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  1. #41
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    0083 Stardust memory suits are in? Hell yeah.

  2. #42
    ♥ Neliel ♥
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    We already knew Gundam Musou 3's online play was being beefed up
    with four player co-op support. At the game's completion ceremony
    event earlier today, Namco Bandai revealed another way the game
    will refine the online experience: background matchmaking.

    Gundam Musou 3 can be set to have matching take place in the
    background. This means you'll be able to play the game's story mode
    while you're being matched up with other players for an online play
    session.

    The updated online play system was just one of a number of
    features that were highlighted at the event. As detailed at
    Famitsu.com, Namco Bandai also announced paid download content.
    Gundam Musou 3 will, like its predecessor, offer weekly download
    content updates. These will include new missions, scenarios and even
    Mobile Suits. Two paid Mobile Suit downloads were announced:
    Gundam UC's Kshatriya and Gundam OO's Susanoo. Pricing and
    release time frame were not announced.

    Namco Bandai shared a trailer that highlights many of the new
    features. You can view the trailer here:
    http://www.andriasang.com/e/blog/201...ou_3_matching/

    I found a big info dump with all features that's known so far and some new ones that was shown today, but I'm too tired atm to find it and copy it all, so I'll do it later on today when I get on.

  3. #43
    ♥ Neliel ♥
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    Might have to make a double post to fit all this in(Limited Text atm). Note: Some of this is old, while some is new, a lot of this might be new to some people.

    Newly Appearing Series
    Mobile Suit Gundam 00 (Second Season)
    Mobile Suit Gundam Unicorn
    Mobile Suit Gundam 0083: Stardust Memory
    After War Gundam X

    Confirmed New Mobile Suits
    Main (Class 1) MS
    RX-0 Unicorn Gundam (Pilot: Banagher Links)
    MSN-06S Sinanju (Pilot: Full Frontal)
    GN-0000+GNR-010 00 Raiser Gundam (Pilot: Setsuna F. Seiei)
    CB-0000G/C Reborns Gundam (Pilot: Ribbons Almark)
    RX-78GP01-Fb Gundam Zephyranthes Full Vernian (Pilot: Kou Uraki)
    RX-78GP02A Gundam Physalis (Pilot: Anavel Gato)
    GX-9901-DX Gundam Double X (Pilot: Garrod Ran [& Tiffa Adill])
    XXXG-01D2 Gundam Deathscythe Hell (Pilot: Duo Maxwell)
    XXXG-01H2 Gundam Heavyarms Kai (Pilot: Trowa Barton)

    Sub (Class 2) MS
    Grunt MS
    MSM-04 Acguy
    RGM-79N GM Custom *NEW*
    ZM-S24G Gedlav
    Death Army
    AMX-109 Kapool (Pilot: Sochie Heim)
    ZGMF-1017 GINN

    Promoted Returning Mobile Suits [to Main (Class 1)]
    CONCEPT-X 6-1-2 Turn X (Pilot: Gym Ghingnham)
    RX-139 Hambrabi (Pilot: Yazan Gable)
    RX-77-2 Guncannon (Pilot: Kai Shiden)

    Extra Playable Mobile Suits (Priced DLC) *NEW*
    NZ-666 Kshatriya (Pilot: Marida Cruz)
    GNX-Y901TW Susanowo (Pilot: Mr. Bushido [aka. Graham Aker])

    Graphical Changes
    Graphic style is changed to using cell-shading

    Camera angle is changed to be closer to get a better look at the
    new cell-shaded graphic, and will change further on certain
    occasions such as MS transformation or Unicorn Gundam turning
    its Destroy Mode on

    HP bar is now located at top left just like Hokuto Musou (FoTNS
    Ken's Rage)

    Gameplay Changes
    Partner Strike

    A new addition here is having support mech which will provide
    support fire when called

    The C-like thing above is the gauge to call a Partner Strike, and
    when filled out, you can press R2 to call

    Ways to fill the Partner Strike gauge are by conquering an Outpost
    Base, or getting Partner Call items from enemy ace drops or item
    boxes

    Selectable partner seems to be not only using MS but also MA, since
    Psyco Gundam is also selectable in the TGS demo

    Examples of support attacks
    Heero Yuy - Wing Gundam Zero: Shoots twin buster rifle forward
    Kamille Bidan - Gundam Mk-II: Shoots bazooka from above
    Four Murasame - Psycho Gundam: Makes a wide-range explosion
    Cecily Fairchild - Gundam F91: Replenishes portion of morale gauge
    Master Asia - Master Gundam: Launches Choukyu Haou Den'eidan
    Dozle Zabi - Big Zam: Fires mega beam cannon
    Duo Maxwell - Deathscythe Hell: Swings scythe circularly
    Ple-Two - Quin Mantha: Launches funnels at various directions
    Haman Karn - Qubeley: Launches funnels around herself

    There may be around 50 selectable partner mechs (49-51)

    AI, Morale, Respawn

    Enemy AI is made much more aggressive that you could die in a few
    hits if not careful

