I was referring to abilities like grand design, mass production, etc.
They don't have a duration so it's not really clear how they effect the synth beyond themselves.
I was referring to abilities like grand design, mass production, etc.
They don't have a duration so it's not really clear how they effect the synth beyond themselves.
If I had to guess, I'd say that they either have a success rate that is naturally lower than standard, or that the use of the ability "increases risk", perhaps causing your future actions to have a lower success rate.
Interesting note: You can stack those abilities with single-turn abilities (and multi-turn abilities, but that's probably obvious) if you want, though I don't know why anyone would want to. I once stacked it with perfection on accident in one of my many half-asleep crafting grinds, but it would make more sense to use one of those +success abilities if you really wanted to.
I generally use a single-success ability and a 30% ability at the start of a synth to setup a base line to work from and possibly another at the end with perfection to finish (in lieu of rapid).
If there's sparking or elemental instability perfection+rapid can give significantly less progress and possibly leave you stranded a few % shy of complete with barely any durability left, in which case your only chance is to gamble on a naked Rapid with sparking/instability. Perfection with a 30% ability will always give 30% regardless of sparking/instability.
edit: this just happened the other day, one of those "oh ffs" moments (was sparking on the synth)
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So which abilities had the biggest change in effectiveness under the new system?
Seems like Maker's Muse and Tender Touch swapped positions from "pretty useful" and "not completely worthless", and (within the god tier of abilities) Perfection may have moved slightly ahead of Hand of the Gods.
I do like Tender Touch, it has saved me quite a few times when I got near the end with less durability than I expected and just needed to eek out a success. Of course I'm only lv32/30 in crafting so ymmv.
Was it ever explicitly stated that crafting support still has an effect in the new system?
Not to my knowledge. I think it's still in the game for the dated/leve synths that use it. Makes it kind of annoying too, especially when you need to get it for two or more crafts in 8 leves.
All they really stated was that new recipes will not require sub-crafts, training manuals, or guild support. Unfortunately, they still haven't got around to phasing out a lot of dated recipes from local leves... I do think they finally got rid of training requirements even from dated recipes though, since you can now permanently lose any manuals you may have had.
Does anyone have some educated guesses as to what they intend to do about fleece? Last time I checked, it still recommended common guild support, thus categorizing it as a dated synth. Do sheep somewhere drop fleece (not talking karakul fleece here)?
It's given hand over fist by many cloth leves and I'd imagine it drops from white sheep mobs but I can't say I've ever actually killed many of them.
It's not actually dropped from anything, just crafted from plain 'ol Sheepskin. It's still used in making Woolen Yarn. Why would its future be uncertain?
Where can you get R50 GSM leves?
There's one in Grid, but I don't think it's really worth the effort. Once I couldn't use abilities to force the XP high enough to care for 45 LQs, I just hit standard a million times and leveled up GSM on the power of the 4k turn-ins. Granted, I have enough leve allowances to allow me to do that, but the xp for the 50 LQ in Grid was pretty underwhelming, especially since there's just the one LQ, as opposed to the 5~ 40-45 LQs in Ul'dah.
Thankfully I have to take time out of my day to spam leves as to not waste them (all jobs at 50 does that).
I've just been spamming the bejesus out of the in-city and black brush R40 leves to save time/aether (screw running out to bluefog/broken water every time).
They've given me more electrum ingots than I know what to do with and I'd probably be better off making electrum rings/earrings but I'm just so goddamn tired of manual crafting and it would feel like a waste of resources to spam actual materials for gimp exp.
I recently lvled WW from 20-43 and only had to craft ~550 times. I barely even got half way on the 30/40 synthing requirements for the achievement. The new system is a tremendous improvement over the old system, for example, on ARM, I had to craft several thousand times to get from mid 30s to 50 and pretty much hit all the achievements just leveling.
Seriously? Were you leveling on stuff under your level like the CULs who used to (and perhaps still do) level on Mugwort Carp(39) well into their 40s?
I leveled CRP from 46~50 entirely on Hasty Handed (so half the base exp) Dated Walnut Masks(50) and I still had to grind out more synths to hit the achievements after I was 50 to get my luminary.
I don't think SE intended on people being able to get the crafting achievements just from leveling.
Also idk why people value the luminary tools so much, I'd much rather use a +1 R48 weapon melded with a quality stat.
They certainly look nifty tho.
Speaking of +1 tools... is there any database out there that a complete list of the stats of HQ items, or is there no way to .dat mine that up, so it has to be found out firsthand? Mozk-tabetai has some, as well as gamerescape, but when I looked up the R48 GSM tool, neither had HQ stats listed.
I started to post this, but then I was like... I don't even know what the stats are on the +1 tools:
Spoiler: show
Personally, I went after a luminary in anticipation of more crafting achievements that perhaps award a better tool once the cap is raised. Also, having a giant tool on your back is cool.
I generally find control to be a very lackluster stat but it's a purely anecdotal observation.
Idk of any databases with +1 stats but the 48 GSM is all stats 74->77.