The skill ups seem nice but zerging with so many people kind of reminds me of Dynamis... =(
The skill ups seem nice but zerging with so many people kind of reminds me of Dynamis... =(
Let me know next time you go Kuro. Sometimes i think our server is devoid of Archers and people at our level range.
Ok, so I tried this out for the first time today and joined a group consisting of 9 people. We were grinding on crabs in Cassiopeia like has been mentioned before but it wasn't as great as I was expecting. Granted I'm rank 29 ARC so perhaps I'm a bit too high or something but I averaged about 50-200 SP per fight.
I feel like Crabs aren't the best way of doing this, perhaps the safest and most consistant way for most classes though but I'm not so sure about that either. Going to try Kuro's way tomorrow if I'm able to or I'll go back to 3-5 man parties.
Or was I just.. unlucky? Did we not have enough people for it to be the most efficient way?
we were doing puks and bones. they died easily within 15-20 seconds
Zubis: 29 Archer is too high for CH crabs. In this particular situation; if there were any 17-23s in your group, they were probably getting more skill ups.
15 member battles sound fun, gonna try it out tonight and update the OP when I get home from work.
We need to test the exact bonus that we get per party member and figure out at what point we start getting diminishing returns on skill gains. I say this because it would suck to have to round up 15 people everytime you wanna skill up. Heh.
I only know that its:
100% for the first member
100% for second member.
But I suppose that's something for the other thread.
Just tried the cellars with a group of 5 and... what's wrong with those bats? Whenever my HP dropped to 0 I would still be alive with Weakness on. No death animation, no Return only option. Died twice against bats and both times this happened.
Did this occur to anyone else?
Yes this happened to me quite a few times. More often with the flames then anything. It seems that they have a spell that can inflict weakness... also if they do it back to back you get double weakness. Pretty annoying lol.
For the bats in particular... I'm gonna assume its the HP drain that is killing you but not killing you. If that makes sense. Probably a bug with bat move.
menu > party > search > select class u wanna search on > begin search. It will list party leaders who are looking for your class and rank. Mainly pts are for levequests, grind, LS event etc. You can see more info about the party by clicking the leader name, usually grind pt leaders write description what pt is hunting and where. Same window has join button, and by clicking it you join the party.
If you happen to die while receiving the effect of an AoE cure, you get inflicted with weakness (because you died) and are immediately cured so the death animation/flag doesn't go off.
I tried the party recruit function to try to setup a party and it worked wonders......once I learned how to use it or even knew it existed.
This basically sends out a targeted message to any job in any rank range your looking for, an invite into your party with full purpose and description. Once they accept the terms they're automatically added into the group.
I read a bit more in-dept on the lodestone and you can search for parties that are actively recruiting. All of this is totally awesome if SE would actually tell the general populaces how it works.
Its like putting up an ad about your party and anyone who looks at the ad can join in.
I'll definitely keep an eye open for parties that are using this to recruit for grind xp sessions. These 15 man parties where your getting 150 sp per action look hot.
Edit bonus: Servers are up and all the wards are renamed for specific crafts/jobs/items.
Looks like you gotta make sure you got everyone within a 5-rank range now... ;/
Yeah this update made it so you need to have people in the same area and rank range. Not that bad but it screws up helping lowbies get better exp. :/
I wonder if it scales or if it's just a straight cut only after 5+ rank difference.
It's probably a straight cut and you wont get the bonus to skill up multiplier that you would for adding that extra person.
Once we figure out exactly how much we get for adding each person then we can see when we're allowed to have someone "leech" I suppose.
Edit: To touch up on the rank ranges... You can have 20 to 30 in the party and get same results as before as long as the PT leader is 25. This is assuming that its adjusting skill calculations for the entire party and not the individual. If it does it for the individual then someone that is Rank 20 would not be getting the bonus for members that are 25-30 in the same party.
This is how I understood it. Feel free to test post results here!
this patch makes me sad. most of my lsmates are ahead of me for the most part, so if its on a per-individual basis, i'm gonna be struggling a bit. does anybody know how bad it scales? or does it cut exp all together?