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  1. #501
    Sea Torques
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    Quote Originally Posted by Sephiroth View Post
    Wouldn't that mean HQ3 items need item rank + 5 to repair them? How is someone going to repair HQ3 gear at rank 46+? It's unlikely someone will HQ3 such gear but surely not impossible. Maybe HQ3s require the same rank as HQ2s. I guess someone would have to test.
    I'm basing part of the theory off this post:
    Untrue. I could not even attempt to repair my Bone Armilla +3 (rank 14) at rank 15 goldsmithing.
    My suggestion is be very wary of any 46+ +3 items.

  2. #502
    Sea Torques
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    Apr 2006
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    I started breaking crystals into shards at R10, now R12 and I've yet to fail a single synth. No support. Wasn't even using optimal gear, just Canvas Robe, Hat, Halfgloves, Slops. Preserve and Tender Touch. INT is 50+.

  3. #503
    Ridill
    Join Date
    Jan 2005
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    19,023
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    9

    Yeah, started breaking at 11. No problems here.

  4. #504
    Nidhogg
    Join Date
    Dec 2005
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    FFXIV Character
    Xenor Vernix
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    Ragnarok

    Crystal breaks were giving me 300 SP at rank 17, you guys must have had some good luck to do them at rank 10-11. Normally if I try a synth that far above me I get a horrible fail. I think I started breaking them at 14 and made alpha/beta formula for the levels below then, plus leves.


    Quote Originally Posted by qpoiuwer View Post
    I'm basing part of the theory off this post:

    My suggestion is be very wary of any 46+ +3 items.
    Interesting. Hopefully SE will see a problem there and sort it.

  5. #505
    Cerberus
    Join Date
    Oct 2010
    Posts
    444
    BG Level
    4

    Everyone I know who's started doing crystals has started at 11. I did too. I'd break maybe 1/6 attempts. It's really not that difficult for whatever reason.

  6. #506
    Nidhogg
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    Dec 2005
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    FFXIV Character
    Xenor Vernix
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    Ragnarok

    GSM past 30 is starting to suck. Brass rings still give the most SP per shard compared to silver but it's slow SP. I can make brass rings a lot faster than silver, I can even get rapid to work sometimes but over all making two is still slower than a silver ring. When wind shards cost 450 each however I've got to make the most of my shards. Either way it's going to take me about 10000 wind and fire shards to get to 36.

    What are other GSMs skilling on? Still brass or doing silver rings for less efficient shard usage? I think when I can make silver needles all will be good but no clue what rank that will be.

    I'm convinced RMT are starting to control the shard market, especially when I see retainers with like 8000 wind and another with 5000 earth shards. The people getting those must do nothing but farm shards, especially when they're always restocking.

  7. #507
    CoP Dynamis
    Join Date
    Sep 2010
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    293
    BG Level
    4

    I also focus on selling shards myself as it's easier on my inventory space and in higher demand than one particular material farmed off a mob. People with a lot of time could probably garner up to ~1000 shards in a long day of playing, especially determined grinders.

  8. #508
    Pelvic Thruster
    Join Date
    Jan 2010
    Posts
    554
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    5

    Quote Originally Posted by Sephiroth View Post
    GSM past 30 is starting to suck. Brass rings still give the most SP per shard compared to silver but it's slow SP. I can make brass rings a lot faster than silver, I can even get rapid to work sometimes but over all making two is still slower than a silver ring. When wind shards cost 450 each however I've got to make the most of my shards. Either way it's going to take me about 10000 wind and fire shards to get to 36.

    What are other GSMs skilling on? Still brass or doing silver rings for less efficient shard usage? I think when I can make silver needles all will be good but no clue what rank that will be.

    I'm convinced RMT are starting to control the shard market, especially when I see retainers with like 8000 wind and another with 5000 earth shards. The people getting those must do nothing but farm shards, especially when they're always restocking.
    There are a lot of bots, but it's possible for people to have that many shards if they are imbued with godly patience. I had >10000 earth shards worth of crystals and >8000 worth of wind. RMT can't really control the shard market because there are too many shards in circulation for that. I think it's just the case of people buying low and selling high for free money. That's what I did whenever I saw shards below 300g in Limsa (where wind shards are most prevalent.) Buy 800 shards at 300g in Limsa, sell for 450g in Ul'dah, make 120k minus fees with zero work involved. Much easier than trying to sell low-mid finished gear pieces. I can't even get 10k on a Dodoskin Harness anymore.

