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  1. #1141
    Dammit Steve of the House of Weave
    Join Date
    Jul 2010
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    1,049
    BG Level
    6

    ^ lol. Wow. Pretty awesome but I'm not surprised about the animation. The whole game is hindered by stupid server capabilities or what have you.

  2. #1142
    D. Ring
    Join Date
    Nov 2011
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    4,998
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    FFXIV Character
    Raldo Volca
    FFXIV Server
    Balmung

    Ha ha! It needs a little handle so it looks like a ray gun!

    Congrats!

  3. #1143
    Strider/Doom/Cyclops
    Join Date
    Jun 2007
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    5,687
    BG Level
    8
    FFXIV Character
    Viper Beam
    FFXIV Server
    Balmung
    FFXI Server
    Quetzalcoatl

    It's a hexagun.

  4. #1144
    Ifrit's lolCudgel
    QQing is what I do best

    Join Date
    Jan 2006
    Posts
    524
    BG Level
    5
    FFXI Server
    Cerberus

    Is there a way to force getting certain kinds of local leves? At level 38 weaver, I'm only getting two R40 leves max and usually they are Dated Velveteen Shirts which I am failing hardcore on since I don't have a 35 LW sub.

  5. #1145
    Old Odin
    Join Date
    Dec 2011
    Posts
    6,197
    BG Level
    8
    FFXIV Character
    Seravi Edalborez
    FFXIV Server
    Hyperion
    FFXI Server
    Titan

    If the leve you want isn't available, you pretty much have to do any other leve (and turn it in/complete it) to refresh the available list. And weaver leves do blow. Those 2 40s (and another 40 in Grid if you want, but I think it's also a shirt) are all you get til Uld's 50 leve.

    My LTW hanged around the low 30s and I still performed those synths well enough. Game nagged me that I wasn't high enough but still worked. Best route would be to try getting your LTW up from scratch or wait a month for the next patch when they (hopefully) remove the silly subcraft requirements.

  6. #1146
    Strider/Doom/Cyclops
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    Jun 2007
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    Viper Beam
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    Balmung
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    Quetzalcoatl

    So which to meld on primary crafter tool: [base stat], +craft, or +mcraft? (primary concern: HQing finished items)

    I've got mcraft+5 on my saw now, but I'm thinking about re-melding with +VIT.

  7. #1147
    Dammit Steve of the House of Weave
    Join Date
    Jul 2010
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    BG Level
    6

    ^ would like to know as well. Crafting boggles my mind. I pump up control and still get elemental instabilities. Pump up craftsmanship, get them, pump up maagic craft, get them. This is all on Rank 50-53 synths with a 50 class. It seems no matter what I do the crafts still aren't 'easy' and HQ'ing is just ridiculous. I get more HQ's from 40-50 quality doing 2 touch ups than I do with 200 quality doing 8 touch ups. I fear there is no logic.

  8. #1148
    Ridill
    Join Date
    Apr 2007
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    13,293
    BG Level
    9

    Afaik we still don't know what base stats actually do, just that they help.

    For that matter, do we even know what the specifics on Craft/Mcraft are yet?

  9. #1149
    D. Ring
    Join Date
    Nov 2011
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    Raldo Volca
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    Balmung

    Stats and You thread, Page 6 dev quote:
    Attributes for Disciples of the Hand will increase the resulting product's quality.
    Carpenter
    Main Hand: VIT / Off Hand: DEX
    Blacksmith
    Main Hand: STR / Off Hand: MND
    Armorer
    Main Hand: VIT / Off Hand: STR
    Goldsmith
    Main Hand: DEX / Off Hand: INT
    Leatherworker
    Main Hand: VIT / Off Hand: INT
    Weaver
    Main Hand: DEX / Off Hand: MND
    Alchemist
    Main Hand: INT / Off Hand: PIE
    Culinarian
    Main Hand: MND / Off Hand: PIE
    I assume the above quote means it improves the quality of each synthesis action, but I suppose it could just mean a general "increases the chance of HQ". Both of these reference "quality", so it's hard to say which.

