I'm not sure if advanced is good for HELM(land) stuff; if not, be nice. I posted this in some other forums but I still don't have a feel for where the good XIV discussion is yet. I haven't seen anything on this yet and I'm sure it's something most miners (& probably botanists) think about.
The question:
Is there a best way to go about choosing where to strike and if so what is it? What set of rules should I follow that, supported by probability, would ensure the best chances of a profitable mining attempt?
This is of course to do with "striking" as opposed to "aiming".
Disclaimer: This is nothing more than theorycraft
If I was at home right now I'd use an in-game screenshot for illustration but as I'm slacking at work atm I'll use this,
http://blogs.mathworks.com/images/pi...le_potw_01.png
I think the most effective way to think about this is in terms of where you aim your strike to land along the radius of the circle. The rest of it doesn't matter. In the diagram above, consider point 5 to point 15 along the horizontal axis.
I don't think the following is correct but perhaps it is a good starting point for discussion.
Theory 1: How the Sphere is Divided
Basically, the radius of the striking sphere is broken down into 5 points and 4 regions. The message you get and the chance of you extracting something depends on where which of these 4 regions (and/or 5 points) you hit.
5 Points: 0% 25 50 75 100%
4 Regions: 1/4, 2/4, 3/4, 4/4
Theory 2: How Success is Determined
Success of extracting something is determined by hitting the right region (or point?) where the item is hidden.
Theory 3: What the Hints Indicate
You feel something promising: The item is hidden within 1/4 (1/2?) range of where you struck. If you struck at 0% and you get this message, the item will be within 0-25%. If you trike at the 25/100 into the radius and get this message, the item will be hidden within 12.5/100 & 37.5/100.**
**(Actually if this were/is true, this would debunk my above proposition about there being 4 regions and would favor the radius being divided into 1/8ths)
You feel nothing promising: The concept, except that the item is not hidden within that particular region.
You're getting farther/closer to the mark: I think this is self explanatory. Tells you if you're getting hotter or colder but still not how far you are.
You've made a dent, but you can't extract it yet: Another self explanatory one. The item is hidden within the 1/4 region (or 1/8th?) where you struck. Strike there again to receive the item.
Basically "you feel something promising" is the only one who's logic really needs to be figured out.
Theory 4: Mining with Probability
I don't always mine in the same pattern, and I'm still not sure what the best way is, but here's an example of what I often do. I start off by spamming the action button when I strike so that I hit at 0%. Since (assuming placement is random) the chances of the item being hidden there are equivalent to it being hid anywhere else, striking there makes the most sense as it takes the least amount of time and sets up just as good a point of reference as hitting anywhere else along the radius. Oftentimes you'll just extract an item immediately.
Summary
Strike @0%
-If: "you've made a dent," hit there again.
-If: "you sense something promising," hit between 25-50%? 12.5-25%?
-If: "you sense nothing promising," then...
Then I strike at 100%. Unfortunately if the item is hidden at about 50%, it's pretty much good game right there, since it seems that the distance between where you strike and where the item is hidden determines how much stamina is drained from the "remaining" bar. If it's at 50% and you strike at 0% and then 100%, this basically drains the "remaining" bar completely (assuming you are not significantly higher level than the tier node at which you're mining?). While this sets you up for auto-loss, you can't be guaranteed to win every time, so no big deal.
The other things that can happen when you hit 100% are "you've made a dent", "you feel something promising", and "you're getting farther/closer the mark."
Summary
Strike @0%
-If: "you've made a dent," hit there again.
-If: "you sense something promising," hit between 25-50%? 12.5-25%?
-If: "you sense nothing promising," then...
Strike @100%
-If: "you've made a dent," hit there again.
-If: "you sense something promising," hit between 50-75%? 75-87.5%?
-If: "you sense nothing promising," then, assuming the theorycraft here is true, we would know that the item is not hidden within 0-25% nor 75-100%. So it'd be somewhere in that 25-75% region. So take your pick of 25-50% or 50-75%. You have a 50/50 chance of striking the right area. Assuming you're of high level in respect to the node, you still have a chance of extracting the item before "remaining" hits 0. If you're low level, you'll probably end up damaging the item if you find it.
-If: "you're getting farther", I'm thinking the item is hidden between 25-50%. If "you're getting closer", the item is between 50-75%. Strike at the respective location.
Anything beyond the above is up to random luck, or your dexterity with hitting the action button at the right time.
I'm sure mining isn't complicated but it helps to know exactly how it works to ensure we're doing it properly and getting more gilz in our pockets. I'm particularly interested in what you guys think about (1)how the sphere is divided (is it divided into 4ths or 8ths?), (2)what is specifically indicated by "you sense something promising" (is it hidden w/in a 25/100 proximity?), and (3)what is your step-by-step striking procedure to ensure probability is on your side?