    For soloers they can easily grind out 300-500 shards per hour and a considerable amount of crystals. At 24 I can kill an infinite amount of Iron Coblyns in 2-3 hits for around 40sp and get massive earth/fire crystal/shard drops while doing it.

    Saw this as I came back from afk bazaaring and lol'd.
    http://img35.imageshack.us/img35/1706/crafting.jpg

  9. #509
    CoP Dynamis
    Join Date
    Aug 2010
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    289
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    4
    FFXI Server
    Cerberus

    Quote Originally Posted by Sephiroth View Post
    Crystal breaks were giving me 300 SP at rank 17, you guys must have had some good luck to do them at rank 10-11. Normally if I try a synth that far above me I get a horrible fail. I think I started breaking them at 14 and made alpha/beta formula for the levels below then, plus leves.
    Shit just varies a lot, there are these very easy synths like crystal breaking, and then there are some that seem to fail shitloads even if you're far above the optimal rank.

  10. #510
    Nidhogg
    Join Date
    Dec 2005
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    3,503
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    Xenor Vernix
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    Ragnarok

    Quote Originally Posted by Cureslime View Post
    There are a lot of bots, but it's possible for people to have that many shards if they are imbued with godly patience. I had >10000 earth shards worth of crystals and >8000 worth of wind. RMT can't really control the shard market because there are too many shards in circulation for that. I think it's just the case of people buying low and selling high for free money. That's what I did whenever I saw shards below 300g in Limsa (where wind shards are most prevalent.) Buy 800 shards at 300g in Limsa, sell for 450g in Ul'dah, make 120k minus fees with zero work involved. Much easier than trying to sell low-mid finished gear pieces. I can't even get 10k on a Dodoskin Harness anymore.

    For soloers they can easily grind out 300-500 shards per hour and a considerable amount of crystals. At 24 I can kill an infinite amount of Iron Coblyns in 2-3 hits for around 40sp and get massive earth/fire crystal/shard drops while doing it.
    Some good points there. I just know RMT are in the game (as I had to report one) and they must be making gil somewhere. Shards are the easiest way to make money on a new account and it saves them having to rank up anything high to make gil. But some of the sellers are probably doing what you do.

    Saw this as I came back from afk bazaaring and lol'd.
    http://img35.imageshack.us/img35/1706/crafting.jpg
    Wow lol! I'd better go NPC the ones I'm sitting on since the value is dropping so fast!

  11. #511
    the whitest knight u' know
    Join Date
    May 2006
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    Miya Kai
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    Excalibur

    Crafting got some more explanations via the Ask the Devs! articles. http://www.bluegartr.com/threads/100...010)-Synthesis

    I guess there's a whole lot of recipe testing to eventually do until they spill all of the beans.

  12. #512
    Pelvic Thruster
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    Jan 2010
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    The results of actions taken during synthesis determine the degree of aetherial sparking. The more dramatic the sparks become, the more dramatic the above repercussions will be. These negative effects are even further enhanced during Rapid Synthesis.
    Is that some subtle trolling I detect or just cluelessness of their own system?

    Also, I have over 150 levels of crafting under my belt in retail (don't ask) and I've never hit sparks on anything but finished items after touching up 1 or more times. In beta it was common but I have not seen it in retail. You can either complete something or you fail LONG before you hit sparks. Have they ever tried crafting before?

    I also don't see the logic in having the different elements have different effects as it doesn't affect what you're going to do next. If it's unstable you stop bolding and just try to finish...the end. I guess it might make more sense when they actually finish developing the system.

    I think it's great that they're finally talking about crafting at least.

  13. #513
    Telliani
    Guest


    and it wasn't like he was waiting a while either. It was every 2 minutes or so that he dropped the price.
    I should've stood up from crafting and just took it off his hands and put it back up in bazaar for 40k and left it there for a while, but... I was being lazy and too amused by that impatience.

