
Originally Posted by
Lucavi
So, when you couple this "revelation" with surplus, you have an extremely regulated and capped grind. FFXI was "nice" because if you were strong and skilled enough (or had enough rngs and war/nins) you could get mass exp chains and push your xp much higher than the traditional "cap".
Now we have a RNG-based sliding scale that caps at 500, which means that the best you can ever do is 500, and most times you won't even get that. This, as it currently stands, will make XP gains far slower than in FFXI. Granted, your average dunes party early on wasn't hitting mass XP chains, but they do hit some, and you don't even have that option this time around.
I'll just keep crafting away. They better not fuck with crafting gains - they're consistent, but slow unless you get lucky a bunch of times with high level synths.