1. You are currently viewing a section that predates the release of FFXIV:ARR and the information you see here is most likely outdated and/or useless.
  1. FFXIV Reset Timers
    Last daily reset was 22 hours, 23 minutes ago / Next daily reset is in 1 hours, 36 minutes
    Last weekly reset was 5 days, 15 hours, 23 minutes ago / Next weekly reset is in 18 hours, 36 minutes
Page 60 of 76 FirstFirst ... 10 50 58 59 60 61 62 70 ... LastLast
Results 1181 to 1200 of 1503
  1. #1181
    Old Merits
    Join Date
    Nov 2009
    Posts
    1,195
    BG Level
    6

    Can spam Diremite Webs into Dew Thread, then combine that with Cotton Thread to make Velveteen.

  2. #1182
    D. Ring
    Join Date
    Nov 2011
    Posts
    4,998
    BG Level
    7
    FFXIV Character
    Raldo Volca
    FFXIV Server
    Balmung

    If you intend to stockpile and use the weaver materials, Dew Thread(25) and Velveteen Cloth(26) are good options if you don't mind eating the cost.

    Personally, I switched to Linen Yarn(33) right at 23 because I had a metric ton of flax from Botany.

    I'm not really the best source for Weaver information since my weaver is only 28 right now and not everyone has a ton of flax, but what I posted above is what I did. I'm back up to over 7 stacks of Flax again, so I'll probably start back up on weaver soon.

  3. #1183
    D. Ring
    Join Date
    Nov 2011
    Posts
    4,998
    BG Level
    7
    FFXIV Character
    Raldo Volca
    FFXIV Server
    Balmung

    I'm sure most of you are not crafting after 1.21 hit, but I'm so damn close to my Luminary that I just sat down and continued where I left off. Here are some tidbits of info that I've gathered so far. I'll probably edit this post as I find out more, because crafting has changed a lot. I'll mostly just be denoting the things that weren't explicitly stated in the patch notes. All tests are performed on a CRP50 making single Oak Lumbers(33) hasty-handing most synths.

    1) Exp bonus % is now a bit random, but it usually settles around 75% of the quality gained.
    Data points:
    Ending Quality - Exp bonus %
    30 - 24%
    94 - 72%
    27 - 16%
    78 - 56%
    21 - 16%

    2) Standard synthesis can now give you as much as 25% progress. Careful maxes at 5% progress gain. So far I've seen 35% as the highest progress for Rapid.

    3) As stated by the patch notes, successful rapids don't consume any durability or grant quality. Standard and Careful always eat approx. 7~10 durability (maybe more if you fail).

    4) Using NQ mats, in order to have ANY chance at HQ, you must push your quality above 300.
    ~300 quality - ~1% HQ
    ~400 quality - ~3% HQ
    ~500 quality - ~7% HQ
    Just started a synth using all HQ mats, quality starts at 500, initial HQ chance is 7%.
    733 - 48%, 754 - 55%, 825 - 73%, 864 - 79%, 917 - 86%, 948 - 91%, 965 - 94%, 998 - 98%, 1000(cap) - 100%
    I got exactly 400% more exp the one time I bothered hitting 1000, if anyone's curious. Since it started at 500, that's only a quality gain of 500.

    5) Synthesis was interrupted at somewhere between 50~60 synths. I broke 5 synths because of hasty hand, so it was probably 55 and the interruption doesn't count breaks...? Just a guess. All it did was stand me up with a log message "Synthesis is cancelled." All I had to do was select 'synthesize' again, and I was back to my routine, so this isn't a big deal for anyone except afk-crafters (botting/turbo/whatever).

  4. #1184
    Sea Torques
    Join Date
    Jul 2009
    Posts
    719
    BG Level
    5

    744 Quality was 51% on Amber ring (+1) got over 1k exp from the quality gains (started at 500)

  5. #1185
    Salvage Bans
    Join Date
    Apr 2006
    Posts
    763
    BG Level
    5
    FFXI Server
    Lakshmi

    Perfection + Rapid synth is my new bff

  6. #1186
    D. Ring
    Join Date
    Nov 2011
    Posts
    4,998
    BG Level
    7
    FFXIV Character
    Raldo Volca
    FFXIV Server
    Balmung

    New? That's one of the few things that barely changed. I was using that long before this patch. Did you just get Perfection or something?

  7. #1187
    Salvage Bans
    Join Date
    Apr 2006
    Posts
    763
    BG Level
    5
    FFXI Server
    Lakshmi

    I plead guilty to have missed it before. Did a successful rapid always result in 0 dura loss like it does now though?

  8. #1188
    Ridill
    Join Date
    Apr 2007
    Posts
    13,293
    BG Level
    9

    No, rapid not using durability is new and it does change things a bit when used with perfection, you can be sitting with 1 dura left, flashing orb, and instability and still have a guaranteed successful synth given you're close enough to completion.

    Since careful durability loss is lessened and exp is so strongly effected by quality, you wanna get the most bang for your buck and letting you finish that last 20-30% regardless of remaining dura is a very useful trump card.

  9. #1189
    Motherfucking
    NOSTRADAMUS

    Vamos los Perds!

    Join Date
    May 2006
    Posts
    10,582
    BG Level
    9
    FFXIV Character
    Wulfgang Amadeus
    FFXIV Server
    Hyperion
    FFXI Server
    Sylph

    Quote Originally Posted by Datonare View Post
    I plead guilty to have missed it before. Did a successful rapid always result in 0 dura loss like it does now though?
    No, you used to lose durability almost always; from 1.21 patch notes:

    The use of standard synthesis, rapid synthesis, or careful synthesis changes how quickly durability is consumed and how quickly progress and Quality increase.

