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Results 441 to 460 of 576
  1. #441
    D. Ring
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    Grey Jorildyn
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    That's correct. There are four different remainder patterns and each is predetermined to be a certain item in one of the region on the gauge. Sometimes two different items share the same pattern however. As you get closer to the ideal level of a node, the breadth of your swing becomes more accurate to obtain that item.

  2. #442
    the whitest knight u' know
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    Quote Originally Posted by Niiro View Post
    If I'm mining at iron lake and the remainder gauge is initially ~50% full I know it's a cobalt ore, it's not going to change depending on where I strike. I'm either going to hit the right spot (near the edge of the circle) or not.
    That's why I said only your initial strike/chop/jig helps determine because you don't even see the remainder until you hit once.

  3. #443
    Ridill
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    .....huh?

    Yes you do. The gauge and it's remainder at there as soon as you choose a spot...

  4. #444
    the whitest knight u' know
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    Fucking fishing throwing me off gaddamnit... That must be just how fishing is (it's been a while since I worked on MIN/BOT). You don't see the remainder gauge at all until you make your first jig attempt.

    A while back someone had recorded some tests about how different items ended up being in rather distinct chunks of the strike/chop/jig gauge... and all the wording now coming from SE about items' correct force/angle/rod movement being easier with more VIT/STR/DEX fed right into that.

  5. #445
    D. Ring
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    Raldo Volca
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    That's a tad misleading. I'm not a fisher, but from a youtube video I just watched, the remainder shows up after you select 'jig' but before you confirm where to jig. That means it works the same as BTN/MIN.

    Very strange that they chose to do it that way, however.

  6. #446
    D. Ring
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    Grey Jorildyn
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    Yeah it is an odd thing. The rules are otherwise the same, however fishing holes tend to have items from large ranges in level. Like black sole in grade 3s for example, or velodyna carps in grade 5s when you can go there at 31. This makes it harder to consistently make catches based on remainder and zone schemas.

  7. #447
    Bard-turned-Miner
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    I'm copy/posting what I just put in the official forums, but I'm in a pretty good rage right now over the difficulty in Halatali...

    OK, I'm about to shoot myself in the head over how unnecessarily difficult gathering in Halatali is right now. Thanalan has always been more difficult, but Halatali is so spread out, with mining nodes both in mesas and underground tunnels; wide swaths of antlings that require you to activate stealth far away...

    In all seriousness, it's going to take double the time of Iron Lake to get any of the achievements. Any way to make it a little less painful?!?

    I'm not a newbie gatherer, but I'm frustrated beyond belief right now.

  8. #448
    the whitest knight u' know
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    Ok wow, I'm going to blame it on the a-a-a-a-alcohol. Fishing's jig gauge starts in the center (unlike BOT/MIN), so I generally always mash enter twice real quick when I get a bite so my first jig is dead-center. Thus, it always looked like the remainder appeared afterwards.

    I'm going to go crawl back in my hole~ Happy fuckds newyers!

  9. #449
    Old Merits
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    Carbuncle
    WoW Realm
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    That is one of the things about fishing that always bothered me. Not being able to see the remainder gauge before I click Jig, the Wait option being the default cursor position after you get a bite, not always getting a bite at all, the animation for phase 1 and the wait until there is a bite, losing your catch if you take too long to jig the line (meaning I can't watch a movie while gathering), so many fish seem to share sweet spots no matter where I go. The only thing fishing has going for it is that you don't have to run between multiple nodes, but due to the extra phase 1 animation, the wait until there's a bite, and the chance of getting no bite at all, I'm pretty sure mining and botany are quite a bit faster overall.

  10. #450
    D. Ring
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    Well if you want catalysts or to target certain fish you have to run between schools.

  11. #451
    the whitest knight u' know
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    Quote Originally Posted by Pyree View Post
    The only thing fishing has going for it is that you don't have to run between multiple nodes
    This is the only reason I am actively attempting Rod of the Luminary. I can just mindlessly grind it while I watch movies. Yeah, you have to pay a little attention, but not enough to not let me have one eye on something else. If it involved running between nodes every 8~10 catches... fuck that.

  12. #452
    Sea Torques
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    I was also under the impression that output had an impact on the chance of fishing/mining/logging up multiple items rather than just one? Maybe I'm the only one who suspected this though!

  13. #453
    Tottenham 'til I die
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    Output is just how many swings you get on a node. It's tiered, but I suspect all of them actually are.

  14. #454
    Falcom is better than SE. Change my mind.
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    Dumb question, but is there a way to fill the remainder gauge to 100%? Even when I log G1s as a level 45 the gauge is roughly 80% full.

  15. #455
    Tottenham 'til I die
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    The remainder basically just tells you what you are hitting that strike, they all deplete at different intervals. For instance the rare gem is roughly 35% full.

  16. #456
    Old Odin
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    Seravi Edalborez
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    There is a fishing ability that fills the bar 20% for the duration, but it's pointless as the remainder is the indication of what item you're going for in the first place.

    If it hasn't been mentioned yet (summarizing gather know-how): http://www.mooglebox.com/gathering/index.php

  17. #457
    Bard-turned-Miner
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    Quote Originally Posted by Corrderio View Post
    Dumb question, but is there a way to fill the remainder gauge to 100%? Even when I log G1s as a level 45 the gauge is roughly 80% full.
    No, the gauge will be at a fixed position based on what the item is. However, as your gathering stat goes up, the gauge will lose less remainder on a miss (or a hit-but-needs-hit-again).

  18. #458
    D. Ring
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    Quote Originally Posted by Jamison View Post
    No, the gauge will be at a fixed position based on what the item is. However, as your gathering stat goes up, the gauge will lose less remainder on a miss (or a hit-but-needs-hit-again).
    Just to clarify, maybe I read that wrong but... More gathering stat will make the gauge lose more remainder if you strike the proper spot, preventing the hit-but-needs-hit-again scenario.

  19. #459
    the whitest knight u' know
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    Way of Plenty is the one being spoken of. Depending on how "easy" the item is, with the ability active you can start out with a completely full remainder.

  20. #460
    Bard-turned-Miner
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    Quote Originally Posted by Raldo View Post
    Just to clarify, maybe I read that wrong but... More gathering stat will make the gauge lose more remainder if you strike the proper spot, preventing the hit-but-needs-hit-again scenario.
    Tell me if I'm wrong, but are you looking at this as "you must deplete the gauge to get the item"? I believe it is "you must get the item before the gauge depletes" to win the prize.

    Anywho, the way I look at it, there are two things in the game working against you. One, without enough gathering, you can never successfully get an item. This is most apparent when leveling up. In the low 40's, for example, until you have 70/71 gathering, you simply cannot get mythril ore -- you don't have enough gathering (remainder) to get a 2nd (necessary) hit.

    The other is that gathering helps determine if an item takes 1 or 2 hits. There is some randomness, at the lower gathering range it will likely take 2, in the middle it's 50/50, at a higher range it will rarely take 2, and finally you eventually have enough for it always to be 1-hit. In some cases while ranking up, an item could take 3.

    I'm pretty sure both gathering and current level figure in to this, so it's pretty tough to nail down... especially now that you get exp so quickly. And very little of it actually applies to level 50. I should add the caveat that I did the majority of my ranking up pre-1.18, although nothing I've seen since then indicates this aspect of the game has changed.

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