My second thread now in the past week that doesn't involve how bad this game is. I know, I apologize. Now that that's out of the way, I felt this thread had to be made. "Advanced"? Probably not, it's pretty obvious. Either way, let's get the info out there.
Short and sweet: Threat in FFXI was pretty basic. Threat in XIV is similar, with differences that you need to get pounded into your fucking head so you stop sucking because I'm tired of dieing. Here is the number 1 rule you need to remember:
Mobs that are not engaged do not have a threat list.
That rule ties into everything. You being 'engaged' happens after the act of turning a mob from yellow, to red, and is dictated by a message in the chat log. Mobs that are in parties are engaged in the same way, with the same message showing that the entire party is engaged.
http://img833.imageshack.us/img833/2974/threat2.jpg
Duh, right? Now reread the golden rule, apply it to game situations. People who aren't retarded can stop reading here and skip to the last paragraph, people who need it spelled out.. read on.
Why the fuck are you still OPENING WITH PROVOKE/TAUNT. Mobs that are not engaged do not have a threat list. They get the threat list AFTER being engaged. When you blow your taunt BEFORE they're engaged, all you've managed to do is waste your best threat gaining ability engaging the enemy.. and then probably bitch about how 'broken party play' is when the target makes a b-line for the next person to touch the mob.
Advanced scenario, you're in combat as a tank and you aggro a link. Surely, you must off-voke the add so it doesn't rape the healers.. right? Mobs that are not engaged do not have a threat list. That add will beat on you all day, through heal spam, without even turning to anybody else in your party. There is no need to try to split your threat between to targets, focus on the engaged enemy.. then move on to the next. Your healers will be fine.. unless they're the ones that aggroed.
Advanceder scenario that requires additional testing. You 'aggro' a pack of linked mobs, A and B. As proven through the above scenario, you can be healed all day long without the mobs budging off of you. Now, you engage the group by attacking enemy A. Enemy B *should* have a threat list even though he hasn't been touched, but testing has shown mixed results in this category. Sometimes they will B-line towards support when the group is engaged, other times they will continue to act as an aggroed mob and ignore everything else until they themselves are touched. Further testing is required, feel free to discuss.
XI Wiki


