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Results 1301 to 1320 of 1503
  1. #1301
    Ridill
    Join Date
    Apr 2007
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    13,293
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    9

    Would be lovely.

    Won't happen.

  2. #1302
    D. Ring
    Join Date
    Nov 2011
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    4,998
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    FFXIV Character
    Raldo Volca
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    Balmung

    Quote Originally Posted by Spider-Dan View Post
    I believe great success is also 0 durability loss.
    Great success is only 0 durability loss for Rapid anymore. Ever since 1.21, Standard and Careful both always have some amount of durability loss.

  3. #1303
    Ridill
    Join Date
    Apr 2007
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    13,293
    BG Level
    9

    Also Careful's progress and durability loss ranges are static, only thing that changes with success/failure is quality gain.

  4. #1304
    Strider/Doom/Cyclops
    Join Date
    Jun 2007
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    5,687
    BG Level
    8
    FFXIV Character
    Viper Beam
    FFXIV Server
    Balmung
    FFXI Server
    Quetzalcoatl

    Are you saying that there's no difference in (averaged) durability loss between Careful success and Careful failure?

  5. #1305
    Ridill
    Join Date
    Apr 2007
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    Once your stats/level are adequate for the synth, careful is 3-5 progress and 7-10 dura regardless of success/failure.

    Sparking/instability notwithstanding.

    edit: I think it's 4-5 progress actually, someone correct me

  6. #1306
    Bard-turned-Miner
    Join Date
    Aug 2005
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    2,643
    BG Level
    7

    It's that, or very close to it. I only picked back up crafting under the new system a couple of weeks ago. I was surprised how predicable it was. I think 3-5 is right, I very occasionally get a 3 while doing leves.

  7. #1307
    Ridill
    Join Date
    Apr 2007
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    Trying frantically to burn thru some leves as to not lose them during renewal, I didn't see any 3%s at all.

    Pretty sure it's 4-5.

    In retrospect I should have just standard spammed, would have gotten more done, but whatever.

  8. #1308
    Bard-turned-Miner
    Join Date
    Aug 2005
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    2,643
    BG Level
    7

    Quote Originally Posted by Niiro View Post
    Trying frantically to burn thru some leves as to not lose them during renewal, I didn't see any 3%s at all.

    Pretty sure it's 4-5.

    In retrospect I should have just standard spammed, would have gotten more done, but whatever.
    I've done 4 levels of BSM recently, and it may be gear/stat related, but I absolutely sometimes got 3's. It became less common the higher I got.

  9. #1309
    D. Ring
    Join Date
    Nov 2011
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    4,998
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    FFXIV Character
    Raldo Volca
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    Balmung

    I can also confirm 3s, but this is pre-patch evidence.

  10. #1310
    Ridill
    Join Date
    Apr 2007
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    Bold Endeavor is broken, it only lasts for 1 synth.

    edit: nor does it ensure great success for that matter

    edit again: Sure and Steady is broken as well, only works for 1 synth

  11. #1311
    D. Ring
    Join Date
    Nov 2011
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    Raldo Volca
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    Balmung

    Quote Originally Posted by Niiro View Post
    Bold Endeavor is broken, it only lasts for 1 synth.
    I'm also told it's just a normal success, rather than a great success.

  12. #1312
    Salvage Bans
    Join Date
    Dec 2005
    Posts
    873
    BG Level
    5
    FFXIV Character
    Sigmakan Kaph
    FFXIV Server
    Hyperion
    FFXI Server
    Bahamut

    Makes sense for a R30 ability. Great Success for 3 turns would be OP

  13. #1313
    Ridill
    Join Date
    Apr 2007
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    13,293
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    9

    Someone forgot to tell the people who write the game text as well as the patch notes.

  14. #1314
    Strider/Doom/Cyclops
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    Jun 2007
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    5,687
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    Viper Beam
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    Quetzalcoatl

    We all sound like a bunch of idiot Borat fans, talking about how we should have 3 turns of Great Success.

  15. #1315
    D. Ring
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    Nov 2011
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    Raldo Volca
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    Balmung

    In case anyone hasn't crafted yet and is curious, the abilities simply labeled as "ensures success", also apparently can result in what we usually refer to as "neutral".

  16. #1316
    the whitest knight u' know
    Join Date
    May 2006
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    15,485
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    FFXIV Character
    Miya Kai
    FFXIV Server
    Excalibur

    So "success" means "not a failure." heh

  17. #1317
    Ridill
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    Apr 2007
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    Called it.

  18. #1318
    Ridill
    Join Date
    Apr 2007
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    Also what in the hell is the point of being able to equip 10 abilities any more?

    "I could plan ahead and equip 5 appropriate abilities that compliment one another for this synth or.....I could slap on 10 and get a random fuck distribution of possible shit!"

  19. #1319
    Strider/Doom/Cyclops
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    Jun 2007
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    Viper Beam
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    Quetzalcoatl

    ^^ Seriously.

    Do the 5 abilities displayed at least change from action to action? If not, it's literally worse to equip 6+ abilities than it is to equip 5.

  20. #1320
    D. Ring
    Join Date
    Nov 2011
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    Raldo Volca
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    Quote Originally Posted by Spider-Dan View Post
    ^^ Seriously.

    Do the 5 abilities displayed at least change from action to action? If not, it's literally worse to equip 6+ abilities than it is to equip 5.
    I was defending them when they announced this change because I assumed they would change per synth action like you said. That is not the case.

    It is literally worse to equip 6+ abilities.

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