Would be lovely.
Won't happen.
Would be lovely.
Won't happen.
Also Careful's progress and durability loss ranges are static, only thing that changes with success/failure is quality gain.
Are you saying that there's no difference in (averaged) durability loss between Careful success and Careful failure?
Once your stats/level are adequate for the synth, careful is 3-5 progress and 7-10 dura regardless of success/failure.
Sparking/instability notwithstanding.
edit: I think it's 4-5 progress actually, someone correct me
It's that, or very close to it. I only picked back up crafting under the new system a couple of weeks ago. I was surprised how predicable it was. I think 3-5 is right, I very occasionally get a 3 while doing leves.
Trying frantically to burn thru some leves as to not lose them during renewal, I didn't see any 3%s at all.
Pretty sure it's 4-5.
In retrospect I should have just standard spammed, would have gotten more done, but whatever.
I can also confirm 3s, but this is pre-patch evidence.
Bold Endeavor is broken, it only lasts for 1 synth.
edit: nor does it ensure great success for that matter
edit again: Sure and Steady is broken as well, only works for 1 synth
Makes sense for a R30 ability. Great Success for 3 turns would be OP
Someone forgot to tell the people who write the game text as well as the patch notes.
We all sound like a bunch of idiot Borat fans, talking about how we should have 3 turns of Great Success.
In case anyone hasn't crafted yet and is curious, the abilities simply labeled as "ensures success", also apparently can result in what we usually refer to as "neutral".
So "success" means "not a failure." heh
Called it.
Also what in the hell is the point of being able to equip 10 abilities any more?
"I could plan ahead and equip 5 appropriate abilities that compliment one another for this synth or.....I could slap on 10 and get a random fuck distribution of possible shit!"
^^ Seriously.
Do the 5 abilities displayed at least change from action to action? If not, it's literally worse to equip 6+ abilities than it is to equip 5.