so about the whole main hand/off hand crafting, i had to try something, tho to my dismay i was super stoned and forgot to take screen shots, so feel free to try and confirm.
craft - maple hammer grip.
main hand hq - maple hammer grip +1
off hand hq - 2x maple hammer grip
edit: ok that post is shot, i just got 2x maple grips with main hand, now i have no clue what SE did lol
I god a double-yield from Woodworker's main-hand Saw while making lumber. Either you got it backwards, or each recipe could have a different tool that encourages the +1 vs the bonus quantities. That's going to get tedious if it's potentially different for each recipe. Or I'm making things up/it's changed since open beta.
Can anyone list the differences between fail and critical fail?
Likewise, what's the difference between "success" and "success +" (or whatever you call it)?
With standard crafting:
Critical failure (huge explosion sound and graphic): huge loss in durability, no gain in progress, potential chance of element becoming unstable
Failure (explosion sound and graphic): moderate loss in durability, middling gains in progress
Neutral (normal shiny sound): loss in durability, gains in progress, small gain in quality
Success (louder shiny sound and graphic): minor loss in durability, mid-to-high gains in progress, gain in quality
Critical success (very loud shiny sound and larger graphic): no loss in durability, high gain in progress, high gain in quality
Bold synthesis drastically exaggerates each aspect of a given tier of failure/success. On a bold crit, for example, you still sustain no loss in durability, get some kind of gain in progress (though not as high as with standard or rapid), and an extremely high gain in quality.
Rapid basically sucks ass and is worthless now.
Rapid, as mentioned be SE themselves is for turning a failing synth into a lucky success. It's a last ditch effort to complete an item if it's at 70%+ and you have very little durability left. I've been saved by it a handful of times already. SE also mentioned that Bold and Rapid are primarily used in conjunction with abilities (and if the recipe is significantly below your rank). Your shit is failing and you have an ability that can more or less make Rapid a guaranteed success? Bam, that's usually a third of the progress right there. Not worthless at all.
nothing major but something I've come to the conclusion of is:
Fully unresisted synths
standard = 20% progress
rapid= 30% progress
bold = 10% progress
I'd imagine most crafters have figured this out but might as well point it out for new crafters
As for maximum Quality from various syntheses, I've seen the following~
Standard: 30~33
Rapid: ~10
Bold: 69
I used to use X4 crit standard + X2 crit bold for easy synths with a lot of quality, but post-patch, its gotten much harder to reliably use this procedure.
Just to add to this. Has anyone noticed consecutive bold crits raising the amount of quality cumulatively? The only time i've managed to hit really high quality is when i've gotten 3-4 back-to-back bold crits. Going from something like 89 > 134 > 210 > 355 etc.
Can anyone else confirm this? Or has anyone else experienced this I guess? Something to keep an eye on.
Some synths of the same rank are just harder too it seems (and/or the ranks listed on various are not quite correct). For example, I had a horrible time making hempen cloth. All the way through rank 11 weaver, I had to use guild support to consistently make the synth. However, I was able to make the compoenents and end products pretty much in my sleep.
For the cloth example, I was getting less and less experience as I ranked up, so I assume I was above the required rank for it, but it still required guild support.
I've had similiar experiences with the other crafts, so it would seem that sometimes guild support is essential and other times not so much. I haven't ran into anything yet where not having the guild mark ability has stopped me from completing the synth, but I'm sure that's coming and will be a real cock-block when you have multiple high level crafts but don't have the guild mark abilities yet.
It seems however, that there is more to success than just your rank and the rank of the synth for some items.
Also, you might want to re-assign your attributes appropriately for your craft, though I have yet to see a hint to what Carpenters/Leatherworkers need.
Thanks for the hasty hand info Vuitton.
I've had a bold hit me with 75 quality before if we're trying to figure out caps.
Also I think rapid is more suited for powering through low lvl synths where your almost guaranteed to get 30% progress from it and your not trying to HQ. Like a lvl 20+ WVR who needs a bunch of hemp thread and has lots of moko grass. The success rate of it is low enough that I can't rely on it to get me to the finish line when my durability is low. Since if I'm in that situation its because I'm trying to make something @ or above my lvl anyway rapid will have even less chance to work. I'm better off using standard and hoping for a crit success.