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  1. #201
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    Quote Originally Posted by Hyan View Post
    They can't be as clear as you'd like them to be. They can give general directions (which they have) but their plans seem to be never set in stone before very close to the update day. They also have a "wait and see what happens" approach to many changes.
    plan =/= will do for sure, set in stone. Arshesney sums it up well.

  2. #202
    New Odin
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    There is no difference between the two for the playerbase. "SE promised this, SE promised that"-mantra gets repeated everytime something they told us Doesn't happen.

  3. #203
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    Quote Originally Posted by Elcura View Post
    This does work in conjunction with your sig. Which seems like a double negative.
    Nah I'm just fond of contradicting myself.

  4. #204
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    Quote Originally Posted by Hyan View Post
    From POL:

    In addition, the hand-to-hand combat rating of puppetmasters will be raised from rank C to A, making them formidable combatants in their own right.

    Again, if we want them to be more clear, be prepared for shit like this. They tell us their current plans in detail, then change it a week before the update.
    Wait... you're justifying their vagueness by showing how they're shit in other areas? How about the company improves as a whole, actually tests their updates first, and then they could talk about updates in more detail. Thats such a crazy argument you just put up I'm almost lost for words

    You'd think they'd have learnt from the 2hand patch, but of course its SE and they learnt shit all.

  5. #205
    Chram
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    Quote Originally Posted by Hyan View Post
    From POL:

    In addition, the hand-to-hand combat rating of puppetmasters will be raised from rank C to A, making them formidable combatants in their own right.

    Again, if we want them to be more clear, be prepared for shit like this. They tell us their current plans in detail, then change it a week before the update.
    I'll give you a peach of my mind.

  6. #206
    Dovie'andi se tovya sagain
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    Instead of:
    In addition, the hand-to-hand combat rating of puppetmasters will be raised from rank C to A, making them formidable combatants in their own right.

    It could have been:
    It's been a while, and it doesn't seem like a rank C hand-to-hand skill for puppetmasters is high enough, so we're going to raise it to an A.

    And then, before they patched it in:
    After considering it further, we decided raising the puppetmaster's hand-to-hand skill all the way to rank A might overpower it too much in comparison to the monk job, so we decided to only raise it to rank B instead, and will be paying attention to how well that helps.

    Communication. If they "promise" one thing, or claim they intend on doing something, and then decide to do something else, it's as easy as just communicating that as well.

  7. #207
    Banned.

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    Quote Originally Posted by Dooom View Post
    To people wondering what I wanted from Lodestone in the other thread, this is a perfect example of what I hoped would happen. SE is having daily manager meetings with people from all over the world? Well post some of your thoughts! Are you happy with random SP gain? Accuracy on melee classes? Mob placement? The random nature of leves? ('sup level 17 gold being offered 5 level 1 leves but my level 7 armorer being offered 3 level 15 ones). There's a fun game somewhere in ff14 and I sometimes get to see it but ugh, SE don't help themselves
    Blizzard released they're 4.0 path yesterday and guess what!! After several hours spent trying to download the patch after finally getting into the gameTHE SERVERS CRASHED! Holy shit we need to make a random complaint thread about that fucking game.






    Lol but seriously, I agree with the above quote blizzard does set a good model to follow in terms of communication and its too bad SE doesn't take a page from their playbook. I still think 6mon - 1yr from now ffxiv is going to be an amazing game assuming there are enough left to play it.

  8. #208
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    Quote Originally Posted by CasualPlayer View Post
    Blizzard released they're 4.0 path yesterday and guess what!! After several hours spent trying to download the patch after finally getting into the gameTHE SERVERS CRASHED! Holy shit we need to make a random complaint thread about that fucking game.
    http://www.bluegartr.com/threads/720...mplaint-Thread

    :3

    And Elrina's post is how they should have handled it, and a model for what I'd like them to do. It's ok to go back on your "word" if you can justify doing so.

  9. #209
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    Quote Originally Posted by Elrina View Post
    Instead of:
    In addition, the hand-to-hand combat rating of puppetmasters will be raised from rank C to A, making them formidable combatants in their own right.

    It could have been:
    It's been a while, and it doesn't seem like a rank C hand-to-hand skill for puppetmasters is high enough, so we're going to raise it to an A.

    And then, before they patched it in:
    After considering it further, we decided raising the puppetmaster's hand-to-hand skill all the way to rank A might overpower it too much in comparison to the monk job, so we decided to only raise it to rank B instead, and will be paying attention to how well that helps.

    Communication. If they "promise" one thing, or claim they intend on doing something, and then decide to do something else, it's as easy as just communicating that as well.
    God this.

    Is it really so hard for SE to come out and say "well guys, we had initially planned to raise PUP to A-skill but game balance might be put at risk so we've chosen B for now with room for improvement in the future."

    It was SE that came out and stated that they were gonna change their communication with their base yet simple things like a followup are too much to grasp? I think most rational people realize that what they say can change for a variety of reasons but at least speak up if something happens.

    No one needs a day by day breakdown but some insight into their process would be appreciated.

