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  1. #41
    New Spam Forum
    Join Date
    Aug 2010
    Posts
    189
    BG Level
    3

    The skill ups seem nice but zerging with so many people kind of reminds me of Dynamis... =(

  2. #42
    RIDE ARMOR
    Join Date
    Aug 2010
    Posts
    13
    BG Level
    1
    FFXI Server
    Bismarck

    Let me know next time you go Kuro. Sometimes i think our server is devoid of Archers and people at our level range.

  3. #43
    Relic Weapons
    Join Date
    Apr 2006
    Posts
    332
    BG Level
    4

    Ok, so I tried this out for the first time today and joined a group consisting of 9 people. We were grinding on crabs in Cassiopeia like has been mentioned before but it wasn't as great as I was expecting. Granted I'm rank 29 ARC so perhaps I'm a bit too high or something but I averaged about 50-200 SP per fight.

    I feel like Crabs aren't the best way of doing this, perhaps the safest and most consistant way for most classes though but I'm not so sure about that either. Going to try Kuro's way tomorrow if I'm able to or I'll go back to 3-5 man parties.

    Or was I just.. unlucky? Did we not have enough people for it to be the most efficient way?

  4. #44
    Bagel
    Join Date
    Jan 2005
    Posts
    1,410
    BG Level
    6
    FFXIV Character
    Rui Seiken
    FFXIV Server
    Jenova
    FFXI Server
    Bahamut

    we were doing puks and bones. they died easily within 15-20 seconds

  5. #45
    Bagel
    Join Date
    Nov 2007
    Posts
    1,488
    BG Level
    6

    Quote Originally Posted by Elona View Post

    More western people need to start using the party search/recruitment system, most random pts ive had so far have been jp. In NA time there is like only 1-2 people recruiting in 20+ range. This is the case in Lindblum atleast.
    The search/recruit function confuses the hell out of me. What's the "correct" way to use those if all you want is joining a normal exp/skill up party a-la FFXI?

  6. #46
    F5 Like A Boss.
    Join Date
    Sep 2005
    Posts
    7,396
    BG Level
    8
    FFXIV Character
    Kuroki Kaze
    FFXIV Server
    Sargatanas
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Twisting Nether

    Zubis: 29 Archer is too high for CH crabs. In this particular situation; if there were any 17-23s in your group, they were probably getting more skill ups.

  7. #47
    Groovebox
    Guest

    15 member battles sound fun, gonna try it out tonight and update the OP when I get home from work.

  8. #48
    Relic Weapons
    Join Date
    Apr 2006
    Posts
    332
    BG Level
    4

    Quote Originally Posted by Kurokikaze View Post
    Zubis: 29 Archer is too high for CH crabs. In this particular situation; if there were any 17-23s in your group, they were probably getting more skill ups.
    I take back what I said actually. Getting tons of SP now that we're 13-15 people in the PT.

    You're probably right though.

  9. #49
    F5 Like A Boss.
    Join Date
    Sep 2005
    Posts
    7,396
    BG Level
    8
    FFXIV Character
    Kuroki Kaze
    FFXIV Server
    Sargatanas
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Twisting Nether

    We need to test the exact bonus that we get per party member and figure out at what point we start getting diminishing returns on skill gains. I say this because it would suck to have to round up 15 people everytime you wanna skill up. Heh.

    I only know that its:

    100% for the first member
    100% for second member.

    But I suppose that's something for the other thread.

  10. #50
    Bagel
    Join Date
    Nov 2007
    Posts
    1,488
    BG Level
    6

    Just tried the cellars with a group of 5 and... what's wrong with those bats? Whenever my HP dropped to 0 I would still be alive with Weakness on. No death animation, no Return only option. Died twice against bats and both times this happened.
    Did this occur to anyone else?

  11. #51
    F5 Like A Boss.
    Join Date
    Sep 2005
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    7,396
    BG Level
    8
    FFXIV Character
    Kuroki Kaze
    FFXIV Server
    Sargatanas
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    Quetzalcoatl
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    Twisting Nether

    Quote Originally Posted by Nevex View Post
    Just tried the cellars with a group of 5 and... what's wrong with those bats? Whenever my HP dropped to 0 I would still be alive with Weakness on. No death animation, no Return only option. Died twice against bats and both times this happened.
    Did this occur to anyone else?

    Yes this happened to me quite a few times. More often with the flames then anything. It seems that they have a spell that can inflict weakness... also if they do it back to back you get double weakness. Pretty annoying lol.

    For the bats in particular... I'm gonna assume its the HP drain that is killing you but not killing you. If that makes sense. Probably a bug with bat move.

