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  1. #361
    Hydra
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    Quote Originally Posted by Jamison View Post


    Here's the nodes I know of that you didn't have at Dragonhead. I mined there exclusivity for several weeks, I'm fairly sure I got 99% of them (I didn't have "7", I remember that node being there before the Nov. update, but not after). Everything else seems to match up.
    Thanks Jamison, I'll add those nodes shortly!

    As for node "7", I actually only started mining at Dragonhead after the Nov patch so it's still there I guess, I still have to confirm 2 nodes at Iron Lake too. :/

    EDIT: done, how is it looking?


  2. #362
    Nidhogg
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    Quote Originally Posted by Cooleko View Post
    no, many gatherers switch off between the two just to never deal with it.
    That's good. It's a lot easier to do both now since the stack size and retainer call changes. Too bad calling your retainer takes it out the wards though.

    Someone in my linkshell answered my earlier walnut question, surprised grade 3 is good enough. Glad I didn't spend the 4-5 million on them yet that I was planning to.

    Edit: Bloodshore isn't as good as I was told for walnut logs it seems, anywhere I can get two walnut trees in my rotation?

  3. #363
    Falcom is better than SE. Change my mind.
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    Quote Originally Posted by Sephiroth View Post
    Fair enough.

    Any botanists know when I can start getting walnut logs at a decent rate? I'm not seeing many in the wards these days.
    So and so at Grade 3s in the Limsa region.

  4. #364
    Relic Shield
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    Carbuncle

    [Woops, please delete, posted in wrong thread]

  5. #365
    Hydra
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    Quote Originally Posted by Sephiroth View Post
    Edit: Bloodshore isn't as good as I was told for walnut logs it seems, anywhere I can get two walnut trees in my rotation?
    There is no area with 2 walnut trees at all, let alone in close proximity.

  6. #366
    Nidhogg
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    Quote Originally Posted by Purplenv View Post
    There is no area with 2 walnut trees at all, let alone in close proximity.
    I guess that's one of the reasons it's so costly. So where would you suggest hunting for it in grade 3/4/5? I mean as in the best place for alternative nodes. Because right now in Bloodshore I'm rotating walnut > ash > harvest and ash is worthless. Would like to hunt walnut and yew or walnut and oak.


    Edit: To avoid a second post in succession, anyone know the location of the second quarry point in Dragonhead? I know the one at 36,20.

  7. #367
    Bard-turned-Miner
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    Quote Originally Posted by Jamison View Post
    BTW I've got all quarry points written down if someone needed a specific zone?
    Quote Originally Posted by Sephiroth View Post
    Edit: To avoid a second post in succession, anyone know the location of the second quarry point in Dragonhead? I know the one at 36,20.
    40:22/41:22

    =)

  8. #368
    Nidhogg
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    Quote Originally Posted by Jamison View Post
    40:22/41:22

    =)
    Thanks. That's miles away from the other one so not really viable to alternate the two I guess. I can do one then visit the other. I was surprised how much quartz you get in these caves. 36,20 is white and violet and I thought white would be rare but it isn't.

  9. #369
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    Quote Originally Posted by Sephiroth View Post
    Thanks. That's miles away from the other one so not really viable to alternate the two I guess. I can do one then visit the other. I was surprised how much quartz you get in these caves. 36,20 is white and violet and I thought white would be rare but it isn't.
    Yeah, I occasionally worked it in to a rotation with regular mining points when I needed something specific, but it's not particularly time-effective. There's a toxic toad in that cave. I used to be able to get away if it aggroed, then after one of the updates I couldn't run fast enough to get away from the pull-in.

    I'm going to update the first post in a couple of minutes to link to Zetto's maps and also to a chart I put together:

    Mining / Quarring Locations & Loot Tables.

    In the interest of full disclosure, all I did was the formatting of the information.. everything comes from Sir Wethampster's research. I only did the mining data, but if you follow on to his posts (now hosted on Loadstone) he's got lists for the other gathering classes as well.

  10. #370
    Bard-turned-Miner
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    Ment to post this a while ago and forgot... it's a list of mining sweet spots. I know there are a couple of other ones out there; I'm not pretending this is anything special.

    https://spreadsheets.google.com/ccc?...thkey=COnB8PUL

  11. #371
    Chram
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    So does anyone know if there's any foods that ACTUALLY increase output stat? I tried using mutton stew since a .dat mining thread on food effects said it increased output, yet I never got another attempt for 5 levels, and then I was able to get that attempt WITHOUT the food even though I had only gained one more output that level, which means the stew did nothing. <.<;

    And a question that doesn't seem to have been answered yet in this thread unless I missed it (I read the whole thread, I swear) is how much output is needed for grade 5 nodes for each additional hit? I know for two hits it's somewhere around the mid 50s to low 60s, but not the exact amount, and don't know how much is needed for 3 hits, 4, etc.

    In compensation, have my observations on mining and logging points. They are timed spawns. After 1 hour to one Eorzean day of 70ish earth minutes, they reach near exhausted status, at which point the next time someone harvests that point, it collapses after that person has used up all their attempts, and a new one pops up. If multiple people are harvesting a near exhausted point, then the first person to use up all their attempts collapses it for everyone. The point supports any amount of tries and harvests on it in that hour.