  10. #210
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    Quote Originally Posted by Achitophel View Post
    I'd rather they didn't say shit, didn't give us their preliminary opinions, didn't base their opinions off of one or two days of gameplay, and when it was eventually fixed, it was fixed the right way, for good. I don't care about their motivations or their logic. Fix it. Fix it right. I don't need the people running the game to act like we're old friends, chatting it up and having a beer or something.
    Yeah, they fixed rapid in crafting right! Yeah! They sure fixed Magic classes right! THE FIRST TIME! They fixed the UI lag right, just like they said they were going to do between OB and retail! That 10% increase was RIGHT, so they never have to touch it again because its already right because SE would never "fix" something, then have to go back and adjust it because they messed up. Not ol' SE!

    WOO FUCK YEAH SE YOU ONLY FIX SHIT RIGHT THE FIRST TIME! YEAH BABY!!!

  11. #211
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    In before a white knight says something about dev communication will take away from dev's time to improve the game, or something stupider.

  12. #212
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    Quote Originally Posted by Achitophel View Post
    I'd rather they didn't say shit, didn't give us their preliminary opinions, didn't base their opinions off of one or two days of gameplay, and when it was eventually fixed, it was fixed the right way, for good. I don't care about their motivations or their logic. Fix it. Fix it right. I don't need the people running the game to act like we're old friends, chatting it up and having a beer or something.
    SE doesn't talk to us nor do they fix things right. It's incredibly hard to balance an MMO, moreso if you hardly ever engage in conversation with your playerbase.

    Twohanders were underpowered for years, finally get patched. Patch overshoots target, gets toned down a bit.
    Despite tonedown, onehanders/dualwielding is still subpar compared to twohanders. Years later again, some dualwielding jobs randomly get native dualwield without much of an explanation.

    How can you advocate that shit? We get it, you don't like WoW, but taking some good stuff from it doesn't automatically mean you're blindly aping it.

  13. #213
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    Who needs balance? The XI crew obviously didn't, as many loved having a single piece of gear as the "best" for 5+ years, and loved the 4+ year era of dual-wielding dominance.

    You're right, though. By his logic, the 2-handed adjustment shouldn't have happened until about a year after it did, because they certainly went back and forth buffing and nerfing it until they settled in.

  14. #214
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
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    Quote Originally Posted by CasualPlayer View Post
    Holy shit we need to make a random complaint thread about that fucking game.
    I hope this is a whoosh. No one can be this stupid.


    elrina has it right on the money on what they should be doing.

  15. #215
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    Quote Originally Posted by millionsknives View Post
    Wait... you're justifying their vagueness by showing how they're shit in other areas? How about the company improves as a whole, actually tests their updates first, and then they could talk about updates in more detail. Thats such a crazy argument you just put up I'm almost lost for words

    You'd think they'd have learnt from the 2hand patch, but of course its SE and they learnt shit all.
    That doesn't mean they're "shit" at anything. It means they keep adjusting the features as they go instead of deciding to do X no matter what happens or what problems come up.

    And then, before they patched it in:
    After considering it further, we decided raising the puppetmaster's hand-to-hand skill all the way to rank A might overpower it too much in comparison to the monk job, so we decided to only raise it to rank B instead, and will be paying attention to how well that helps.
    What's the point of this statement? This is fluff at it's best, and helps absolutely no-one.

    It would get even more hilarious once they have to correct everything they've said up to that point. At that point, it doesn't really matter whether they give specifics or not, because most likely it's going to change anyway.

  16. #216
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    It would show that they're actually paying attention and give a damn about what happens in their game. If you can't see the point in that then, well, idk what to say.

  17. #217
    Dovie'andi se tovya sagain
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    Quote Originally Posted by Hyan View Post
    What's the point of this statement? This is fluff at it's best, and helps absolutely no-one.

    It would get even more hilarious once they have to correct everything they've said up to that point. At that point, it doesn't really matter whether they give specifics or not, because most likely it's going to change anyway.
    If they would have to correct "everything they've said" up to that point, then they've got more to worry about than just their communication skills.

  18. #218
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    Quote Originally Posted by Dooom View Post
    It would show that they're actually paying attention and give a damn about what happens in their game. If you can't see the point in that then, well, idk what to say.
    It would only show they give a (bigger) damn about what happens outside the game. Nothing more.

    If they would have to correct "everything they've said" up to that point, then they've got more to worry about than just their communication skills.
    Like I said, if they go into details that's what they'll have to do. And it has worked for them for the past 8 years, what is there to worry about?

  19. #219
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    Quote Originally Posted by Hyan View Post
    It would only show they give a (bigger) damn about what happens outside the game. Nothing more.
    You mean that they care how they're perceived, what their customers think, and so on? These are all pretty intrinsic parts of an MMO, especially one in it's infant stage, and I honestly thought even you could see that. If the FF14 team gets a reputation for not communicating with it's players and not listening, whilst the competition is, then it's not going to help them get any more subscribers. And if I'm wrong then please, explain.

  20. #220
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    I don't think they need to communicate with us. I personally don't care if they never speak to us or treat us like a girl they want to fuck. All that matters, communication or not, is if they're at least listening to the feedback and changing stuff appropriately.

    If they do that, I couldn't care less if they communicate or not. As it is currently, you say "Aww, they didn't fix that", or "yay they fixed that!" after a patch. If they told us, we'd just say it before the patch hits.

    I kinda like surprises.

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