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  1. #21

    Sweaty Dick Punching Enthusiast

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    no, no dice. your instructions were clear the first time, nothing difficult. still not working.

  2. #22
    Cerberus
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    Quote Originally Posted by Yekyaa View Post
    Make sure you're using recast 1.73
    1. unload spellcast
    2. unload recast
    3. delete resources.ver and resources.xml from the Windower plugins folder
    4. Go back to the game
    5. Type //updateresources into the chatbar and hit enter
    6. download the new resources.xml from http://resources.windower.net/resources.xml (right-click, save-as, save it to the windower plugins folder)
    7. load spellcast
    8. load recast.
    9. ???
    10. PROFIT
    tl;dr Yes, you're doing it wrong.
    Followed these steps to the letter, smn bloodpacts still borked, mana wall still shows as unknown, etc.

  3. #23

    Sweaty Dick Punching Enthusiast

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    specifically for me, the new pld and drk ja/spells, nether void, enlight, etc. can see them listed in the XML too, which makes no sense.

  4. #24
    Hydra
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    Which version of spellcast and which version of recast are you guys using? Also, did you clear your cache before downloading the new xml file?
    I & another player tested Mana Wall, Saboteur, all the shared timer stuff between RNG, DRG, BST etc and had no issues. I don't understand why you guys are having these problems.
    I personally tested RDM, BLM, and SMN Jas and spells. Break even shows up, and SMN Blood Pacts show up as Blood Pact: Rage and Blood Pact: Ward.

    Using Windower 3.42 hook.dll, spellcast 2.22+ (including 2.3) and resources.xml freshly downloaded after unloading everything was the solution between all devs using different setups.
    Be sure you aren't using the "other" recast.dll. Get the one from the wiki.
    http://windower.net/plugins/Recast.dll if you're using IE or Firefox, clear your cache before downloading it, just in case.

  5. #25
    Cerberus
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    Spellcast 2.3, recast 1.73, newest hook (whatever was on windower site 2 weeks ago. Just tried again after clearing cache, mana wall still shows unknown. Even redownloaded the recast on your link, same deal.

  6. #26
    Hydra
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    I just got done confirming that Mana Wall shows up when using FFXIrecast from Krellion, as well as an old recast.dll that was offered up by Whitewing on our forums.
    Try again, I rebuilt it, but all I did was add Yonin/Innin to it and fix a spelling error in the resources.xml.
    If this doesn't work, all I can do is suggest you send a zip of your plugins folder (including all resources folders) specifically so I can see what might be going on so I can test on my system.
    I can even provide screenshots of them all working. I may have missed one shared timer.
    I even tested with just spellcast and recast loaded and running FFXIRecast (spellcast to get //updateresources functioning)

    FFXIrecast from Krellion shows the last name in the list with the same index, so it's not going to show the shared timers. We're using negative numbers on the index for shared timers now.

    NIN/DNC

    BLM/DNC

    RDM/SCH

  7. #27
    House Azazael
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    Fenrir

    Quote Originally Posted by The Blackrose View Post
    Something I've noticed: instead of saying "Strategems:" in Recast like it used to, it's saying "Penury:" for strategem recast. Just something that sort of drives me nuts.

    EDIT: Tried swapping arts and other things to see if it ends up breaking. It looks fine.
    noticed the Penury thing also, was really confused for a few minutes. In a future change can it go back to Strategems, if it hasn't already?

  8. #28
    The Tower
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    Was able to fix my problem, after step 8 I unloaded both plugins, deleted resources.xml, and downloaded the new one into /plugins then reloaded both. Not sure if this is exactly what was strictly required, but it fixed things for me.

  9. #29
    Cerberus
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    I'm having a very unusual issue. I've checked everything that I can find. Correct windower version (3.42), correct hook (3.4.2.5) correct recast (1.73) latest spellcast.dll, yet following the simple instructions is failing on a single step:

    After moving resources.ver and resources.xml to a different folder for backup, //updateresources does nothing. Literally, it does nothing. Same, typing it into the console directly, no messages, no changes to file structure, nothing seems downloaded.

    I'm not sure what I should be expecting - should a new resources.ver be created in the folder?

    Obviously something should happen on the updateresources step, as downloading the new resources.xml doesn't change anything with recast saying "Unknown ability" on mana wall.

    Edit: Fixed. I'm not sure how.

    2nd edit: Figured out what was going on. The action that updateresources was supposed to do was _already done_, so it of course was a no-op, it just didn't say it was no-op'ing. //updateresources does not create the new resources.ver. Loading spellcast and/or recast does. So by looking for updateresources to do something was my mistake, when I should have just continued on to load recast and/or spellcast. updateresources doing nothing is a possibility to expect.

  10. #30

    Sweaty Dick Punching Enthusiast

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    drk/pld abilities still not working properly.

