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Results 141 to 160 of 204
  1. #141
    Ridill
    Join Date
    Jun 2007
    Posts
    12,869
    BG Level
    9
    FFXIV Character
    Teisha Linne
    FFXIV Server
    Moogle
    FFXI Server
    Bahamut

    Yeah, seems half of this patch doesn't actually work.

  2. #142
    Sea Torques
    Join Date
    Aug 2005
    Posts
    688
    BG Level
    5

    Quote Originally Posted by Gokulo View Post
    Yeah, seems half of this patch doesn't actually work.
    I also had a problem with the 'lost skill points' fix. I had at least one occasion where I got 0 skill points after a fight with a group of 5. Also, on several fights, the skill/xp popped up a good 15-20 seconds after the mob died. I guess properly parsing data is just as hard as writing a sort function.

  3. #143
    jponry
    Join Date
    Jul 2006
    Posts
    1,391
    BG Level
    6
    FFXI Server
    Phoenix

    Quote Originally Posted by Gokulo View Post
    Yeah, seems half of this patch doesn't actually work.
    Yep.

  4. #144
    Sea Torques
    Join Date
    Aug 2005
    Posts
    688
    BG Level
    5

    Another really annoying one -_-

    Sometimes the teleport menu/option simply disappears (the one you get when interacting with a mini-node after completing a leve) while interacting with it. We've only seen it happen with lv30 leves which start at the small nodes, not the big crystal. It seemed like it might have happened when the person who started the quest warped out and someone else wasn't done choosing an option. But we haven't had a chance to try to reproduce the problem. But we did experience it on two different occasions.

  5. #145
    Sea Torques
    Join Date
    Aug 2005
    Posts
    688
    BG Level
    5

    Two more:

    1. While fighting, if you start spamming different moves, the stamina bar goes stupid, for the lack of a better word, and actions do not register or go off VERY slowly. I have to 'baby' it and press 1 button at a time for it to not freak out of me. Other people in the LS have experienced the same problem too. I don't know if this is just a case of 'you're holding it wrong' but jesus christ is it fucking annoying.

    2. The action bar changing between jobs need to be fixed PROPERLY. If you switch to a job of lower rank, the actions near the end of the bar are unequipped due to you not having enough max action points to equip them. Then when you switch back, those actions have to be re-equipped. It should fixed properly so that every job has their own set of actions that are saved and restored in full when switching between jobs. LOGIC, WHERE?

  6. #146
    Ridill
    Join Date
    Jun 2007
    Posts
    12,869
    BG Level
    9
    FFXIV Character
    Teisha Linne
    FFXIV Server
    Moogle
    FFXI Server
    Bahamut

    @2. This. It just should remember the actions on the current weapon, and not just carry them over to another one, even if there's a huge difference in ranks etc >.<

  7. #147
    E. Body
    Join Date
    Jun 2007
    Posts
    2,351
    BG Level
    7
    FFXIV Character
    Kirby Prime
    FFXIV Server
    Hyperion

    @2 I blame this on SE's half assed implementation of how inter-job macros worked. If they had just made it so that each job had it's own macros saved then we wouldn't have this problem. Pretty much forced to have a "clear all" macro right now just to make sure everything is loaded properly on job change.

  8. #148
    JHM
    JHM is offline
    Smells like Onions
    Join Date
    Sep 2010
    Posts
    4
    BG Level
    0
    FFXI Server
    Asura
    WoW Realm
    Terokkar

    Thoughts about the UI lag.
    ffxivpro.com/forum/topic/15039/ui-lag/

    Sorry, I can not post links yet >.<

  9. #149
    Sea Torques
    Join Date
    Aug 2007
    Posts
    725
    BG Level
    5
    FFXI Server
    Ramuh

    Marauder ability Disorient is a good candidate for "most glitched ever" award: more than half the time it just uses the stamina (and cooldown timer starts ticking) and nothing happens, no animation, no fail message, nothing. It happens randomly, spamming actions or not does not matter, full/empty stamina bar neither, nor moving or standing still or direction/facing, I tried everything.
    I'm sure it doesn't work because it inflicts a debuff on the mob (like DNC steps) and I've seen this effect wear right after one glitched use.

  10. #150
    Fake Numbers
    Join Date
    Oct 2010
    Posts
    97
    BG Level
    2

    Spells can't be canceled once they're half way to finished.

    I die at least four times per day to 2-3 monsters walking into my AoE cast and being unable to cancel it. It's ridiculous.

  11. #151
    Fake Numbers
    Join Date
    Oct 2010
    Posts
    97
    BG Level
    2

    Some spells can target dead mobs.

    I've noticed that with some groups, any mobs killed will remain dead (i.e. they don't despawn) until the whole group is killed. So far, I've only seen this happen with humanoids.

    In one case, there were two dead Raiders and one living Archer. I cast AoE Siphon MP and drained 90 MP from each of them, including the two dead Raiders, for 270 total.

  12. #152
    Ridill
    Join Date
    Jun 2007
    Posts
    12,869
    BG Level
    9
    FFXIV Character
    Teisha Linne
    FFXIV Server
    Moogle
    FFXI Server
    Bahamut

    Quote Originally Posted by zsuper View Post
    Some spells can target dead mobs.

    I've noticed that with some groups, any mobs killed will remain dead (i.e. they don't despawn) until the whole group is killed. So far, I've only seen this happen with humanoids.

