear, the man who hits level 25 (I'm guessing that's the first time you can make 9/10 cloth) and sells that shit to all the aspiring tailors is going to be a rich, rich man. Nobody can make the shit for themselves.
Are Disciples of Land/Hand's abilities mutually exclusive?
I.e. can Sharp Vision and Earthen Favor proc during the same mining session? Likewise can Epiphany and Tender Touch appear at the same time on the synthesis menu?
Disciples of the Land can only have one trait active at any given time, but any number can trigger during the same session as long as the previous one wore off first.
Disciples of the Hand can have up to 3 abilities appear on the menu at once, if you can fit more than 2 in your abilities bar. I've seen 2 abilities, but I read 3 was possible somewhere, granted they all have an action cost of 3.
I can make it surprisingly often at 11... I assumed it was 13~14 based on its placement in the Lodestone, and never looked it up since I started succeeding at it.