  11. #31
    xXNyteFyreXx420Sharingan
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    BLU abilities/spells actually reverted to being unknown when I updated today to be safe, and now when I try to restore the old file it reverts to the 2008 build. Cleared cache etc, no dice.

  12. #32
    Cerberus
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    Rage BPs now show up as BP rage instead of poison nails, so thats fine. Mana wall still borked. lol.

  13. #33
    Hydra
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    Quote Originally Posted by Salmijr View Post
    Rage BPs now show up as BP rage instead of poison nails, so thats fine. Mana wall still borked. lol.
    Check your <windower installation>/plugins/resources.xml (not resources/abils.xml), under the <abils> section should be this entry:
    Code:
    <entry id="254" index="39" prefix="/jobability" english="Mana Wall" german="Mana-Wall" french="Barrière de Mana"  japanese="マナウォール" type="JobAbility" 
    element="None" targets="Self" skill="Ability" mpcost="0" tpcost="-1" casttime="0" recast="0" />
    if it is, the resources.xml is correct.

  14. #34
    Cerberus
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    I'm having a weird problem. As Sch main, Spellcast only picks up strat charges after I switch arts, or use addendum.
    For example, I use Dark Arts, then Ebullience, my SC picks it up and switches gear, but if I use any other DA Stratagems it doesn't, until I change to Light arts then it picks up the first one again,
    or until I use another JA. Oh and it's showing Stratagems for my recast too.

    3212:<2137> IncNormalCmd: /ja ý°ý <me> that's what's coming up in my debug log

  15. #35
    Chram
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    You most likely have if/else checks for type="JobAbility", which used to be a pretty universal filter. That no longer works for several types of actions. Strategems are type="Scholar" (though they really should be type="Strategem"). Dncs have various of type="Samba", type="Jig", type="Flourish1", type="Flourish2", type="Flourish3". Cor Rolls are type="CorsairRoll" and the elemental Quick Draws are type="CorsairShot". That goes along with the various types of magic (BardSong, WhiteMagic, Ninjutsu, BlueMagic, etc). There are probably others, but I'm too lazy to look up.

    Whenever this change was made, it wasn't documented for users in any way that I've seen.

  16. #36
    Cerberus
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    Quote Originally Posted by Motenten View Post
    You most likely have if/else checks for type="JobAbility", which used to be a pretty universal filter. That no longer works for several types of actions. Strategems are type="Scholar" (though they really should be type="Strategem"). Dncs have various of type="Samba", type="Jig", type="Flourish1", type="Flourish2", type="Flourish3". Cor Rolls are type="CorsairRoll" and the elemental Quick Draws are type="CorsairShot". That goes along with the various types of magic (BardSong, WhiteMagic, Ninjutsu, BlueMagic, etc). There are probably others, but I'm too lazy to look up.

    Whenever this change was made, it wasn't documented for users in any way that I've seen.
    That's excatly it, thanks

  17. #37
    Hydra
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    Quote Originally Posted by Motenten View Post
    You most likely have if/else checks for type="JobAbility", which used to be a pretty universal filter. That no longer works for several types of actions. Strategems are type="Scholar" (though they really should be type="Strategem"). Dncs have various of type="Samba", type="Jig", type="Flourish1", type="Flourish2", type="Flourish3". Cor Rolls are type="CorsairRoll" and the elemental Quick Draws are type="CorsairShot". That goes along with the various types of magic (BardSong, WhiteMagic, Ninjutsu, BlueMagic, etc). There are probably others, but I'm too lazy to look up.

    Whenever this change was made, it wasn't documented for users in any way that I've seen.
    I apologize for this. When spells and ability info was found, Pebbles updated POLUtils, now the exports use those as definitions for "type". I didn't realize people used type="JobAbility" as a filter so it wasn't noted. There's probably other stuff as well that may cause problems with current spellcast xmls however, Elements are finally fixed for stuff like BlueMagic. Soon, there's going to be a new "tpcost" that works like "mpcost" stuff specifically for DNC abilities.
    ie, [Not]TPAfterCast[LT|GT] and [Not]TPCost[LT|GT]
    This is within a beta build I'm working on. Maybe a heads up is in order for this? No idea, but there ya go.

  18. #38
    xXNyteFyreXx420Sharingan
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    Fenrir

    nevermind, i'm dumb

  19. #39
    Chram
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    I don't mind the new types. I've actually found them to be rather useful. However it *is* a breaking change, and should be noted as such. Type="xxx" was (and still is) something I used extensively in my xml to limit the number of checks needed, in the mostly vain hope of speeding things up, but also just to logically separate out different sections.

  20. #40
    E. Body
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    Fenrir

    Quote Originally Posted by SephYuyX View Post
    Wheres 4.0 at?
    Azaril has gutted a bunch of code and redone some of the API's, so I'm waiting for him to merge his code with mine.

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