Could someone explain crafting fatigue? I feel like I can't craft anything around my level any more since last night. My shit is fully repaired except my underwear but that doesn't matter.
Could someone explain crafting fatigue? I feel like I can't craft anything around my level any more since last night. My shit is fully repaired except my underwear but that doesn't matter.
Apparently, if you do something too much (like gather or craft), you start failing more often until you can't do shit. At which point, switching jobs or not doing anything seems to make it go away. SE said this has gone away, and I believe them. It's good to note that crafting/gathering fatigue isn't the same as job fatigue.
Sometimes, you just get horrible runs, which seem more common 20+, as I suspect manuals are important.
I understand how it works with gathering because I've encountered it mining. It's hard to tell with crafting when you're taking breaks from that class for hours. But I was able to craft silver rings 3/4 of the time before last night, now it's more like 1/4. I even failed a rank 20 leve just now. Sure it's the tough LL leve that expects me to run to Ul'dah for support but at my rank I can normally complete it without support.
Sometimes shit happens. I could go 7/10 on canvas one day, then fail 10 in a row another (I've stopped making canvas since lol). Personally, I doubt there is any crafting fatigue, it just seems like people want another excuse for failing shit. Trying to rationalize a streak of bad luck some how.
Gathering fatigue was an actual thing in beta (inb4 paid beta), so I guess by this time people assumed that crafting was held to the same standard. You don't hear it much, but sometimes a guy will complain.
I powerlevelled my leatherworking so hard I hit 0 exp surplus. Never once I did I noticed a prolonged decrease in success or anything. There's the occasional streak here and there of a couple breaks in a row, but I don't believe crafting fatigue to be a real thing outside of the obvious fatigue related to the surplus system.
Yeah, there is no synth fatigue. It would have been noticed by high rank crafters by now, and it doesn't make sense to begin with. People are paranoid.
I guess it's just a case of bad luck then.
Gathering fatigue certainly exists still. Unless you can explain why a rank 19 miner could one hit break 7/10 copper ores at one point. I've encountered gathering fatigue on multiple occasions. Seems to kick in after around 20k EXP in a short period (around 3-4 hours)
I guess I assumed crafting fatigue exists because I've heard people bitching about it on here.
I cannot verify any sort of crafting fatigue (I just call it bad luck), but there is definitely gathering fatigue. There is no other way to explain the 100% 1-hit failure rates I get after a few hours on botanist. It certainly isn't weakness, as there is nothing around me that I need to kill to clear a path.
QFT. At around 20,000 constant exp from mining gathering fatigue will set in. This causes you to go from a previous 9/10 success rate (I'm a 27 miner with almost all best gear; 1 hit success a lot on grade 3) to failing 9/10 mine's on the first strike regardless of what item you hit (copper, yellow copper, wyvern obsidian all the same).
Usually waiting several hours causes this fatigue to go away, but it is definitely not necessarily tied to surplus exp as you can be fatigued but not be under surplus, be under surplus but not fatigued, and both/neither at the same time.
No idea if fatigue applies to crafting as well though; I figured it was implemented into mining as a gil-farming deterrent.
For crafters past about level 20ish, I was wondering what you skill up on outside of Leves. Personally I've noticed anything outside a leve that gives more than 200 SP per synth has a high enough chance of breaking to not be worthwhile. This prompts to only craft things that give in the 150-200 range, which isn't very much when your TNL is 20k+. To boot, you're burning through limited supplies of shards and ingredients, so I was wondering what people DO exactly. Is there something I'm missing?
It's all about simple, 1~3-ingredient recipes or recipes that you can easily pass around between your different crafting classes; usually gathered item > material > part > finished item without too many ingredients added in between, unless they are similar hierarchies of other crafting classes of yours.
I don't know what craft you do, but at least for goldsmithing I have a few options. One thing is yes, to find parts of things that are cheap that will give you skill, and also by just trying a few synths even if they are listed as "the same level" some give much better exp/don't blow up as much. I also am a master support junkie, getting 330-400ish exp per synth on a high level item is worth the cost of master support to me for sure!
The tricky part is when you're switching between recipes. Like brass rings give me poor (around 190-220) skill but fail rate on silver rings is too high right now. Silver earrings are little more than brass rings so not worth the shard cost.
Just started getting the message "your Armorcraft skill bonus increases." after synths. Any idea what triggers this / what it does? Hasn't had a noticeable effect on my skill gained post-synth.