    If old information (October 2010 Ask the Devs) is to be trusted regarding the three crafting stats then this is what they do:
    Among recipes in the game, there are those for which the rate of progress and chance of success are increased by higher Craftsmanship, and those for which they are determined by Magic Craftsmanship. Control helps to reduce the occurrence of aetherial sparking (see below), and exerts its influence over both types of recipes just mentioned.

    All recipes, however, have set attribute requirements. Attempting a recipe with attributes below those required will result in lessened progress and quality, even for successful actions.
    Craft/M.Craft = Success + Progress
    Control = Reduced sparking (and maybe unstable elements???)

    Another thing to note:
    • Since the luminaries contain the stat for both mainhand and offhand, I assume that means melding the offhand stat to your mainhand tool will affect synthesis when using your offhand tool. I doubt melding craft/m.craft/control would carry over though... who knows.


    All that said, I would choose to meld the main and/or offhand stat since it specifically mentions quality.

  10. #1150
    Old Odin
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    Seravi Edalborez
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    Hyperion
    FFXI Server
    Titan

    There's also the series of crafting abilities that "increase the effect of [base stat] on quality" or something similar, hinting at basestat being a quality boost per-action.

  11. #1151
    Dammit Steve of the House of Weave
    Join Date
    Jul 2010
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    1,049
    BG Level
    6

    So many stat rings I should get...

    I duno though. Like I said with boosting a bunch of stuff I really see no difference in ease of a synth except when I'm closer in level with it. I think it's one of those "complex formulas" they really need to fix.

  12. #1152
    Vuitton
    Guest

    What is the risk to put two rank III materia on a pair of level 48 boots?

  13. #1153
    Salvage Bans
    Join Date
    Nov 2004
    Posts
    834
    BG Level
    5
    FFXIV Character
    Aratharn Xiv
    FFXIV Server
    Hyperion
    FFXI Server
    Quetzalcoatl

    Going off nothing but memory I'd guess 22-24%?

  14. #1154
    Hydra
    Join Date
    Jun 2008
    Posts
    109
    BG Level
    3

    low tier 3's maybe 30% 32% on +1's

  15. #1155
    Ridill
    Join Date
    Apr 2007
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    Quote Originally Posted by Raldo View Post
    Craft/M.Craft = Success + Progress
    I know they told us this but what I meant was do we have any idea as far as which and when.

  16. #1156
    the whitest knight u' know
    Join Date
    May 2006
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    FFXIV Character
    Miya Kai
    FFXIV Server
    Excalibur

    I don't think they ever shed any light on which recipes or recipe-types receive an effect from which type of craftsmanship. At most we have rumors based on what stat is favored on which pieces of armor or tools. I have heard assumptions go either way but no actual testing. I know I wouldn't want to parse repeated high-level synths with standard spam in multiple gear sets.

  17. #1157
    D. Ring
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    Raldo Volca
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    Balmung

    Quote Originally Posted by Niiro View Post
    I know they told us this but what I meant was do we have any idea as far as which and when.
    Among recipes in the game, there are those for which the rate of progress and chance of success are increased by higher Craftsmanship, and those for which they are determined by Magic Craftsmanship.
    Some recipes rely on Craftsmanship, some rely on M.Craftsmanship. If your question is 'which recipe is which', I don't know. Unless SE gives some hints, it's just a trial and error sort of thing.

  18. #1158
    D. Ring
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    Raldo Volca
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    Balmung

    An issue wherein Hasty Hand could not be used under certain conditions in synthesis.
    Sigh. Their fix to this is to make Hasty Hand always be the first synthesis ability in the list. I had Hasty Hand set up so it would always be the last option so I could just push the up button once. Now I have to either remove all my other abilities aside from Hasty Hand, or push the down button four times every synth.

  19. #1159
    Salvage Bans
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    Apr 2006
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    Lakshmi

    So, Craftsmanship enhances success+progress, but there must be a cap, right? Because I can have around 170 craftsmanship but still fail about 10% of the time on a standard synth on a level 20 recipe and careful synthesis... cap on that must be around 60-75% if I had to ballpark it.

  20. #1160
    D. Ring
    Join Date
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    Raldo Volca
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    Balmung

    Someone randomly told me once to shoot for [synth level]x2 for relevant crafting stats. Seems to work well enough. If you're pounding careful synthesis that much, I'd start packing on the stat relevant for the tool you're using to increase quality.

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