    In one case, there were two dead Raiders and one living Archer. I cast AoE Siphon MP and drained 90 MP from each of them, including the two dead Raiders, for 270 total.
    Apparently that's how it's supposed to be.

  13. #153
    Puppetmaster
    Join Date
    Aug 2010
    Posts
    73
    BG Level
    2

    Quote Originally Posted by JHM View Post
    Thoughts about the UI lag.
    ffxivpro.com/forum/topic/15039/ui-lag/

    Sorry, I can not post links yet >.<
    Does anyone care about botting? Me neither. Yes it might become a problem during Endgame. But crippling the entire UI just so Square can monitor each action is BS.

  14. #154
    Sea Torques
    Join Date
    Aug 2007
    Posts
    725
    BG Level
    5
    FFXI Server
    Ramuh

    You can't log out if the party is engaged, you can't leave the party if your party is engaged.

    How about fixing the bug that prevents people from going back to passive mode?

  15. #155
    Cerberus
    Join Date
    Sep 2006
    Posts
    454
    BG Level
    4
    FFXIV Character
    Karina Silverstar
    FFXIV Server
    Excalibur
    FFXI Server
    Gilgamesh

    http://www.youtube.com/watch?v=FCsZvGmmOfE

    My friend unlocked BLU..!

    Here's the story... he was out grinding mobs, and when he killed one a message popped up stating that he had learned a mob ability. I forget which one he got first, but after that with each mob he killed he got a new ability. Some of them included things such as 1000 Needles, and Stone Gaze. All of the attack/debuff abilities were 100% functional (these are what is shown in the video), though they have no attack animations and almost all of them have a set TP cost of 1000, with varying cast times. Self buffs and such were not functional. After we made the video, my friend submitted a report and shortly later errored out of FFXIV. When he logged back on, the abilities were gone. We thought a GM had done something, but when he logged on today 1000 Needles was back. Obviously, it's incredibly OP as you can see at the end of the video when we get and add and he nearly 1shots both of them with it (damage is NOT divided amongst targets, but the ability can miss), and the temptation to use it is there but he is refraining because he'd rather not get banned. He's submitted at least 2 more GM calls asking them to do something about it, but has received zero response. I just hope they don't just ban his account or something... even if it's an incredible fluke this a pretty severe bug.

    Also, he was a lazy ass and didn't stop recording the whole time so there are no cuts in the video, sorry. ><

  16. #156
    Chram
    Join Date
    Aug 2007
    Posts
    2,699
    BG Level
    7
    FFXIV Character
    Nours Sruon
    FFXIV Server
    Moogle
    FFXI Server
    Fenrir

    Quote Originally Posted by Karinastar View Post
    http://www.youtube.com/watch?v=FCsZvGmmOfE

    My friend unlocked BLU..!

    Here's the story... he was out grinding mobs, and when he killed one a message popped up stating that he had learned a mob ability. I forget which one he got first, but after that with each mob he killed he got a new ability. Some of them included things such as 1000 Needles, and Stone Gaze. All of the attack/debuff abilities were 100% functional (these are what is shown in the video), though they have no attack animations and almost all of them have a set TP cost of 1000, with varying cast times. Self buffs and such were not functional. After we made the video, my friend submitted a report and shortly later errored out of FFXIV. When he logged back on, the abilities were gone. We thought a GM had done something, but when he logged on today 1000 Needles was back. Obviously, it's incredibly OP as you can see at the end of the video when we get and add and he nearly 1shots both of them with it (damage is NOT divided amongst targets, but the ability can miss), and the temptation to use it is there but he is refraining because he'd rather not get banned. He's submitted at least 2 more GM calls asking them to do something about it, but has received zero response. I just hope they don't just ban his account or something... even if it's an incredible fluke this a pretty severe bug.

    Also, he was a lazy ass and didn't stop recording the whole time so there are no cuts in the video, sorry. ><
    That's so broken... especially the 1000 needles.

  17. #157
    A. Body
    Join Date
    Jul 2008
    Posts
    4,046
    BG Level
    7
    FFXI Server
    Caitsith

    Stray BLU code ftw.

  18. #158
    Melee Summoner
    Join Date
    Dec 2009
    Posts
    31
    BG Level
    1
    FFXI Server
    Ramuh

    During crafting leves, the game lets you select the "free supplies" and replace them with your own inventory items. As long as the items match the synth will proceed as normal, except that it consumes both the free supplies and your own inventory items.

  19. #159
    the whitest knight u' know
    Join Date
    May 2006
    Posts
    15,485
    BG Level
    9
    FFXIV Character
    Miya Kai
    FFXIV Server
    Excalibur

    Quote Originally Posted by firewing View Post
    During crafting leves, the game lets you select the "free supplies" and replace them with your own inventory items. As long as the items match the synth will proceed as normal, except that it consumes both the free supplies and your own inventory items.
    Patient: "Doctor, it hurts when I punch myself in the testicles."
    Doctor: "..."

  20. #160
    Melee Summoner
    Join Date
    Dec 2009
    Posts
    31
    BG Level
    1
    FFXI Server
    Ramuh

    The idea was to test whether you could infinitely repeat a guild request (no credit towards the leve for synth success) using your own supplies and the leve's "free crystals" for easy xp.

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