    You can respawn under certain conditions because the enemy AI is
    becoming so aggressive that proceeding with the usual manner
    would become problematic this time around

    The morale gauge has been reworked. Now there are two different
    morale bars similar to Gundam vs Gundam: Blue for allied army and
    Red for enemy army. The bars are depleted when bases are taken
    by opposing army or named aces are defeated

    The blue morale bar represents allied army's morale. As long as this
    bar isn't empty, ally aces including yourself can keep respawning

    The portion of morale bar that are taken will be used to replenish
    your HP when respawning. For the last respawn that empties the
    morale bar, you might not respawn with full HP so be careful with
    that

    The red morale bar represents enemy army's morale. Same with
    the ally one, enemy aces will also respawn while this bar isn't
    empty. Once the bar is emptied out, the enemy boss will appear

    The general victory conditions are:
    Victory - Reduce enemy morale gauge to zero and defeat the
    enemy boss
    Defeat - Get shot down when ally morale gauge is empty

    HP Regeneration
    HP Regen is added to the game. When taking damage there are
    grayed portions in the HP bar. After a while of not taking damage
    the portion flashes and the HP regens in accordance to the portion

    It looks like not only your own unit but all other MS in the stage also
    have HP regen

    Emergency Dash

    When you are being juggled by enemies, you can press dash to
    execute a swift evasive dash

    You can also execute an emergency dash in the middle of S-string
    attack

    Induced Explosion

    When you destroy enemy MS using a charge attack or a SP attack,
    when they explode there will be a pink blast

    This blast will damage nearby enemy units as well and could cause
    chain explosions
    There's a bit more stuff

  4. #44
    ♥ Neliel ♥
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    Last bit.
    Special Fields *NEW*
    Some bases now have specific roles and effects when captured and
    symbolized by certain labels. Examples are

    Main Base A
    When captured, the strength of army who first held the base
    decreases greatly

    Main Base B
    Capturing this certain type of enemy base will cause enemy aces to
    stop respawning

    Catapult
    Enables you to go into another specified base instantly

    Outpost Base
    When this base is conquered, one Partner Strike gauge will be
    instantly filled. Also, as long as this base is in possession, the PS
    gauge will be filled by itself

    Communication Facility
    Ally base: Allows ally reinforcements to be called in
    Enemy base: If captured, enemy reinforcements will retreat

    Missile Base
    Launches missiles to a specified enemy field if conquered

    Newtype Laboratory
    The army that conquers this field gets increased strength

    Repair Hangar
    Allows grunts for army that conquers the field to regen their HP

    Mobile Suit Lab *NEW*
    Instead of parts, MS assembly will be done by collecting MS
    blueprints and assemble it by paying money

    MS blueprints will have ranks, and the MS stats will be determined
    by it

    There will be missions which will unlock higher rank for the
    blueprints

    Others
    (Rumor: Smash Attack may have been removed?)

    Grunt MS will also have charges and aerial attacks this time around

    The license system has been changed. Now by using a MS with a
    certain default pilot (e.g. Setsuna in 00 Raiser) for about 5 times,
    the license for it will be unlocked at a shop so that other
    characters can purchase the licenses there *NEW*

    SP stock level is now determined by pilot's level rather than MS
    parts

    There may be around 60 (61-63) total playable pilots, new and
    returning

    On the pre-sortie menu you can see slots for 3 skills, Partner
    character and Operator

    Looks like Operator is a new addition here. It's not featured in TGS
    demo yet though so effects and such are unknown
    (Speculation: this slot may be filled with the likes of Frau Bow, Rain
    Mikamura or Feldt Grace)

    Currently confirmed operator is a Haro

    Story Mode
    An extensive original crossover storyline like seen in the first game
    is back here
    Characters from various series end up getting stranded at a
    parallel world. As they wander around the land they gain new
    companions.
    It seems like this time the groups will have more members than
    GW1's 3 main members. So far 3 'major factions' are revealed.

    Group A: People who understand each other

    Confirmed members:
    Amuro Ray
    Kou Uraki
    Setsuna F. Seiei
    Kira Yamato
    [Tiffa Adill]

    Group B: People who doubt each other

    Confirmed members:
    Banagher Links
    Char Aznable
    Ribbons Almark
    (Seabook Arno?)

    Group C: People who disagree with each other

    Confirmed members:
    Garrod Ran
    Haman Karn
    Paptimus Scirocco
    [Audrey Burne]
    (Loran Cehack?)

    The Mission Mode from previous game is incorporated here, as
    there will be more missions than just the story missions, and that
    there will be around 300 missions in total. *NEW*

    Online Mode

    Online Co-op is confirmed, with up to 4 players being able to have a
    co-op session together

    There will be around 15 online-specific missions with harder
    objectives not seen in single-player, such as conquering certain
    fields in order or fighting Big Zams

    Players will be able to heal each other, called Partner Support

    While waiting for user matching, you can play the single player mode
    until another user comes along *NEW*

    It seems like you won't be able to have the same characters in a
    stage? (e.g. no two Hamans)

    (Rumor: Worldwide Online Co-op may be coming?)