    As for how I know this, I'm not entirely sure but it's what I've observed mining treespeak. Almost no one ever mines or logs there, so when I go to level up there I'm almost always the only one who's been in that area for hours, minus levequest people. And every single point I come across collapses after try, until I've done it for every point. This time, I had two mining points and a logging point all next to each other, that I had refreshed all at roughly the same time within a few minutes, along with the rest. I started to mine, taking note of the time when I saw the 3 together, which was 1:30ish Eorzean time. A few minutes later, I was joined by a high level botanist who harvested the tree I was harvesting as well, but she harvested another nearby tree and a mining point past that that weren't my own mining points. At roughly 1:30ish Eorzean time the next Eorzean day, my mining point collapsed, and right after that the logging point, and then the other mining point, one right after another within about 3 minutes. This was despite the logging point having two people logging it and the mining points only having one person, and one of said loggers had lots of tries while my own botany only gets one hit, same as my miner. So the points either don't have a limited amount of items, or it's very high, but it's most certainly timed, at either one earth hour or one Eorzean day, and I'm fairly certain it's an earth hour. It needs more testing of course, but hey, if you guys happen to keep an eye out I'm sure you will catch a point in the act of popping up into existence, and can time it to see how long the exact time is. :3

  12. #372
    Bard-turned-Miner
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    Well there's something to keep an eye out for in the upcoming patch:

    Quote Originally Posted by Loadstone
    [dev1039] The reduction of randomness affecting the approach phase in gathering
    and, for something down the road ... if the translation is correct ... (referenced here)

    * the system is called "Myteria craft system" and crafters will be able to enhance the items they make by using stones optained by the gathering classes
    And a random question from me. Anyone know the Output needed to get 8 swings at grade 5?

  13. #373
    Hydra
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    I would assume it's achieveable with a Dolabra +3, but I haven't played in like 2 months, not sure if I tried using a +2 with food or not.

  14. #374
    Relic Weapons
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    You miners notice more failure rates since patch? I know they made it less random but I'm failing 2-3 every node as opposed to the occasional fail I used to get prepatch (on the same grade of node too).

  15. #375
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    Quote Originally Posted by Darte View Post
    You miners notice more failure rates since patch? I know they made it less random but I'm failing 2-3 every node as opposed to the occasional fail I used to get prepatch (on the same grade of node too).
    Not sure what rank you are. All I can offer is that at rank 50, everything seems unchanged. If the gathering stat were ninja-nerfed, I wouldn't be entirely surprised. I'm pretty sure the ability Truth of Mountains was either nerfed, or possibly even just broken.

    My observations from just a couple of times of mining:
    • Obviously there's no research into this yet, but at 130 VIT (and rank 50) all items do seem to be in a fixed position. This includes Gold Ore which I would presume is the hardest of the items to lock down.
    • As I said above, Truth of Mountains feels broken or nerfed. It's effectiveness always varied depending on the rarity of the item you were targeting, but I'll keep an eye on it.
    • Generally speaking, I like the update. It makes it yet again easier to target specific items. I'm almost a little surprised, as you'd think this would actually help bots, but whatever.
    • As for these "fixed" or "home" positions for items, I'd believed for a long time that items had a tendency to be at these positions, with a decreasing chance as you moved further away from that spot. Who knows, that may have always been stat-based, now just more obvious and effective. Anywho, these positions haven't changed. If you knew where to look for a specific item before, it'll be the same spot.

  16. #376
    Relic Weapons
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    Hmm well I'm 39 on Grade 5 nodes and pre-patch I sorta "felt" I knew where gold sand/ore could be. But now it just seems really random which is probably my level causing the problem. This does however raise concerns on future higher nodes being more difficult to pick since you'll end up with more fails while trying to figure out where to exactly hit.

  17. #377
    New Odin
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    Perhaps they made it so mining grades higher than your rank is more random and mining grades of your rank/lower than your rank there is more consistency?

  18. #378
    Bard-turned-Miner
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    Just did a guild quest for today to see how it works. You can get a list of the available guild quests at the adventurers guild, but go to the guild itself to accept/deliver the goods. The r10 quest for today was to deliver 5 handfuls of iron sand, which rewarded me with 500 mining skill points and 5 fire shards. Oddly though, the text description from the NPC implied that I'd get 100 shards for the quest... so not sure if it's random, bugged or the text was wrong.

  19. #379
    Relic Weapons
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    the reward of shards is up to that amount i think. And the gil reward is random, sometimes you get all of it, other times half or none at all.

    And the skill points goes to the class you are on currently, so could be goldsmith and turn in a mining task and get 500 goldsmith skill points.

  20. #380
    Bard-turned-Miner
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    This is from the official forums, but I'm copying it from a Zam post:

    “To clear up your questions, we have checked with the Dev. team and found out the following.

    As a countermeasure against RMT activities, the probability of gaining items through gathering will start to decrease after repeated attempts over a long period of time. After a certain number of attempts, items will no longer be obtainable through gathering.

    To explain a little more on what goes on behind the scenes, there is an internal counter which measures how often a player has attempted gathering activities. Players will start with a maximum pool of 2,500, which will decrease by 10 each time a gathering attempt is successful and yields an item. Once this number decreases to 1,000, players will find it harder to obtain items. At 0, items can no longer be obtained through gathering.

    Stopping gathering for some time will bump this number back up. The recovery rate is currently set at 100 per hour.”
    Poster "SmashingtonWho" breaks down the math:

    150 succesful attempts before you will see a reduction. 250 succesful attempts maximum. Regen at 10 successes per hour
    This lines up pretty close to what I conjectured a few months after launch; if anything you get bit more gathering in before fatigue starts than I believed. I'll update the first post when I get a chance.

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