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  1. #81
    Cerberus
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    Sunnlona Iyrnlohwyn
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    Excalibur

    Quote Originally Posted by Vuitton View Post
    Hasty Hand can fail and it can critically fail. If it fails you lose 50% of your durability. If it critically fails you lose ALL of your durability and fail instantly.
    I haven't used Hasty Hand yet, is that a flat 50% on fail or 50% of remaining durability? So if I fail at 30% remaining do I go down to 15% or do I break the synth?

  2. #82
    the whitest knight u' know
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    Excalibur

    Quote Originally Posted by Kurokikaze View Post
    Oh wow thats pretty fuckin epic. Does it also clear unstable? >.>;;
    And it turns it white for 4 turns if it's a finished item. :3 I don't think it automatically clears an elemental instability, though... but I think it counts as 1 wait as I've seen other abilities do.

  3. #83
    New Merits
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    Shiva

    so about the whole main hand/off hand crafting, i had to try something, tho to my dismay i was super stoned and forgot to take screen shots, so feel free to try and confirm.
    craft - maple hammer grip.
    main hand hq - maple hammer grip +1
    off hand hq - 2x maple hammer grip

    edit: ok that post is shot, i just got 2x maple grips with main hand, now i have no clue what SE did lol

  4. #84
    the whitest knight u' know
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    I god a double-yield from Woodworker's main-hand Saw while making lumber. Either you got it backwards, or each recipe could have a different tool that encourages the +1 vs the bonus quantities. That's going to get tedious if it's potentially different for each recipe. Or I'm making things up/it's changed since open beta.

  5. #85
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
    Join Date
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    Allyra Arianos
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    Quote Originally Posted by Sign View Post
    I haven't used Hasty Hand yet, is that a flat 50% on fail or 50% of remaining durability? So if I fail at 30% remaining do I go down to 15% or do I break the synth?

    hasty hand only pops up at the start, so it's a flat 50% or 100% (if it crits)

  6. #86
    Bagel
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    Can anyone list the differences between fail and critical fail?
    Likewise, what's the difference between "success" and "success +" (or whatever you call it)?

  7. #87
    Bagel
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    Carraway Author
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    Odin

    With standard crafting:

    Critical failure (huge explosion sound and graphic): huge loss in durability, no gain in progress, potential chance of element becoming unstable
    Failure (explosion sound and graphic): moderate loss in durability, middling gains in progress
    Neutral (normal shiny sound): loss in durability, gains in progress, small gain in quality
    Success (louder shiny sound and graphic): minor loss in durability, mid-to-high gains in progress, gain in quality
    Critical success (very loud shiny sound and larger graphic): no loss in durability, high gain in progress, high gain in quality

    Bold synthesis drastically exaggerates each aspect of a given tier of failure/success. On a bold crit, for example, you still sustain no loss in durability, get some kind of gain in progress (though not as high as with standard or rapid), and an extremely high gain in quality.

    Rapid basically sucks ass and is worthless now.

  8. #88
    the whitest knight u' know
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    Rapid, as mentioned be SE themselves is for turning a failing synth into a lucky success. It's a last ditch effort to complete an item if it's at 70%+ and you have very little durability left. I've been saved by it a handful of times already. SE also mentioned that Bold and Rapid are primarily used in conjunction with abilities (and if the recipe is significantly below your rank). Your shit is failing and you have an ability that can more or less make Rapid a guaranteed success? Bam, that's usually a third of the progress right there. Not worthless at all.

  9. #89
    Bagel
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    Quote Originally Posted by miokomioko View Post
    Rapid, as mentioned be SE themselves is for turning a failing synth into a lucky success. It's a last ditch effort to complete an item if it's at 70%+ and you have very little durability left. I've been saved by it a handful of times already. SE also mentioned that Bold and Rapid are primarily used in conjunction with abilities (and if the recipe is significantly below your rank). Your shit is failing and you have an ability that can more or less make Rapid a guaranteed success? Bam, that's usually a third of the progress right there. Not worthless at all.
    To me, a last-ditch effort at saving a failing craft attempt and/or something that requires usage of an ability that I don't have = basically worthless.