  12. #52
    CoP Dynamis
    Join Date
    Nov 2009
    Posts
    290
    BG Level
    4
    FFXI Server
    Leviathan

    Quote Originally Posted by Nevex View Post
    The search/recruit function confuses the hell out of me. What's the "correct" way to use those if all you want is joining a normal exp/skill up party a-la FFXI?
    menu > party > search > select class u wanna search on > begin search. It will list party leaders who are looking for your class and rank. Mainly pts are for levequests, grind, LS event etc. You can see more info about the party by clicking the leader name, usually grind pt leaders write description what pt is hunting and where. Same window has join button, and by clicking it you join the party.

  13. #53
    Sea Torques
    Join Date
    Mar 2006
    Posts
    612
    BG Level
    5
    FFXIV Character
    Nikko Toska
    FFXIV Server
    Tonberry
    FFXI Server
    Titan

    If you happen to die while receiving the effect of an AoE cure, you get inflicted with weakness (because you died) and are immediately cured so the death animation/flag doesn't go off.

  14. #54
    Old Merits
    Join Date
    Jun 2007
    Posts
    1,103
    BG Level
    6
    FFXIV Character
    Enygma Xii
    FFXIV Server
    Hyperion
    FFXI Server
    Sylph

    I tried the party recruit function to try to setup a party and it worked wonders......once I learned how to use it or even knew it existed.

    This basically sends out a targeted message to any job in any rank range your looking for, an invite into your party with full purpose and description. Once they accept the terms they're automatically added into the group.

    I read a bit more in-dept on the lodestone and you can search for parties that are actively recruiting. All of this is totally awesome if SE would actually tell the general populaces how it works.

    Its like putting up an ad about your party and anyone who looks at the ad can join in.

    I'll definitely keep an eye open for parties that are using this to recruit for grind xp sessions. These 15 man parties where your getting 150 sp per action look hot.

    Edit bonus: Servers are up and all the wards are renamed for specific crafts/jobs/items.

  15. #55
    the whitest knight u' know
    Join Date
    May 2006
    Posts
    15,485
    BG Level
    9
    FFXIV Character
    Miya Kai
    FFXIV Server
    Excalibur

    Looks like you gotta make sure you got everyone within a 5-rank range now... ;/

  16. #56
    F5 Like A Boss.
    Join Date
    Sep 2005
    Posts
    7,396
    BG Level
    8
    FFXIV Character
    Kuroki Kaze
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    Sargatanas
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    Quetzalcoatl
    WoW Realm
    Twisting Nether

    Yeah this update made it so you need to have people in the same area and rank range. Not that bad but it screws up helping lowbies get better exp. :/

  17. #57
    New Odin
    Join Date
    Jun 2007
    Posts
    8,825
    BG Level
    8

    I wonder if it scales or if it's just a straight cut only after 5+ rank difference.

  18. #58
    F5 Like A Boss.
    Join Date
    Sep 2005
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    8
    FFXIV Character
    Kuroki Kaze
    FFXIV Server
    Sargatanas
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Twisting Nether

    It's probably a straight cut and you wont get the bonus to skill up multiplier that you would for adding that extra person.

    Once we figure out exactly how much we get for adding each person then we can see when we're allowed to have someone "leech" I suppose.

    Edit: To touch up on the rank ranges... You can have 20 to 30 in the party and get same results as before as long as the PT leader is 25. This is assuming that its adjusting skill calculations for the entire party and not the individual. If it does it for the individual then someone that is Rank 20 would not be getting the bonus for members that are 25-30 in the same party.

    This is how I understood it. Feel free to test post results here!

  19. #59

    Sweaty Dick Punching Enthusiast

    Join Date
    Mar 2006
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    7,969
    BG Level
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    FFXI Server
    Ragnarok

    Quote Originally Posted by Kurokikaze View Post

    Edit: To touch up on the rank ranges... You can have 20 to 30 in the party and get same results as before as long as the PT leader is 25. This is assuming that its adjusting skill calculations for the entire party and not the individual. If it does it for the individual then someone that is Rank 20 would not be getting the bonus for members that are 25-30 in the same party.
    To me, the wording is pretty obviously on a per-individual basis. While a 25 would receive benefits from the entire range of the 20-30 scale.. the top and bottom would receive less due to being on the outskirts. It's easy enough to test and confirm.

  20. #60
    Bagel
    Join Date
    Jan 2005
    Posts
    1,410
    BG Level
    6
    FFXIV Character
    Rui Seiken
    FFXIV Server
    Jenova
    FFXI Server
    Bahamut

    this patch makes me sad. most of my lsmates are ahead of me for the most part, so if its on a per-individual basis, i'm gonna be struggling a bit. does anybody know how bad it scales? or does it cut exp all together?

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