Do R35 leves even exist? I'm 33LTW and 34WVR and can't get anything higher than 30 for the life of me...
Do R35 leves even exist? I'm 33LTW and 34WVR and can't get anything higher than 30 for the life of me...
Try changing cities. I was 30 arm and noticed that only LL had leves r35, maybe its something to do with guild being there? Not sure but try changing cities and cycling the leves. They seem to be able to vary in level as the same leve that is sometimes R35 can be R25. Just finish a quest, turn it in and see if the levels on the other leves have changed.
Yes the same leves can have multiple level ranges and they don't always appear as the higher one once you're high enough to unlock it, can be very frustrating.
As for ARM, I stuck with the traditional methods, I can only remember what I did from ~40 - 50, which were Iron Greaves (Iron Square + Buffalo Leather Strap). Towards 50 the synth reduced to ~220 per synth, but with quality bonuses you could easily get that to 500+ using today's system and 1k+ in the 46-48 range in today's system.
I honestly wish I could have done my previous crafts under this quality = bonus that SE implemented and will definitely try to bring my left over synths up even though I had no plans to, it is really just that speedy.
For 50 CULs that did it under the new synths, what the hell did you do after northern pike river sand? I'm 44 now and that is falling off big time but everything else seems awful.
Was it an oversight on SE's part that certain recipes still involve dyes as ingredients but +1 dyes have been removed from the game?
I'm planning on trying to HQ a pair of cobalt preserves and there's no base item that you can color later, the recipe for the item involves either red or green dye. I haven't attempted them yet but does the NQ dye in the recipe not effect initial quality if all other ingredients are HQ?
http://www.mooglebox.com/entries/cob...-%28red%29.php
Interestingly enough, that obscure question has actually been answered by the dev team.
Source
That said, the affect on initial quality for dye is very small (I think?), so if you obtain all other HQ ingredients, you should start with an initial quality in the mid/high 400s.
Semi-related, I just did a bit of a test regarding proportion of HQ materials to initial quality.
I was expecting each material to count as an equal proportion towards the 500 quality max (half HQ materials, 250/500 quality) but it seems either certain materials carry more weight than others or there's a curve of some sort.
You must've missed out on this then (unsurprisingly, since it wasn't official or anything):
http://forum.square-enix.com/ffxiv/t...-Math-for-1.21
Starting Quality
Starting quality is weighted by optimal level of a material except when it is below 10. In that case, the optimal level is treated as 10 regardless of what it is.
Qs = FLOOR(500 * SumHQLevels / TotalLevels)
where SumHQLevels = Sum of HQ Material's Optimal Levels
TotalLevels = Sum of all Material's Optimal Levels
Hadn't seen that before, thanks.
edit: is the optimal level for a piece of gear (as far as its weight in a recipe) its equip level or recipe level? I would assume the former just because of the wording and some gear just doesn't come from synthesis.
I'm going to guess equip level, but I'm not the one who figured all that out, so I have no idea.
You can find the "optimal level" for non-gear stuff by looking it up in mooglebox (or some other databases), and look at the level column.
whats the difference between craftsmanship and magical craftsmanship? Which should be the focus of gear? (38 ARM atm)
Some synths are more weighted to rely on craftsmanship, others rely more on m.craft. Before you ask, no, we don't know what's better to gear for for your particular synth.
The only official word we have is, that m.craft is for "magical" items. Craftsmanship is for "physical" items. Yeah. Make of that what you will.
I generally just try to keep an even balance of everything, but if I have to choose, I generally lean toward Craftsmanship (except for ALC/CUL, which I lean toward m.craft).
Edit: Official explanation
A. Among recipes in the game, there are those for which the rate of progress and chance of success are increased by higher Craftsmanship, and those for which they are determined by Magic Craftsmanship. Control helps to reduce the occurrence of aetherial sparking (see below), and exerts its influence over both types of recipes just mentioned.
All recipes, however, have set attribute requirements. Attempting a recipe with attributes below those required will result in lessened progress and quality, even for successful actions.
I havent crafted since sometime in 2010, can anyone point me in the direction of an updated crafting guide. not really a leveling guide, but a how-to guide with details on the orb colors and options
Well, the core mechanics haven't changed much since 2010. Here are the most notable changes:
Edit: Wow, this list was longer than I thought, so I spoilered it.
Spoiler: show
Old, but somewhat still relevant official crafting info detailing the mostly-unchanged instabilities/stats/etc.
http://lodestone.finalfantasyxiv.com...f271d7a0a84d5f
http://lodestone.finalfantasyxiv.com...0acf78650edf81
The best way to grind now is to get something several levels above you and push the quality as high as you can without failing. Don't feel too bad if your exp gains don't match what some people claim to get; having a bunch of different crafts' abilities makes a world of difference. With a synth 8~10 levels above you and a bunch of crafting abilities at your disposal, it's easy to get ~2k exp per synth. All foods give +3% exp bonus now, so don't forget to eat while you're grinding. There are also exp manuals from Grand Companies (+50% exp) and rested exp (+50% exp).
What bothers me about that quote from SE is that it implies synths are effect by only one or the other, not both to varying degrees.Among recipes in the game, there are those for which the rate of progress and chance of success are increased by higher Craftsmanship, and those for which they are determined by Magic Craftsmanship.
edit: unrelated but I think it's complete bullshit that Ul'dah company gets all of the best crafting gear.
If we nit pick this quote apart, we can come to a few conclusions.A. Among recipes in the game, there are those for which the rate of progress and chance of success are increased by higher Craftsmanship, and those for which they are determined by Magic Craftsmanship. Control helps to reduce the occurrence of aetherial sparking (see below), and exerts its influence over both types of recipes just mentioned.
All recipes, however, have set attribute requirements. Attempting a recipe with attributes below those required will result in lessened progress and quality, even for successful actions.
1) "Among recipes in the game, there are those for which the rate of progress and chance of success are increased by higher Craftsmanship, and those for which they are determined by Magic Craftsmanship."
- Success rates are exclusively influenced by craft or m.craft, never both. By "success rates", this only indicates the Success/Neutral/Failure result from any crafting action.
2) "All recipes, however, have set attribute requirements. Attempting a recipe with attributes below those required will result in lessened progress and quality, even for successful actions."
- All recipes have a set of requirements for craft?/m.craft?/control?/level?/base-stat? to be created at peak performance. Not meeting these requirements will lower the progress and quality gains. I wish I knew what attributes it was talking about.
Edit: I'm pretty sure the "attributes" it's talking about are craft/m.craft/control because the quote is a response to the question "What do the crafter-related attributes Craftsmanship, Magic Craftsmanhip, and Control each do?". Still a guess, however.
So, assuming that information is still correct, I can say that all recipes are prrrrrrobably affected, in some degree, by all three of the crafting stats. Stacking the one stat that it is favored by will give you better results, but you should not completely neglect the other stats.