  10. #90
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
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    nothing major but something I've come to the conclusion of is:

    Fully unresisted synths

    standard = 20% progress
    rapid= 30% progress
    bold = 10% progress

    I'd imagine most crafters have figured this out but might as well point it out for new crafters

  11. #91
    the whitest knight u' know
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    As for maximum Quality from various syntheses, I've seen the following~

    Standard: 30~33
    Rapid: ~10
    Bold: 69

  12. #92
    The Defense is ready, Your Honor
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    Mug'thol

    I used to use X4 crit standard + X2 crit bold for easy synths with a lot of quality, but post-patch, its gotten much harder to reliably use this procedure.

  13. #93
    Puppetmaster
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    Quote Originally Posted by miokomioko View Post
    As for maximum Quality from various syntheses, I've seen the following~

    Standard: 30~33
    Rapid: ~10
    Bold: 69

    Just to add to this. Has anyone noticed consecutive bold crits raising the amount of quality cumulatively? The only time i've managed to hit really high quality is when i've gotten 3-4 back-to-back bold crits. Going from something like 89 > 134 > 210 > 355 etc.

    Can anyone else confirm this? Or has anyone else experienced this I guess? Something to keep an eye on.

  14. #94
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
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    Quote Originally Posted by TransparentMind View Post
    Just to add to this. Has anyone noticed consecutive bold crits raising the amount of quality cumulatively? The only time i've managed to hit really high quality is when i've gotten 3-4 back-to-back bold crits. Going from something like 89 > 134 > 210 > 355 etc.

    Can anyone else confirm this? Or has anyone else experienced this I guess? Something to keep an eye on.
    Quote Originally Posted by devs
    In addition, the successful execution of consecutive actions also serves to increase quality.
    right in the op lol

  15. #95
    Salvage Bans
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    Some synths of the same rank are just harder too it seems (and/or the ranks listed on various are not quite correct). For example, I had a horrible time making hempen cloth. All the way through rank 11 weaver, I had to use guild support to consistently make the synth. However, I was able to make the compoenents and end products pretty much in my sleep.

    For the cloth example, I was getting less and less experience as I ranked up, so I assume I was above the required rank for it, but it still required guild support.

    I've had similiar experiences with the other crafts, so it would seem that sometimes guild support is essential and other times not so much. I haven't ran into anything yet where not having the guild mark ability has stopped me from completing the synth, but I'm sure that's coming and will be a real cock-block when you have multiple high level crafts but don't have the guild mark abilities yet.

  16. #96
    Old Merits
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    Teia Rabishu
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    Balmung
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    Quote Originally Posted by Maaglin View Post
    (and/or the ranks listed on various are not quite correct).
    I'm going with the sites being laughably inaccurate. I blew up a king's ransom in bronze tonight trying to make the "rank 11" hammer heads and crafting hammers. At rank 11. With master support. Success rate was easily sub-25%.

  17. #97
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    It seems however, that there is more to success than just your rank and the rank of the synth for some items.

  18. #98
    Vuitton
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    Quote Originally Posted by Maaglin View Post
    It seems however, that there is more to success than just your rank and the rank of the synth for some items.
    Probably your gear. A rank "#" synth is probably assuming you have rank appropriate gear. Not just the tool, but also your clothing.

    Also, who knows if there is food that raises crafting stats. That isn't taken into account either.

  19. #99
    the whitest knight u' know
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    Also, you might want to re-assign your attributes appropriately for your craft, though I have yet to see a hint to what Carpenters/Leatherworkers need.

  20. #100
    Banned.

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    Thanks for the hasty hand info Vuitton.

    Quote Originally Posted by miokomioko View Post
    As for maximum Quality from various syntheses, I've seen the following~

    Standard: 30~33
    Rapid: ~10
    Bold: 69
    I've had a bold hit me with 75 quality before if we're trying to figure out caps.

    Also I think rapid is more suited for powering through low lvl synths where your almost guaranteed to get 30% progress from it and your not trying to HQ. Like a lvl 20+ WVR who needs a bunch of hemp thread and has lots of moko grass. The success rate of it is low enough that I can't rely on it to get me to the finish line when my durability is low. Since if I'm in that situation its because I'm trying to make something @ or above my lvl anyway rapid will have even less chance to work. I'm better off using standard and hoping for a crit success.

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