What do all those have in common, aside from the fact they're fairly game breaking and should be fixed way sooner than this bug? They slow down progression. We saw the opposite with the AoE mage exploit to gain fast skill points, and how fast was that patched? How fast was the 3+ people in a group, someone always loses out on skill points fixed? A hell of a lot longer that's for sure. And is it even fixed, I'm pretty sure I heard that it wasn't even after the maint that was supposed to fix it.
FFXI did this too, new method to beat AV? Emergency patch next week. Hundred Fists gave haste for capped Utsusemi casting automatically? That shit's patched in a month. Making a job's name not be preceeded by the letters lol? Years. One still has this problem.
I am sick and tired of SE only doing fast patches when there's some exploit or glitch that benefits players, no matter how minor it is, and stuff that's broken and shitty stays shitty for years if it ever gets fixed. I don't have a problem with exploits having more priority but there's so much stuff that was a problem in alpha that's still in the game right now. There is a ton of stuff I'm forgetting about in XIV that slows player progression down and I know for a fact SE knows about them but is going "Oh no another glitch! Oh wait, that'll slow the players down, that's good! Don't bother fixing it unless way more people complain and subs look like they'll go down."
Here's a hint SE: Happy players play longer than pissed off ones riddled with crap in the form of terrible design and bugs that slows them down. Maybe look into it.
They fixed the mage exploit in a week. No excuse for the dozens upon dozens of other problems that slow players down. Slowing down = good. Benefit or even working as intended = bad. And if that's the way they want to do it, I'm never paying for this game no matter how well SE polishes this piece of shit. You don't keep broken stuff broken because it'll slow players down and they feel it's a good thing, the rate at which they fixed other issues in XIV and XI is enough to show they CAN do quick patches.
If this is fixed before any of those problems listed above, or any others in this thread, I will never give SE a single cent. This is the only place I'm going to post this. Because this benefits people I'm not suprised I haven't seen it on another site yet, but I'm using this to expose SE as they are. Fuck the players, patch exploits in a week, leave stuff that slows people down immensely in tact until the very last moment. I'm not interested, and I've heard this being repeated many, many times by players all over FFXI and FFXIV boards, so I know I'm not alone in being sick of this. If this bug gets fixed before any of the other stuff people have complained about since alpha I'll never touch this game again, I had enough of it in XI and expected them to learn something. Show me what you got SE.
Also if it wasn't obvious to everyone, no one at SE HQ plays FFXIV. How can you play with Fleet of Foot and never encounter this when all you have to do is die and return? Not even testers? No one at SE saw this? Hell the damn thing didn't even work at all before. How the hell can they make such a stupid mistake in the first place? I knew as soon as I got this there would be some way to glitch it and gain faster speeds, but even I didn't think it would be this simple. That's how much faith I have in SE and their dev team, and they delivered. No one at SE tests or plays their game, and I'm not sure why I should pay for a game who's devs or testers don't even log on once to make sure something works.