    Standard synthesis increases progress and consumes more durability.
    Rapid synthesis does not increase Quality.
    Careful synthesis dramatically increases Quality.
    A set amount of durability is consumed regardless of whether or not the standard synthesis or careful synthesis succeeds.

    By checking the remaining durability, it is now easier to determine how many synthesis attempts remain. If rapid synthesis succeeds, durability is not consumed at all.

  10. #1190
    D. Ring
    Join Date
    Nov 2011
    Posts
    4,998
    BG Level
    7
    FFXIV Character
    Raldo Volca
    FFXIV Server
    Balmung

    Quote Originally Posted by Datonare View Post
    I plead guilty to have missed it before. Did a successful rapid always result in 0 dura loss like it does now though?
    I don't recall ever losing durability in the past when used in conjunction with Perfection.

  11. #1191
    Salvage Bans
    Join Date
    Apr 2006
    Posts
    763
    BG Level
    5
    FFXI Server
    Lakshmi

    I'm just late to the party of awesome. It's great being able to up the quality as much as you can til like ~70% then just perfection + rapid synth to finish it off. Has more of an impact now that the +exp for having a lot of quality is so huge.

  12. #1192
    New Merits
    Join Date
    Sep 2010
    Posts
    229
    BG Level
    4
    FFXI Server
    Cerberus
    WoW Realm
    Spirestone

    So I did some quick math, and figured that each point of quality gained is ~0.8% gain in EXP bonus. Anyone care to confirm?

  13. #1193
    D. Ring
    Join Date
    Nov 2011
    Posts
    4,998
    BG Level
    7
    FFXIV Character
    Raldo Volca
    FFXIV Server
    Balmung

    Quote Originally Posted by jwang View Post
    So I did some quick math, and figured that each point of quality gained is ~0.8% gain in EXP bonus. Anyone care to confirm?
    The calculation is this:
    ( (Ending Quality - Starting Quality) rounded down to the nearest multiple of 10) * 0.8%

    If that is confusing for you, here are some example numbers:
    80 quality -> 64% bonus exp
    89 quality -> 64% bonus exp
    90 quality -> 72% bonus exp
    93 quality -> 72% bonus exp
    99 quality -> 72% bonus exp
    100 quality -> 80% bonus exp

    In other words, you gain 8% bonus exp for every 10 quality you gain (rounded down to the nearest multiple of 10).

  14. #1194
    Ridill
    Join Date
    Jan 2005
    Posts
    19,023
    BG Level
    9

    So is it worth crafting now just because it's a lot faster to level up? Been avoiding crafts because crappy system + low gains = get me the fuck out of here.

  15. #1195
    But I don't want my title changed
    Join Date
    Nov 2008
    Posts
    6,486
    BG Level
    8
    FFXIV Character
    Fievel Mousekewitz
    FFXIV Server
    Excalibur

    Quote Originally Posted by Elcura View Post
    So is it worth crafting now just because it's a lot faster to level up? Been avoiding crafts because crappy system + low gains = get me the fuck out of here.
    It's easier and cheaper, yeah. Worth it? meh

  16. #1196
    Ridill
    Join Date
    Jan 2005
    Posts
    19,023
    BG Level
    9

    Quote Originally Posted by Fievel View Post
    It's easier and cheaper, yeah. Worth it? meh
    I guess worth it was the wrong word to use, but essentially this is all I was looking for. I got 1 craft at 50 and it will damn well stay that way, but I would like some extra abilities to use to make the process less painful.

  17. #1197
    Cardiac Cat
    Join Date
    Nov 2006
    Posts
    11,604
    BG Level
    9
    FFXIV Character
    Airlea Ocelot
    FFXIV Server
    Balmung
    FFXI Server
    Bahamut
    WoW Realm
    Aegwynn

    tbh I think being able to spam gear trying to multi meld without having to bother anyone else is the number 1 reason to have em @50.

  18. #1198
    But I don't want my title changed
    Join Date
    Nov 2008
    Posts
    6,486
    BG Level
    8
    FFXIV Character
    Fievel Mousekewitz
    FFXIV Server
    Excalibur

    Quote Originally Posted by Gadritan View Post
    tbh I think being able to spam gear trying to multi meld without having to bother anyone else is the number 1 reason to have em @50.
    I think it's the only reason aside from jumping on a market for new gear for a day or two after update. Idiots love to overpay.

  19. #1199
    Ridill
    Join Date
    Apr 2007
    Posts
    13,293
    BG Level
    9

    Idk if it varies by server but I find the vast majority of gear is overpriced, people just don't bother making it because of low demand or they simply don't need more gil.

  20. #1200
    Old Merits
    Join Date
    Jun 2007
    Posts
    1,103
    BG Level
    6
    FFXIV Character
    Enygma Xii
    FFXIV Server
    Hyperion
    FFXI Server
    Sylph

    Convenience of paying 60k instead of spending 1hr to gather all the necessary materials to produce 1 item. Sure its a different story if you stockpile the mats to mass produce. Unless its jewelery there isnt really a reason to mass produce anything else to sell unless its a popular item to create materia from.

    Any smart person knows after a patch, give it a week and prices will drop to reasonable levels. Just look at the black pearl market lol. On my server, black pearls sell for 4-5k on the market as everyone is trying to farm for the elusive +1.

Page 60 of 76 FirstFirst ... 10 50 58 59 60 61 62 70 ... LastLast