    --

    I get sparks only if I hit rapid synth by mistake and there's hardly any durability left. Got some yesterday, really is the only time I ever see it.

  14. #514
    Sea Torques
    Join Date
    Apr 2006
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    Quote Originally Posted by Cureslime View Post
    Is that some subtle trolling I detect or just cluelessness of their own system?

    Also, I have over 150 levels of crafting under my belt in retail (don't ask) and I've never hit sparks on anything but finished items after touching up 1 or more times. In beta it was common but I have not seen it in retail. You can either complete something or you fail LONG before you hit sparks. Have they ever tried crafting before?

    I also don't see the logic in having the different elements have different effects as it doesn't affect what you're going to do next. If it's unstable you stop bolding and just try to finish...the end. I guess it might make more sense when they actually finish developing the system.

    I think it's great that they're finally talking about crafting at least.
    As for the sparks, they occur very often from Rapid. So yeah...

    The different effects during instability can affect wheter it's better to Wait or Standard. I'll defintelty try waiting on the greatly reduced progress and durability ones.

  15. #515
    the whitest knight u' know
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    Miya Kai
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    Excalibur

    My first Guild Mark reward after 30+ Rank-20/25 Local Leves. There is a god~

  16. #516
    Nidhogg
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    Dec 2005
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    Xenor Vernix
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    Ragnarok

    This makes crafting even more strategic. Normally I'd try wait out unstable elements, but it seems you don't have to with some of them like ice. Also the magic craftmanship could be why some people find breaking crystals or other recipes easier than others. I have been wondering why sometimes even with repaired tool I get 16% progress on a success or whatever. It could well be because I have almost no +magic craftmanship gear.

    Now for a minor complaint, why do GSMs have no rank 32 tool?!

  17. #517
    Sea Torques
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    Apr 2006
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    Quote Originally Posted by Sephiroth View Post
    This makes crafting even more strategic. Normally I'd try wait out unstable elements, but it seems you don't have to with some of them like ice. Also the magic craftmanship could be why some people find breaking crystals or other recipes easier than others. I have been wondering why sometimes even with repaired tool I get 16% progress on a success or whatever. It could well be because I have almost no +magic craftmanship gear.

    Now for a minor complaint, why do GSMs have no rank 32 tool?!
    I think it's more likely to do with attributes. I think if you match a recipes facility, training and attribute requirements, the synthesis becomes incredibly easy, and you will have a hard time failing recipes even 10 "levels" above your rank.

  18. #518
    Nidhogg
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    Quote Originally Posted by Rammses View Post
    I think it's more likely to do with attributes. I think if you match a recipes facility, training and attribute requirements, the synthesis becomes incredibly easy, and you will have a hard time failing recipes even 10 "levels" above your rank.
    Quite possibly. I always thought each crafting class only used one attribute, like DEX for GSM. But from the sound of this Q&A it's more complex than that. Maybe it's just best to balance all attributes for now.

  19. #519
    Sea Torques
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    Apr 2006
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    Is anyone 100% sure that you don't have to be on the appropriate class when accepting a local levequest to recieve guildmarks? I've made it a point lately to not be on the correct class so I can find out for sure, but I have have not received any marks for about 20 leves since I started doing this. I still believe it doesn't matter, but proof is needed.

  20. #520
    RIDE ARMOR
    Join Date
    Sep 2006
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    1
    FFXI Server
    Ifrit

    Quote Originally Posted by Rammses View Post
    Is anyone 100% sure that you don't have to be on the appropriate class when accepting a local levequest to recieve guildmarks? I've made it a point lately to not be on the correct class so I can find out for sure, but I have have not received any marks for about 20 leves since I started doing this. I still believe it doesn't matter, but proof is needed.
    I'm 100% sure though I don't have any "proof." I turned in a bunch of gold and blacksmith leves today as blacksmith in LL. Got 1112 guild marks from Bango Zango


    Oh, I misread your post. I haven't paid any attention to what class I was when I picked up the leve. I can say for a fact I was GLD when I picked up my leves today.

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