    Other Known Informations

    Official story mode is not included this time

    Zero-gravity space maps are not included. Instead they are including
    surfaced space maps similar to A Baoa Qu, like moon planes

    Game loading time seems to be longer but you will be able to install
    game data into the console to reduce it

    Bonus for getting first print copies is download code for early
    unlocks of Musha Gundam and Musha Mk-II

  5. #45
    ♥ Neliel ♥
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    Guncannon up and holy shit at it's C6, it looks nice.
    http://www.youtube.com/watch?v=IoZow28opeY

  6. #46
    Dr. Salami
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    Interesting that they're getting rid of the zero gravity space zones, those were some of my favorites. Also kinda not sure how I feel about the building of new mobile suits from blueprints rather than finding parts. It would make it easier on one hand to just get a rank 3 blueprint upgrade at once rather than randomly finding parts like in DWG2, but at the same time it was both rewarding and frustrating to upgrade suits to rank 4, something I'm still trying to fully do lol. Also wonder how they will incorporate getting money and how much upgrades will cost.

  7. #47
    ♥ Neliel ♥
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    Finding Rank 4 parts wasn't that bad for me, but I only used like 8-10 Suits... 2 of those mostly being God Gundam and Turn-A due to their overpowerness.... I actually wish some suits gets nerfed or more balanced, but I doubt it... Turn-A had devastating Nuke and C5 in DWG2, God Gundam had very OP C4 with Clones out and C6.


    Also, here's a new vid(PV2):
    www.youtube.com/watch?v=yIHiphqUQwc

  8. #48
    Dr. Salami
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    Damn that looks so sweet. I dunno much at all about the Unicorn Gundam but based on these movies you've been posting it might give Turn A a run for it's money as the quick zone destroying MS. I am super excited for this game.

  9. #49
    ♥ Neliel ♥
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    Yeah, definitely can't wait for this one. It's looking 10x better than DWG and DWG2 was. I love how they also ramped up the A.I by a good amount as well, at least from what I've seen and what's been posted so far. The A.I is definitely more aggressive than it was in the previous 2.

    Be glad when they finally reveal a date for NA/EU, but more than likely it'll probably be released sometime in Q2

  10. #50
    ♥ Neliel ♥
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    Next MS Gameplay Lineup:

    11/26 GP02
    11/29 Reborns Gundam
    12/01 Acguy

  11. #51
    Banned.

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    I want to see some misutaa bushido gameplay

  12. #52
    Dr. Salami
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    Quote Originally Posted by Tobi View Post
    Yeah, definitely can't wait for this one. It's looking 10x better than DWG and DWG2 was. I love how they also ramped up the A.I by a good amount as well, at least from what I've seen and what's been posted so far. The A.I is definitely more aggressive than it was in the previous 2.

    Be glad when they finally reveal a date for NA/EU, but more than likely it'll probably be released sometime in Q2
    I thought it was coming out on 12/16, or is that just the Japan release?

  13. #53
    ♥ Neliel ♥
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    Japan unfortunately.

  14. #54
    ♥ Neliel ♥
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  15. #55
    Art Connesseur of Blue Gartr
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    edit: err wrong thread

  16. #56
    ♥ Neliel ♥
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  17. #57
    ♥ Neliel ♥
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  18. #58
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    another Gundam Wing suit? why not just add Sandrock and The Dragon one and be done with it.

  19. #59
    Dr. Salami
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    I have a suspecting feeling that Wufei will be added, as they tend to pair up previous gundam pilots with their rivals for the game, and Wufei had a little arc in Gundam Wing with Treize. If this holds true, I'd much rather like to see Altron Gundam over Shen-long. I also don't want to see Sandrock/Quatre because he/it was the lamest and weakest from Wing....I mean Sandrock didn't have a beam sabre or ammo, all he had were those daggers.

  20. #60
    We wear wine red on Wednesdays

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    Quote Originally Posted by Selamis View Post
    I have a suspecting feeling that Wufei will be added, as they tend to pair up previous gundam pilots with their rivals for the game, and Wufei had a little arc in Gundam Wing with Treize. If this holds true, I'd much rather like to see Altron Gundam over Shen-long. I also don't want to see Sandrock/Quatre because he/it was the lamest and weakest from Wing....I mean Sandrock didn't have a beam sabre or ammo, all he had were those daggers.
    Yeah Wufei would definitely make the most sense. Though to be honest I'm surprised they added Heavyarms over Sandrock in the first place for a Dynasty Warriors game, as Sandrock centered around melee weapons and Heavyarms was almost all Gatlings and cluster missiles except for a small army knife on the right arm.

    Though I agree, Quatre was only fun when he went bananas with Zero for a little while.

    Edit: If they do add Wufei, can probably expect to see Altron since they added DS-Hell instead of the original.

    Edit2: Heavyarms Vid: http://www.youtube.com/user/geisen12#p/u/18/53NpiBoB6Fc
    Well nvm, guess they got around that with Heavyarms easily. Lol @ green beamsaber from Heero/Zechs duel.

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