Because these points can't be addressed directly, they are based on nothing. There is no rational tool against blanket statement.But then again, when it comes to points above you never seem to respond to them, you just ignore them. You only pick things I generalize as an opinion, which is fine to do, but why does it end there?
There is obviously a limit to how much contents you can squeezed into a game, but "freedom" and "storytelling" are not directly proportional. You can have a decent amount of both if you cut something (graphics, gameplay feature...etc), or invest more money (time).I simply think this type of game can't achieve a proper sort of exploration (ex. Elder Scrolls) without sacrificing the pace of storytelling at the same time. It's not like this is a "maybe it won't help but won't really hurt either" situation. There is clear disadvantage for a world map and it is in conflict with the general purpose of these games (linear storytelling, no real "sandbox" element).
For the pace..why are you even playing ffxiv? You have to wait days, if not weeks to see the next part? Is it that hard to handle?
What's about tv show? Are you trying to kill yourself when you see "in the next episode"? Or when you reach the end of a book and needs to wait 5 more years for the sequel?
I don't think it's a real issue for most people. Maybe it is for you but shit, don't you think this request is a little excessive?.
Do you seriously think you demonstrated anything lol?I demonstrated how they are in conflict. If you like exploration, story suffers. Story is an important part of the franchise, if not the most important. This isn't trivial.
A story is a story. It doesn't have to be the longest story to be the best. Hell, some game like Xenogears managed to have an absurd amounts of everything (althought, they were too ambitious, it didnt turn out so bad)
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